Mods / Plants To Grass

Tags: #Crafting
Author: Junrall
Side: Both
Created: Sep 12th 2023 at 4:47 AM
Last modified: Sep 22nd 2023 at 12:45 AM
Downloads: 2207
Follow Unfollow 41

Latest release (for Vintage Story 1.18.13, outdated):
Plants To Grass.zip  1-click install


Craft dry grass from plants and ferns using a knife.

Plants = 1 dry grass.

Ferns = 2 dry grass.

These are are shapeless recipes... it doesn't matter where, in the crafting grid, you place the plant and knife.

Thanks ot Netix, there is a variant of Plants to Grass that supports The Alchemy Mod! You can find both here:
 Plants to Grass + Alchemy Patch

The Alchemy Mod

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 plantstograss 1743 Sep 22nd 2023 at 12:45 AM Plants To Grass.zip 1-click install

Added missing Tall Fern to dried grass recipe.

1.0.0 plantstograss 464 Sep 12th 2023 at 5:02 AM Empty PlantsToGrass.zip 1-click install

10 Comments (oldest first | newest first)

💬 Tacet, 6 days ago

Works for me on 1.21.5.

💬 Netix, Aug 9th at 3:12 PM (modified Aug 9th at 3:15 PM)

Junrall
Hello, i love this mod, finally gives use to all the fern invading my village.
I recently started using Alchemy ( https://news.kalataka.ru/alchemy#tab-description ) and saw that your mod conflicts with that mods recipe for getting seeds for their plants.

I made a modification to your code to exclude the plants used for alchemy so you can get seeds and if you want to post it on your place as a "compatibility file- choose one or the other" let me know.
Have a nice day.

💬 BassToad, Oct 28th 2024 at 4:21 AM

Tried in 1.19.8. Seems to be working fine

💬 Pamela, Feb 13th 2024 at 9:01 PM

Will this work in 1.19?  If not, will it be updated?

💬 TheNiteFox, Oct 27th 2023 at 1:19 AM

This is going to be so useful! Such a great use for ferns, cause atm they are so useless! Thank you for doing this!

💬 Junrall , Oct 21st 2023 at 6:46 AM

TriCross

I really like having a shapeless recipe... so says the lazy me! 

For the sake of compatibility, its worth making your suggested change. As soon as I have time available, I'll tackle that!

💬 TriCross, Oct 20th 2023 at 6:12 PM

If you use a shaped recipe like   {K = Knife, P = Plant)

K 0 0

P 0 0

0 0 0

Its recipe would not conflict.

💬 Junrall , Sep 22nd 2023 at 12:47 AM

New updated version:

  • Added missing Tall Fern to Dried Grass recipe.
💬 Junrall , Sep 14th 2023 at 2:57 AM

NukoSan

I didn't see anything in Wildcraft's recipes that has a conflicting recipe. I am super new at this and just may not be seeing it.

My mod uses a "blanket" method to cover all plants at once. As mentioned, I'm super new at this... with the currrent method I'm using, I don't know how to isolate and exclude just the horsetail recipe... at this time.

💬 NukoSan, Sep 13th 2023 at 11:48 PM

With the Horsetail (modded) recipe from I think Wildcraft, there's a conflict as both mods want to use the knife and horsetail, since it's a rather useful plant could you please consider removing this recipe from your mod?

 (edit comment delete)
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