Mods / Stable Surface

Tags: #Tweak
Author: Wafers
Side: Server
Created: Sep 23rd 2023 at 4:18 PM
Last modified: Oct 19th at 7:05 PM
Downloads: 9077
Follow Unfollow 150

Recommended download (for Vintage Story 1.21.5):
stablesurface_0.0.2.zip  1-click install


A simply mod that uses harmony to tweak the games code so that it checks if the location is above sea level before deciding the stability level.

No longer will you find a cool place above ground to build only to find your little gear spinning down!

This mod disables the random unstable regions while still leaving the rest of the system alone. underground will still drain sanity as well as rifts.

 

This mod may not work with some mods that change world generation like plains and valleys/terra pretty etc.

I haven't tested it for myself because I don't have time atm, but I've seen from comments that this seems to be the case. If anyone knows why feel free to hit me up.

 

 

Since this mod overrides base game code using Harmony, It's recommended to create a backup when adding this mod to an untested version of the game.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
0.0.2 8854 Sep 27th 2023 at 12:00 PM stablesurface_0.0.2.zip 1-click install

Made a change. Now checks if a temporal storm is currently active and allows sanity to fall while it is.

 

also changed so that now anywhere above seas level - 10 is not unstable, allowing basements to be built at sea level.

0.0.1 223 Sep 23rd 2023 at 4:32 PM stablesurface_0.0.1.zip 1-click install

Initial release of Stable Surface


39 Comments (oldest first | newest first)

💬 Foxtrot88, Nov 22nd at 9:28 AM

Here's hoping this mod works with Rivers. I hate finding a good chunk to build in, just for it to have temporal instability up the wazoo.

💬 Wafers , Oct 19th at 7:06 PM

Rythillian I went ahead and tested in a 1.21.5 world it is seems to still be functioning, Updated tag to 1.21.5.

💬 Rythillian, Oct 4th at 2:46 AM

wish it was updated

 

💬 flywheel, Sep 16th at 10:13 AM

Sadly it doesnt work for me on the newest version. I would love to see this mod updated.

💬 PyroXNet, Sep 15th at 10:29 PM (modified Sep 15th at 10:52 PM)

Playing on 1.21.1 with Terra prety installed, I sadly can confirm that I have found an unstable surface region

Correction: my gear still spins down but I dont seem to actually be losing stability

💬 Eulela, Sep 9th at 12:38 AM (modified Oct 6th at 8:33 PM)

I am currently playing on the 1.21 stable relase with Terra Prety, Rivergen and Better Forest and so far it's been working great for me.

 

*NEW* Just updated to 1.21.4 with above mods and it still seems to be working. My gear is staying neutral even though I built my base on cursed land. I still lose temporal stability when traveling too deep under ground which is good.

💬 NylonCat, Aug 26th at 7:15 PM

This mod still works in the new 1.21 stable release.
(I am not using any other mods that would modify terrain generation)

💬 Pervy_Sage, Aug 21st at 5:01 AM

Why isn't there a vanilla option for this?

💬 _Ale1ster, Aug 2nd at 4:17 AM

I installed this mid-save on 1.20.12 with plains and valleys. My base area is now stable and the gear is spinning right. When I was losing stability as I quit pre-install.

💬 blipsk, Jul 27th at 7:04 PM

Can confirm this works on 1.20.12 with Plains and Valleys when you start a new world. Thanks!

💬 Zaktor, Jun 21st at 11:01 PM

Working on 1.20.12 and using Terra Prety. In single player, the gear is stopped, but on a server the gear appears to turn counterclockwise, but doesn't drain. Stability just jumps back and forth between 99% and 100%.

💬 SirDoggyJvla, May 11th at 10:19 PM

As  of 1.20.10 works, with Terra Pretty and Interesting Ore Gen. For those interested in downloading the mod midsave, you can do so and simply regenerate the area with wgen commands (do \help wgen)

 

Method confirmed working by doing \wgen regenk 5 which kept surface ores (no idea for deep), peat, natural crops. It reset ruins however (note I use Better Ruins). Other regen commands might keep ruins, but I do not know enough on the subject

💬 FoxyDoMoxy, Apr 25th at 6:21 PM

Works with latest version + Terra Pretty.

 

Thank you for your mod, it really saved my mood to continue playing! I can finally peacefully live in the pretty spot i found :D

💬 Ishmeya, Apr 24th at 2:43 AM

Still works as of update 1.20.9, and I am so thankfull it did, as it has save my seaside cliff fortress from having to be abandoned, now I can once again to returnin to work on the archive expansion.

💬 Tya, Apr 23rd at 1:50 AM

works on existing worlds on 1.20.7 with conquest landform overhaul, rivers, conquest block layer overhaul, rock strata variety, sea level fix, wildcraft mods, FotSA, and Floral Zones

💬 ModernScience, Apr 18th at 4:20 AM

I use Teraprety. The mod doesn't fix it on an existing world. Really wish it did. I have many other mods related to flora and fauna as well. The FotSA series, wildcraft trees and shrubs, fruits and nuts. Other mods don't really change world generation at all. I believe this to be a compatilibity issue with Teraprety. If you could make this compatible, I'd definitely buy you a drink ;)

💬 RiskyRage, Apr 10th at 12:55 AM

The mod works completely fine at 1.20.7

💬 Menelos, Mar 26th at 3:15 AM

Quack,
I was interested in this mod but unfortunately in my situation that does not work. I'm using 1.20.6 with Plains & Valleys, Terra Prety and Rivers and on old chunks, new chunks, regenerated chunks too this mod has no effect whatsoever.😿

\_o<

💬 Ixcatl, Mar 9th at 11:07 PM

turns out it does! you saved me a boatload of headaches with that, thank you

💬 Ixcatl, Mar 9th at 10:43 PM

thanks for this, three nice building spots in a row was enough for me. i'll suppose this doesn't work retroactively?

💬 MystXeno, Mar 6th at 3:18 AM

Ok using it, it works just unsettling to see the cog wheel keep rotating counter clockwise constantly when in a unstable area.

💬 BriKai, Jan 24th at 1:51 AM

I cant seem to get it to work on my server, I added this mod to a pre existing world

💬 Wafers , Jan 19th at 3:05 PM

Goatex I tried it this morning on 1.20.1 and it's still working as expected for me. Do you have any world generation type mods installed? I've seen previously from other comments that it doesn't seem to be compatible with some of those.

💬 Goatex, Jan 19th at 3:02 AM

doesnt seem to work on 1.20.1, would like to see this updated! Seems like it should be a basic option in vanilla!

💬 Kaziek, Dec 22nd 2024 at 5:41 AM

It does not seem to be working on 1.20 rc5 for me. Unstable surface areas remain unstable even after installing the mod.

💬 Odinovic, Dec 21st 2024 at 7:37 PM

works on the newest rc5 patch :-)

💬 RedKnight, Dec 14th 2024 at 4:29 PM

uhm, working now on rc3? Very weird

💬 RedKnight, Dec 13th 2024 at 11:31 PM

not workig on rc2, no world gen mods :(

💬 Wafers , Dec 13th 2024 at 6:19 PM

quartzar It might've just been something with the modded world generation then! Good to know though if that's true.

It should work with existing worlds! That was the main reason I made it originiall for myself as I found a cool spot later in my save that was unstable lol. Also how I made sure it is working on its own in 1.20.

I will try it with plains and valleys and see what I find! Thanks for the help

💬 quartzar, Dec 13th 2024 at 2:23 PM

Wafers it could totally be because I was using a worldgen mod - Plains and Valleys.

I tested it by recreating a world with same config as an existing one (including seed) but with this mod enabled, and went to a surface spot I knew was temporally unstable from the existing world.

Ended up just making a new world and travelling south until I came across a nice base location that was temporally stable, so I'm really sorry but I'm not gonna be able to provide much more help than that:(

Unless it works retrospectively when added to an existing world? Then I could test it and let you know?

Either way, I will remove my comment that says it doesn't work!:-)

💬 Wafers , Dec 10th 2024 at 8:19 PM

quartzar What exactly is not working? Just tested it on a new world and it seems to still work as intended. (this was on 1.20.0-rc1)

💬 quartzar, Dec 6th 2024 at 11:28 PM

Mod does not work on 1.20.0-rc.1 :(

Nevermind, must have been a mod conflict on my end!

💬 Theisgood, Nov 14th 2024 at 4:03 AM

Will this work when 1.20 comes out? 

💬 Cielliere, May 13th 2024 at 10:10 PM

I'm currently using this on 1.19.7, and it appears to be working.

💬 Theisgood, Apr 28th 2024 at 12:02 AM

Love to see an update for 1.19.7! :)

💬 SecretFoxfire, Feb 18th 2024 at 5:42 PM

Any chance for an update to this mod to 1.19?

💬 SuaveDoggo, Jan 25th 2024 at 9:31 AM

Is it possible to get a version that just makes a *mostly* stable surface ? I like the idea of some areas being unstable, but when every single area I want is unstable that's no bueno 

💬 JeBidouille, Dec 3rd 2023 at 1:48 AM

Hello same wish here this is exactly what we need to fully enjoy the world generation above sea level 
so yes will you keep it update ? thx for the work already !

💬 Theisgood, Nov 6th 2023 at 7:00 AM

Will you continue to update this for 1.19 and beyond :)! This is exactly what I want!

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