Mods / Simple Entity HealthBar

Tags: #QoL #Utility
Author: OldManYells
Side: Client
Created: Sep 6th at 8:01 PM
Last modified: Nov 11th at 7:02 PM
Downloads: 7148
Follow Unfollow 213

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
simpleentityhealthbar_0.0.7.zip  1-click install


Status: Experimental / WIP

New Feature: Target Entity Nameplate with configurable max distance (capped at 50)

 

The 50 block cap was set as the experience doesn't seem that useful even at that distance. The nameplate is just to big and even if i tried to do some scaling with would have a poor quality. Nonetheless if you want to try and provide feedback please do.

 

Note: Since standard tooltip is suppressed when the healthbar is shown t tooltip information appears below the healthbar (The screenshot here show that information when debug is enabled in Dev settings)

 

Latest Changes:

  • Feat: Improved UI composition
  • Feat: Add Main Health bar scaling config (Percentage based, clamped between 30-100)
  • Feat: Added Health points to nameplates (Can be disabled in configs)

 

 

Configuration


{
"ShowHudHealthBar": true,
"ShowNameplates": false,
"ShowNameplateHp": true,
"MaxTargetDistance": 50,
"HudHealthBarScalePercentage": 100
}

Roadmap 🥅


  • Allow more Healtbar customization (Size, info, etc)
  • Creature Portrait (one can dream!)

Changelog 🚧


v0.0.7
- Fix: Crash when entities had no health stats
v0.0.6
  • Scale Main Hud health bar config
  • Hp value on nameplates
  • Improve UI composition
v0.0.5
  • Feat: Display entity nameplates (Name + Healthbar) over their heads (targeted entity only) - Comes disabled by default
  • Feat: Allow for Configuration through config file
  • Feat: Allow target max target distance through configuration (capped at 50 blocks)
v0.0.4
  • Tweak: UI is now always scaled to 30% screen size
  • Tweak: Traders now show a green health bar as they're friendly 
  • Tweak: Name and Health text with outline for better visiblity
  • Feat: Healthbar now stays 1 second after losing target (still switches immediately when target changes)
  • Fix: Change the way BlockInfoHud is hidden to prevent changing user preferences (It was breaking in certain cases leaving the Block Info Hud disabled)
v0.0.3
-Tweak: Improved handling of show/hide Block Info tooltip
v0.0.2
- BugFix: Default Tooltip being permenantly disabled after first use

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.7 simpleentityhealthbar
1.21.2 - 1.21.5
1282 Nov 11th at 7:02 PM simpleentityhealthbar_0.0.7.zip 1-click install

- Fix: Crash when entities had no health stats

0.0.6 simpleentityhealthbar
1.21.2 - 1.21.5
250 Nov 10th at 6:47 PM simpleentityhealthbar_0.0.6.zip 1-click install

- Scale Main Hud health bar config
- Hp value on nameplates
- Improve UI composition

0.0.5 simpleentityhealthbar
1.21.0 - 1.21.1 1.21.2 - 1.21.5
3808 Sep 21st at 4:30 PM simpleentityhealthbar_0.0.5.zip 1-click install
  • Feat: Display entity nameplates (Name + Healthbar) over their heads (targeted entity only) - Comes disabled by default
  • Feat: Allow for Configuration through config file
  • Feat: Allow target max target distance through configuration (capped at 50 blocks)
0.0.4 simpleentityhealthbar
1.21.0 - 1.21.1
269 Sep 20th at 1:59 PM simpleentityhealthbar_0.0.4.zip 1-click install
  • Tweak: UI is now always scaled to 30% screen size
  • Tweak: Traders now show a green health bar as they're friendly
  • Feat: Healthbar now stays 1 second after losing target (still switches immediately when target changes)
  • Fix: Change the way BlockInfoHud is hidden to prevent changing user preferences (It was breaking in certain cases leaving the Block Info Hud disabled)
0.0.3 simpleentityhealthbar
1.21.0 - 1.21.1
1115 Sep 7th at 12:22 PM simpleentityhealthbar_0.0.3.zip 1-click install

- Improve handling of Block Info Hud visiblity

0.0.2 simpleentityhealthbar 298 Sep 6th at 9:55 PM simpleentityhealthbar_0.0.2.zip 1-click install

- BugFix: Default Tooltip permanently disabled

0.0.1 simpleentityhealthbar 126 Sep 6th at 8:02 PM Empty simpleentityhealthbar_0.0.1.zip 1-click install

36 Comments (oldest first | newest first)

💬 OldManYells , 4 days ago

FireVentus from the looks of it seems like the crash came from overhaulib itself which this mod doesn't use. May be some weird interaction, but i reckon i also use armory and i haven't had this in particular.

💬 FireVentus, 5 days ago

I got a CTD all of a sudden, tracing to this mod...something about...rendering a sabre from the armory mod? It feels strange.


Crash Report
Running on 64 bit Windows 10.0.26200.0 with 65462 MB RAM
Game Version: v1.21.5 (Stable)
11/29/2025 2:23:29 PM: Critical error occurred in the following mod: overhaullib@1.15.2
Loaded Mods: ancientarmory@1.1.8, tonwexp-neue@2.1.1, anmitechco@1.3.0, backpackpackpluscontinued@1.0.0, bettersticks@1.2.0, bola@1.4.0, bovinae@0.3.4, buzzwords@1.8.0, capreolinae@2.0.4, cbr@2.0.0, chelonioidea@1.0.6, decor@1.3.1, dinornithidae@1.0.21, diversediets@1.0.3, elephantidae@1.0.16, expandedmolds@1.2.0, explosive@0.1.2, fadynasties@1.2.5, fagothic@1.3.1, fagreenwich@1.4.2, fahussar@1.1.3, falandsknecht@1.2.2, fatemplar@1.4.3, flexibletools@3.5.1, geoaddons@1.4.4, hqzlights@1.1.2, japanesearchitecture@0.9.4, longtermfood@0.5.4, mbr@1.0.0, millwright@1.3.1, moretorchholders@1.0.1, OresAPlenty@3.3.0, overhaullib@1.15.2, pantherinae@1.2.5, playermodellib@1.6.3, primitivesurvival@4.0.2, sirenia@1.0.25, sortablestorage@2.4.4, storagecontroller@1.2.1, tankardsandgoblets@1.3.4, temporalsymphony@2.2.2, temporal_gears_stack@1.0.0, tprunes@1.1.3, translocatorengineeringredux@1.6.2, usefuldrifterlootg121@1.2.2, game@1.21.5, vsimgui@1.1.16, weedgardens@1.0.1, wildfarmingrevival@1.4.2, aculinaryartillery@2.0.0-dev.10, agingbarrels@1.2.4, alchemy@1.7.21, animalcages@4.0.2, apegrapes@1.3.1, apelanterns@1.3.5, arrowbarrels@1.4.0, attributerenderinglibrary@2.4.0, betterfirepit@1.2.0, BetterProspecting@1.7.0, betterruins@0.5.4, bettertraders@0.1.0, bloodtrail@1.1.8, butchering@1.10.11, canjewelry@0.5.15, cannibalism@1.2.2, carryon@1.12.1, cartwrightscaravan@1.8.0, combatoverhaul@0.10.19, commonlib@2.8.0, configlib@1.10.11, damagenumbers@0.4.0, danatweaks@3.6.0, doorvariants@1.0.0, drifterlightlevel2@1.0.3, electricalprogressivecore@2.6.2, extrainfo@1.10.1, fluffydreg@0.5.2, foodshelves@2.3.3, fromgoldencombs@1.9.4, genelib@2.1.5, gourmand@1.7.10, herbarium@1.4.1-rc.1, hpspinningwheel@1.0.7, hudclockpatch@1.1.2, itempickuphighlighter@1.2.2, koboldrdx@1.2.6, krpgenchantment@1.2.22, lupinerace@0.1.0, maltiezcrossbows@1.6.8, maltiezfirearms@1.5.2, metalpots@1.6.1, meteoricexpansion@1.2.6, meteoricsteel@1.0.6, mobsradar@2.1.12, noticeboard@1.2.2, onebedsleeping@3.0.1, playerlist@2.3.4, purposefulstorage@1.5.1, riftworks@1.1.16, rubberbandaid@1.0.0, rustboundmagic@3.1.8, rustyshellfork@0.1.1, saltandsands@1.1.6, simpleentityhealthbar@0.0.7, smithingplus@1.8.3, spawnhighlightcustom@1.1.0, stonebakeoven@1.2.0, tanningredux@1.0.2, terraprety@7.0.9, toolsmith@1.2.14, traitacquirerrevamp@0.9.14, Verticality@0.3.1, viescraftmachines@2.4.3, vintagebirbs@0.3.2, creative@1.21.5, vsquest@3.0.0, survival@1.21.5, waypointtogethercontiued@4.1.0, xlib@0.9.0-pre.2, armory@1.6.2, bauxitealuminum@1.1.2, bettersmelting@0.2.1, danacancook@1.0.1, detailedanimals@0.7.0, ecrevived@0.0.8, electricalprogressivebasics@2.6.0, em@3.4.0, expandedfoods@2.0.0-dev.5, extraoverlays@1.6.0, glassmaking@1.4.4, meteoricsteelcompat@1.1.3, quiversandsheaths@0.6.1, snowshoes@2.1.3, stonequarry@3.5.1, temporaltechnology@1.2.2, wwaymarkers@1.0.2, xinvtweaks@1.8.1, xskills@0.9.0-pre.2, zrustdrops@2.0.0, electricalprogressiveindustry@0.5.0, electricalprogressiveqol@2.6.2, exoskeletons@0.4.3, tailorsdelight@2.1.2, theworkingclassesrevamp@1.0.4, xskillsgilded@1.3.5, dressmakers@1.7.4, electricalprogressiveequipment@2.5.0
Involved Harmony IDs: simpleentityhealthbar_blockinfo
System.Exception: Error while rendering item in slot Vintagestory.API.Common.DummySlot (1x Item Id 19821, Code armory:sabre-plain-meteoricsteel)
---> System.Collections.Generic.KeyNotFoundException: The given key 'north' was not present in the dictionary.
at Vintagestory.API.Client.ContainedTextureSource.get_Item(String textureCode) in VintagestoryApi\Client\Texture\ITextureSource.cs:line 47
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 495
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 376
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 290
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation sourceName, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 154
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 655
at CombatOverhaul.TexturesFromAttributes.GenMesh(ItemStack itemstack, ITextureAtlasAPI targetAtlas, Shape overrideShape) in D:\Projects\VintageStory\Overhaullib\source\Utils\TexturesFromAttributes.cs:line 275
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in D:\Projects\VintageStory\Overhaullib\source\Utils\TexturesFromAttributes.cs:line 219
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 416
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
--- End of inner exception stack trace ---
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 396
at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.<>c__DisplayClass11_1.<ComposeBlockWorldInteractionHelp>b__0(Single dt, ElementBounds bounds) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 90
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI_Patch1(GuiDialog this, Single deltaTime)
at Vintagestory.Client.NoObf.HudElementInteractionHelp.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 446
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1017
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
System.Collections.Generic.KeyNotFoundException: The given key 'north' was not present in the dictionary.
at Vintagestory.API.Client.ContainedTextureSource.get_Item(String textureCode) in VintagestoryApi\Client\Texture\ITextureSource.cs:line 47
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 495
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 376
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 290
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation sourceName, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 154
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 655
at CombatOverhaul.TexturesFromAttributes.GenMesh(ItemStack itemstack, ITextureAtlasAPI targetAtlas, Shape overrideShape) in D:\Projects\VintageStory\Overhaullib\source\Utils\TexturesFromAttributes.cs:line 275
at CombatOverhaul.TexturesFromAttributes.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in D:\Projects\VintageStory\Overhaullib\source\Utils\TexturesFromAttributes.cs:line 219
at Vintagestory.API.Common.CollectibleObject.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 416
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 284
💬 Noon_og, Nov 24th at 6:34 PM

@OldManYells Yep, needed to update, thanks.

💬 OldManYells , Nov 22nd at 8:04 AM

MetallicGal if the mod is client side and you place it on the server, it won't get downloaded. Not sure what commands you're referring to. If you, on your machine just press the '1-click install' button on this page you should be able to simply install it on your client, ensure that it shows up on your selected mods in mod manager and that's it. As mentioned unless your server configs are blocking mods you should be good. Check if your server is not blocking all mods that are not provided by the server.

 

Noon_og are you in the latest version 0.0.7?

💬 Noon_og, Nov 18th at 4:42 PM

I get a ctd when placing an armor stand, anyone knows why?

💬 MetallicGal, Nov 15th at 11:00 PM

OldManYells i did that and we were are not blocking it/ Also the commands doesnt work on the dedicated server at all and im the admin i am really new to mods and such but my other admin does alot of pc stuff and he couldnt figure it out. also when we add other mods it tells us to download them this one doesnt because it is not working.

 

💬 OldManYells , Nov 15th at 4:51 PM

MetallicGal this is a client side mod, unless the server is actively blocking it through their configs you just need to install as any other mod on your side and have it enabled.

💬 MetallicGal, Nov 15th at 3:31 PM

please make for servers my friends and i wanna add this to our server will donate if u do! <3

💬 Amadeo4444, Nov 11th at 11:34 PM

Hi, from what I see everything is working now

💬 OverGrownHell, Nov 11th at 11:27 PM (modified Nov 11th at 11:27 PM)

OldManYells Worm friend no longer breaks reality upon gazing upon it, many thanks.

💬 OldManYells , Nov 11th at 7:03 PM

OverGrownHell Amadeo4444 i may have been able to do a quick fix. Let me know if 0.0.7 fixed it.

💬 OldManYells , Nov 11th at 6:02 PM

OverGrownHell Amadeo4444 will take a look that is indeed bad.

💬 OverGrownHell, Nov 11th at 5:34 PM

OldManYells upon looking at a worm from primative survival the game pooped its pants in fear and crashed because it couldn't find a child thing, 0.0.5 works by ignoring the mob but 0.0.6 hates it

💬 Amadeo4444, Nov 11th at 4:01 PM

Hi, the mod looks really cool. The problem is that with it enabled, if I get within a few frames of an armor stand, the game completely crashes.

💬 OldManYells , Nov 11th at 8:20 AM

OverGrownHell what do you mean by that? I tested and it seems to be working fine. Can you provide more details of the issue?

💬 OverGrownHell, Nov 11th at 1:07 AM

The new update killed itself upon interaction with a Primitive survival mob (snake)

💬 OldManYells , Nov 10th at 6:53 PM

The_Draconas try it out. Added just the current value so that it wouldn't be too big of a thing.

💬 OldManYells , Nov 10th at 8:29 AM

The_Draconas shouldn't be hard, i'll see how it looks (i need to fix couple of weird issues with it) and if i can add it as a optional thing.

💬 The_Draconas, Oct 27th at 7:56 AM

would it be possible to add the numbers to the floating style bar like the hud style has?

💬 itsmars, Oct 21st at 2:36 AM (modified Oct 21st at 2:36 AM)

FawkesPC C:\Users\UserNameHere\AppData\Roaming\VintagestoryData\ModConfig\SimpleEntityHealthbar.json

{
"ShowHudHealthBar": false,
"ShowNameplates": true,
"MaxTargetDistance": 15
}

💬 FawkesPC, Oct 18th at 8:49 PM

Where abouts do I fiddle with configs to have the healthbar floating like in that last screenshot? At the moment every chicken and rabbit (and other mobs) are like facing up against a Dark Souls boss with the sudden large healthbar at the top ^^'

💬 OldManYells , Oct 18th at 3:50 PM

Distorti0N yeah, i'll try to make it work next time i get some time.

💬 Distorti0N, Oct 5th at 9:20 PM (modified Oct 5th at 9:22 PM)

OldManYells Hey, really digging your approach to a health bar here, but I don't suppose you'd be open to adding the UI Scale to the config file? I much prefer lowkey HUD elements and at the current scale (30% (?)), its a large piece of screen real-estate for me. It also appears to have clipped the total health off the end, so doesn't display the numbers like your screenshots do. 

 

Otherwise, having the bar at the top of the screen only when mousing over the mob is the least immersion breaking for me, so thank you for putting this together. 

 

Tried to imbed an image, didn't work, so here's a link to the kinda bar I am seeing. 

https://freeimage.host/i/KXgHF1e

💬 OldManYells , Sep 21st at 5:26 PM

Dookin not quite sure on this, but it's probably because i'ts a client side only mod and is set in the code as such. I'm guessing the when that happens the server my not enforce that?! At least is what i'm seeing in the tests i've done. I also have a personal server and only the mods that have a server and client part that are required to work together are sent to me. All the rest i have to download explicitly on the client side.

💬 Dookin, Sep 21st at 5:16 PM

Used it on my server it did not load and didn't give the option to download it from the server 

💬 OldManYells , Sep 21st at 4:35 PM

Tasshroom33 DigitalHare i got entertained playing with some particular case and went ahead and added nameplates. They come disabled by default but you can enabled them through config and also adjust max distance for targeting (although capped at 50, as explained in the mod description). let me know how it feels.

💬 DigitalHare, Sep 20th at 7:22 PM

Wouldn't end-user adjustable range be a solution? Let the player decide how much breaks their own immersion or not.

💬 OldManYells , Sep 20th at 4:18 PM

Tasshroom33 this also leverages block (4.5 block i think?!), the same as Block Info Hud. I've already considered on increasing the reach, although theres the argument that it starts to be a bit off as it starts to give you and advantage. If you have a too big of a reach you can even detected mobs by chance just because you moused over them at a distance. It's even worse with the immersive heathbars the other mod provides has it clearly highlights them on screen when you're nearby. Next time i pick this up again i'll see how i feel about it then regarding the direction i want this to take.

💬 Tasshroom33, Sep 20th at 3:10 PM

What is the max distance of this? That was my main gripe with the way the other healthbar mod handles the healthbar is that it's only like 5-10 blocks away which for bears\wolves\ect is a little crazy.

💬 OldManYells , Sep 10th at 11:25 PM

Wickidspliff try disable and enable the block info again through the settings.

💬 Wickidspliff, Sep 10th at 3:11 PM

I updated to the latest version and now my block info doesn't disappear after looking at an entity but there is no more healthbar?

 

💬 OldManYells , Sep 7th at 12:30 PM

Oh_Snap currently i'm ensuring that the basic functionality works with little to no side effects. I will definetly work on allowing customization :) 

💬 Oh_Snap, Sep 7th at 12:00 PM

Any way to resize the healthbar?

💬 OldManYells , Sep 6th at 11:24 PM

Samuel_REDACTED the new versionn should fix it. Just install it and after you trigger the health bar again it should fix the tooltip displaying again.

 

💬 Samuel_REDACTED, Sep 6th at 10:11 PM

The tooltip no longer appears for me when there is no healthbar visible

💬 berserkus, Sep 6th at 8:11 PM

yesss, I've been wishing for a health bar like this

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом