Mods / Skaven/Rat Player Model

Tags: #Cosmetics #Creatures #Graphics #Other
Author: Vivid_Tallow
Side: Both
Created: Sep 29th at 12:23 AM
Last modified: Oct 26th at 5:23 AM
Downloads: 7947
Follow Unfollow 104

Recommended download (for Vintage Story 1.21.5):
Skaven Rat Player Model Mod 1.4.2.zip  1-click install


Any mods that add new clothing for the player's legs will almost certainly need a patch to work properly. Full-face helmets will also need adjustment, though most hats should work fine otherwise. Any torso / shoulder / waist / etc items should also work fine as those areas are mostly unmodified from the base seraph. New animations are a toss-up, some may work fine, others may not work properly.

Link for Player model Lib ------->    https://news.kalataka.ru/playermodellib

COMPATIBILITY:

Weaponry:

 

Miscellaneous:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.2 vintageskavenrat 3894 Oct 26th at 5:16 AM Skaven Rat Player Model Mod 1.4.2.zip 1-click install
  1. Fix Armor Aplha Fighting issue with Combat Overhaul - WIP
          Brig - DONE
          Chain - DONE
          Gambeson - DONE
          Jerkin - DONE
          Lamellar - WIP
          Leather - WIP
          Padded - WIP
          Plate - WIP
          Scale - WIP

          I will be adding more armor to this when the models are ready

2. Fix Armor Clipping - WIP

3. Fix Clothing Clipping - TBA

4. Make and Add New Tail Variants - WIP

5. Make and Add Earrings for Skaven - TBA

6. Figure out how to make guns - Still Researching

7. Make Weapons - See 6

8. Make all 8 classes - Need to have guns and Recipes First

9. Figure out how to make Vehicles - Waiting for VehicleLib to update

10. Make Vehicles - See 9

Fixed Log [Error] Shape PlayerModelLib:CustomModel-test has a key frame element for which the referencing shape element LowerFootR cannot be found.

1.4.1 vintageskavenrat 1202 Oct 8th at 8:28 AM Skaven Rat Player Model Mod 1.4.1.zip 1-click install

Fixed the Seer Horns not having a No Horns option (I could have sworn i made that an option but thats what i get for going on a code bender for like 8 hours...)

1.4.0 vintageskavenrat 880 Oct 4th at 1:24 AM Skaven Rat Player Model Mod 1.4.0.zip 1-click install

Fixed Malefactor Face Mask (This time for real)

Added Seer Horns

1.3.0 vintageskavenrat 254 Oct 1st at 1:47 AM Skaven Rat Player Model Mod 1.3.0.zip 1-click install

Fixed Helmets and Masks

1.2.0 vintageskavenrat 216 Sep 29th at 8:34 PM Skaven Rat Player Model Mod 1.2.0.zip 1-click install

Added Patch for Antlers and Horns

1.1.0 vintageskavenrat 93 Sep 29th at 12:55 AM Skaven Rat Player Model Mod 1.1.0.zip 1-click install

Fixed Armors

1.0.0 vintageskavenrat 47 Sep 29th at 12:24 AM Skaven Rat Player Model Mod 1.0.0.zip 1-click install

The Rats are Here


59 Comments (oldest first | newest first)

💬 ToastyBoi, Nov 18th at 11:11 PM

The animation for sitting in on a ledge like a chair is the same as sitting on the floor.

💬 nadyamcg, Nov 17th at 11:45 AM (modified Nov 17th at 11:47 AM)

as a fellow rodent I love this mod, but would it be possible to support hair and the seraph's hairstyles?

💬 Stygian_Ikazuchi, Oct 30th at 4:11 AM

Vivid_Tallow awesome thanks

💬 Vivid_Tallow , Oct 29th at 4:24 PM

Stygian_Ikazuchi i will try to add a red eye color soon

💬 DerpyChariZard14, Oct 29th at 5:10 AM

Yes-Yes! Great-Amazing mod! The Great Horned Rat will be pleased!

💬 Stygian_Ikazuchi, Oct 28th at 6:17 PM

Can you add a red eye color?

💬 Alien314, Oct 27th at 6:16 PM

Thanks! Looking forward to more rat!

💬 Joseph87, Oct 27th at 12:35 PM

Thanks Vivid_Tallow! It was causing some trouble on a server I was trying to play on. Thanks again for all your hard work on the mod, it's amazing!

💬 Vivid_Tallow , Oct 27th at 11:49 AM

Iafri i made a roadmap in the changelog of the latest update the tail variants will come with tail animations as well

 

💬 Vivid_Tallow , Oct 27th at 11:47 AM

Joseph87 i had to get rid of it because it had a major bug it has been fixed now i didn't want to give it to anyone because it could cause worlds not to load with the model enabled it was a naming mismatch issue

💬 Iafri, Oct 26th at 3:52 PM

Will you be adding tail animations to this at some point? :)

💬 Joseph87, Oct 26th at 8:10 AM

What happened to the 1.4.11 version released on the 16th?

💬 GLaDOS_cz, Oct 26th at 7:11 AM

Let the bells scream-scream!

💬 Vivid_Tallow , Oct 26th at 5:18 AM

Alien314 Fixed it in the 1.4.2 update

💬 Vivid_Tallow , Oct 26th at 4:24 AM

Alien314 that might be a bug with the newest version of player model lib if not its an issue i will need to fix the models naming scheme

💬 Alien314, Oct 23rd at 7:47 PM

On entering a world, I get this error repeated 10+ times in client-main.log while loading, which does not occur with only player model lib loaded and skaven/rat player model is the only custom model I have.

client-main.log
23.10.2025 13:36:02 [Error] Shape PlayerModelLib:CustomModel-test has a key frame element for which the referencing shape element LowerFootR cannot be found.

While playing as a skaven, I get the below errors in client-main.log. The last line in particular is spammed constantly, sometimes 10+ times every few seconds.

client-main.log
23.10.2025 14:26:18 [Warning] Step parented shape game:entity/humanoid/seraph/clothing/upperbodyover/shortsleeve defined in Item game:clothes-upperbodyover-commoner-coat requires step parent element with name Tail1, but no such element was found in parent shape game:entity/humanoid/seraph-faceless. Will not be visible.
23.10.2025 14:26:18 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerFootR cannot be found.
23.10.2025 14:26:18 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element LowerFootR cannot be found.
💬 Vivid_Tallow , Oct 23rd at 11:56 AM

CommanderM when im done working on all the stuff for this model Which includes Vehicles and Guns/Weapons and Classes i may see about making those

💬 CommanderM, Oct 22nd at 7:57 PM

Amazing, just need Tomoyuki race mod Goblins to be 1 block in size and will have 2 really cool player races to play as.

💬 CrazyUncleSole, Oct 15th at 10:13 PM (modified Oct 15th at 10:15 PM)

Vivid_Tallow  well we can try but when idk we have a server with 80 players peek hours 
so weather or not it does fix it we will learn fast

maybe hit up Maltiez since he a code master and might know whats up since he made the playerlib mod 

💬 Vivid_Tallow , Oct 15th at 12:23 PM

CrazyUncleSole disable the mod load the world and then re-enable it that should fix the issue im not sure whats causing it but that seems to fix it for now 

💬 Vivid_Tallow , Oct 9th at 3:44 AM (modified Oct 9th at 3:45 AM)

CrazyUncleSole im not seeing code from my mod causing the crash are you sure its the player model causing it 

this is a harmony crash that might not be caused by the mod at all this might have something to do with an incompatible mod but so far i have not found anything incompatible gameplay wise 
it may also be a problem with player model lib i have not updated the mod when testing yet i will have to check it

if its not a mod issue it may be a server issue like corrupted server files in some way

💬 CrazyUncleSole, Oct 8th at 9:13 AM (modified Oct 8th at 10:20 AM)

got some massive problems with your model rendering causing people to crash 

Crash Report
Involved Harmony IDs: IgnoreThisPatchItHasNothingToDoWithYourCrash
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 152
   at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 435
   at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements)
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 60
   at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender_Patch1(EntityShapeRenderer this, Single dt)
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 70
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 879
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

for some reason the rat skin is breaking for some players and for the players it breaks for it causing everyone around them to crash and even them to 
as far as i can tell is it is something with entityheadcontroller
im trying to see my self if i can find whats wrong but having no luck atm 

 

💬 Vivid_Tallow , Oct 8th at 8:30 AM (modified Oct 8th at 8:31 AM)

i will be working on the armors again because the when using the combat overhaul patch there is a LOT of Texture Alpha Fighting this will be fixed but the armor is gonna look a Little more BULKY to help with the that

this also goes for the Goat player model mod i made i will be fxing that one around the same time because they both use the same body style for simplicity and ease of work

💬 Vivid_Tallow , Oct 7th at 11:54 PM

Tecrys i will get that patched as soon as i can thank you for letting me know i have been very busy

💬 Tecrys, Oct 6th at 1:46 PM

For some reason I only could make characters with seer horns but after digging around in the mod files (easily editable json files in a zip archive) I managed to restore options for the other horn parts and no horns at all. 
Thanks for making this mod, it's awesome

💬 Vivid_Tallow , Oct 6th at 8:58 AM

mayonnaise i can try to get the forgotten armory working at some point but its gonna be a bit because i have to remake every helmet and every leg model 
im also going to be working on Skaven Weapons soon when im not so busy with life stuff 

💬 Vivid_Tallow , Oct 6th at 8:56 AM

Zix375 im not sure but it seems to be working just fine for me maybe check your file integ you might have corrupt files

💬 Zix375, Oct 4th at 5:28 AM

a fresh install with Player model library, most clothing is missing textures, any idea the cause? I have no other mods that modify clothing.

💬 mayonnaise, Oct 4th at 4:49 AM

can we get Forgotten Armory compat eventually? specifically the Landsnechkt module? would be funny to see a Ratman that dresses like a TRUE son of Sigmar X3

💬 Vivid_Tallow , Oct 4th at 3:33 AM

malefactor mask is fixed now 

that made me so confused why it wasn't accepting a texture until i looked at the model code and bout put my hand thru my skull

💬 Vinter_Nacht, Oct 4th at 3:04 AM

Evyn - (RAGH!) WESLEY!

💬 Mauldron, Oct 2nd at 10:58 PM

I think there's an issue with the malefactor mask, can you take a look at it? Thanks

💬 fityfirity, Oct 1st at 2:48 PM

im willing to do questionable things if someone makes a character modell mod that lets me play as a skeleton (it would also be great for some servers probably)

💬 DUCATISLO, Oct 1st at 12:29 PM

damm

💬 Evyn, Oct 1st at 6:21 AM

Man sized rats? No no, don't be absurd, there's no such thing.

💬 OdiousCrow, Oct 1st at 5:20 AM

I've been dig-scrathcing for hours-hours!! Where is the Warpstone!?
Thank you for making this.

💬 SkarnShyv, Oct 1st at 3:26 AM

BY SIGMARR

 

💬 BrotherActivus, Oct 1st at 2:44 AM

BY SIGMARR A TALKING RAT, I'M GOING INSANE!!!!!!

💬 Vivid_Tallow , Sep 30th at 4:26 AM

Supercobra1

i can try at some point

💬 Serefinwen, Sep 30th at 3:34 AM

Dear God........

💬 Supercobra1, Sep 30th at 1:26 AM

Amazing, I cant wait to see how you'll do the armors! Any chance you'll mod skaven themed armor in the future? 

💬 Vivid_Tallow , Sep 30th at 1:17 AM

BlackMoonHowlingi have all 8 clan types in the mod but i can add more

💬 BlackMoonHowling, Sep 29th at 11:34 PM

Do you have any patterns/hair options planned?

💬 Mauldron, Sep 29th at 9:51 PM

THE GREAT HORNED RAT BECKONS! YES-YES!!

💬 N8R083, Sep 29th at 8:57 PM

oh, just what ive bean waiting for

💬 Vivid_Tallow , Sep 29th at 8:36 PM (modified Sep 29th at 8:36 PM)

Coda_Vanistok

i removed the hair in this version because its not supposed to use it anyway i can add it back and fix the hair if someone wants it but ye

💬 Vivid_Tallow , Sep 29th at 8:34 PM

Antlers and horns is NOW PATCHED

💬 Coda_Vanistok, Sep 29th at 6:27 PM

Vivid_Tallow

The hair is also hilariously out of place. I dunno how the playermodel rigging works, so I don't know if the head's a parent to the hairstyles and it just needs it's position changed, but I've had a few requests that are looking forward to more progress on that.

💬 Vivid_Tallow , Sep 29th at 10:13 AM

Coda_Vanistok

Thank you for bringing this to my attention i will fix that in this next patch i am working on the antlers and horns patch as we speak i will get that fixed with it

 

💬 Coda_Vanistok, Sep 29th at 8:47 AM

I believe there's something wrong with the playermodel's scale slider. It's locked to 99-100 for the avatar's scale, while the settings are 50-150.

I know you just got this done at someone's request, this is a great first edition, and I do hope to see you pull off more playermodels.

💬 Yian0nuki, Sep 29th at 5:24 AM

yess skaven!! now I can make my horrid rat oc! thank u!

💬 Caliber, Sep 29th at 5:21 AM

hella

💬 DerpyChariZard14, Sep 29th at 5:10 AM

R a t t e

💬 Himble, Sep 29th at 1:34 AM

love these guys

💬 Legatonin, Sep 29th at 1:16 AM

Ratthew has been made

 

💬 Vivid_Tallow , Sep 29th at 12:57 AM

Littlestone
Hydromancerx
Emblazing
had to patch the mod helmets were bugged its fixed now

💬 Littlestone, Sep 29th at 12:51 AM (modified Sep 29th at 12:54 AM)

I loved underground home, being 75% height and crawling through narrow 1.5block passages, and farming mushrooms. Now it's time for me to become a rat. Thanks for the mod!

💬 Hydromancerx, Sep 29th at 12:41 AM

Master Splinter is that you?

💬 Emblazing, Sep 29th at 12:38 AM

Is that Rathew Squeakems!?

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