Mods / Lands of Chaos (Alpha Testing)

Tags: #Creatures #Worldgen
Author: jakecool19
Side: Both
Created: Jul 8th 2021 at 9:32 PM
Last modified: Feb 28th 2022 at 3:51 AM
Downloads: 2947
Follow Unfollow 19

Latest release (for Vintage Story 1.16.3, outdated):
chaoslands_v1.0.5.zip  1-click install


Hello there! This mod is an offshoot from another mod of mine. It is focusing on making improvements to the Vintage Story world through world generation additions and new block and entities. This is currently in alpha so any feedback is appreciated! By default this mod WILL affect world gen with it installed so if you do not want that, simply start up Vintage Story with this mod enabled, and create or load up a creative superflat world. This will generate a config for this mod that you can configure to your liking. On windows it can be found by typing %appdata% in the search bar, opening the folder that pops up and inside there navigating to Roaming/VintagestoryData/ModConfigs/LandsOfChaosConfig. Any text editor will work. See the homepage for more information. Feel free to leave suggestions and please report bugs on the forum page.

 

Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.5 chaoslands 680 Feb 28th 2022 at 3:51 AM chaoslands_v1.0.5.zip 1-click install
  • Fixed POI crash related to support beams
  • Fixed constant server system spawner crash
1.0.3 chaoslands 479 Jan 24th 2022 at 3:42 AM chaoslands_v1.0.3.zip 1-click install
  • Added config option to disable compromised rock
  • Changed structure of caves to three tiers
1.0.2 chaoslands 599 Sep 5th 2021 at 8:07 PM chaoslands_v1.0.2.zip 1-click install
  • Disabled gases to stop lag
1.0.1 chaoslands 624 Aug 12th 2021 at 6:12 PM chaoslands_v1.0.1.zip 1-click install
  • Added ocean generation from @Dythanos
  • Disabled pillars of halite in oceans
  • Rock will now turn into compromised rock before falling
  • Cave ins randomized
  • Hardcoded max put on default cave size
  • Ocean weight multiplier added to config, (by default zero till we get more water content)
1.0.0 chaoslands 565 Jul 8th 2021 at 9:35 PM Empty chaoslands_v1.0.0.zip 1-click install

11 Comments (oldest first | newest first)

💬 Iphour, Sep 15th 2022 at 4:58 AM

Been using this mod for many of my worlds. Would love to see an upddate to this mod 🙇‍♀️

💬 macoto_hino, Mar 2nd 2022 at 5:01 PM

I would like to play with this world generation next SEASON.
I have translated it into Japanese, if you like.😝

chaoslands_v1.0.5 - ja.json

💬 jakecool19 , Mar 2nd 2022 at 12:18 PM

There are a couple of aquatic plants and ruins that can be found in the oceans, but for the most part they are vacant, which is why I have them disabled by default in the config. Have not had much time to work on this mod between the other ones. Vies

💬 Vies, Feb 28th 2022 at 8:05 PM

Oh my, oceans?! I need to check this out with the sea machines I have in my mod. Do the oceans have anything that spawn in them? Is it worth considering a submarine type of machine?

💬 jakecool19 , Feb 28th 2022 at 3:52 AM

This crash should be fixed now.

💬 Blackmare, Jan 31st 2022 at 6:20 PM

Hey there, we've run into the following issue with your mod:

11:24:48 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerSystemEntitySpawner.CanSpawnAt(EntityProperties type, Vec3d spawnPosition, RuntimeSpawnConditions sc) at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnSomethingAt(Vec3d startSpawnPosition, SpawnArea spawnArea) at Vintagestory.Server.ServerSystemEntitySpawner.TrySpawnMobs(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Server.ServerMain.Process()

we turned off gases in the config only on our server and on a test server we turned off nothing and both servers got this message.

 

edit: we also noticed that in 6 hours we got this 50000 times in our log

💬 Michaloid , Nov 24th 2021 at 10:30 AM

Just a question, does this mod have conflicts with ore-o-plenty mod?

💬 YourCreator, Nov 20th 2021 at 11:24 AM

Вер. 1.0.2 - вызывает исключение, когда пытается баффить пользователя, пока он находится в блоке газа.
Gas system was disabled by settings file before update mod

💬 YourCreator, Nov 12th 2021 at 4:52 PM

In zip there two same named dlls. When loading on windows server throwing error "File already exist".
If i delete one file it says "An exception was thrown when trying to load assembly:
System.Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute".

UPD 1. Its because deleting one file as all by same name. Rezip mod fixing that.
UPD 2. There exception at "System.Exception: Don't know how to instantiate block of class 'BlockDeepSeaweed' did you forget to register a mapping?"

💬 jakecool19 , Aug 9th 2021 at 10:48 PM

The fourm page has that information.

💬 Stroam, Aug 8th 2021 at 5:29 AM

Can you describe some of the types of blocks and entities this mod adds?

 (edit comment delete)
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