Mods / Esoterica
Author: Stoon
Side: Both
Created: Nov 22nd at 5:47 PM
Last modified: 6 days ago
Downloads: 223
Follow Unfollow 49
Recommended download (for Vintage Story 1.21.5):
esoterica_0.6.zip
1-click install
Explore the invisible arts and discover what secrets lie buried in the volumes and tomes dedicated to them!
Visit the Mansus in a dreamlike state and bring what you discover back with you to the Wake!
Enjoy this EARLY ACCESS ALPHA VERSION of Esoterica!
Esoterica is an unofficial mod based on Cultist Simulator by Weather Factory Ltd. You can find out more and support Cultist Simulator at www.weatherfactory.biz/cultist-simulator
Please check out and support these wonderful games!
https://store.steampowered.com/app/718670/Cultist_Simulator/
https://store.steampowered.com/app/1028310/BOOK_OF_HOURS/
And while you're at it, wishlist their upcoming game, TRAVELLING AT NIGHT
https://store.steampowered.com/app/2915730/Travelling_At_Night/
Esoterica is an independent work by Stoon and is not affiliated with Weather Factory Ltd, Secret Histories or any related official content. It is published under Weather Factory’s Sixth History Community Licence.
You can find out more and support the IP at https://weatherfactory.biz/sixth-history-community-licence/
This mod features many new items and lore to discover, a few curious spirits to contend with and a whole lot of research and experimentation to unlock.
In the spirit of Cultist Simulator, most about this mod will remain unspoken, allowing you the joy of unveiling the mysteries.
TO GET STARTED: Discover various esoteric particles to use in creating a substance cabable of allowing you to visit the Mansus. You could create them yourself, loot them from a spirit or find them in the world. Seek Morland's book store to acquire the books needed to begin various procedures of the invisible arts.
If you wish to see what is there, simply go into creative mode and look through the Esoterica tab.
This release is no doubt full of bugs, misunderstandings, egregious coding flaws, wounds in the world and historical inaccuracies, please forgive me... use this mod at your own peril! I can't be held accountable as my Grail is full from the blood-sweat-tears I have poured into this work. I hope you enjoy!
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.6.0 | 128 | 6 days ago | esoterica_0.6.zip | 1-click install | ||
|
Fixed reconciliarch and ithastry tool recipes to actually be attainable earlygame. (You can't go very far in the mod without this, highly suggest updating!) | ||||||
| 1.0.0 | 95 | Nov 22nd at 6:40 PM | esoterica_0.5.zip | 1-click install | ||
|
Initial release, mostly for testing to find issues! Use at your own risk! | ||||||
I am still working on adding as much more as I can that I think fits well, you can go about as far as you can in Cultist Simulator, all of the Mansus is explorable, the Peacock door is the final passageway and offers some insane rewards to those who can make it that far. ;)
A guidebook would be awesome, but I've got no trouble with less detail that part is pretty awesome
I am curious to ask though, how far does this mod go currently? (without spoiling much for me in the mod or the game itself)
I by no means imagine its complete, but is there a sort of end goal to work towards that is achievable now, or will that be added later?
I am working on a guidebook update for in game just a little too busy with real life to finish it right away. :)
The main thing is to start with either getting a reconciliarch or your ithastry tools (purchase the required books from Morlands) and trying to create substances so you can consume them to reach the Mansus, from there you will want to work towards creating an easel (by visiting the Woods and obtaining The Miserable Painter volume required for the crafting recipe)
Once you have the easel you can start creating masterpieces and that will allow you to get deeper into the Mansus, the process of progress is similar but builds on itself to become more complex and esoteric.
It is in the nature of the game that you don't know what you're doing but I understand that can be frustrating! I will try to make things a bit more clear. Hope that helps!
hi! this mod is very cool
i had always heard of cultist simulator but this mod actually inspired me to give it a try (having a blast so far even with my failures)
but as some people have expressed i'm kind of not sure where I should be going in this mod, even with knowledge of the original game
Stoon thanks!, super awesome is your mod. Feel free to add it to your mod if you wish :3
NeoB that is super awesome!
I have made a translation for es-es and es-419 in case anyone wants it. Just add the json to the mod as is.
Stoon
yeah, having a guie in the handbook or in the item itself would be great!
some examples i'm thinking of are vanilla flint that ad the description for knapping, maybe you can find how they did that, or for entire page as guide in the handbook, mayb you can find something in primitive survival or other mods
Caelthran I will try to add some guides or at least some more screenshots... If I can figure out how the handbook works in game maybe that would be the best approach.
Stoon
i was browsing the items on a test world to see if add the mod to my modpack, but i can't find how to start... i found the book store, tried to use the books, but they do nothing, are those actully ingredients to be used in one of the lectern?
also i tried to use the various flasks but they also do nothing, is there some prerequisite that activate the usage?
i'm ok with the fact that it's not explained in detail, but some guide in the handbook on how to use the items would be really helpful
for example, the ithastry table is comprehensible cause it say salt, but what is substance, lore, materials and how does the table that require crystals work? i tried various combinations of items and was able only to use the ithastry table cause there are the images here, and salt was clear enough
found the guy's house- crisis averted! cheers!
-🍞
On the one hand, super curious to see what's in this mod.
On the other hand I find the weather factory games almost aggravatingly obtuse.
I'm eager to see how this progresses.
The Kemono conflict has something to do with the animations. Tends to be the problem with a lot of mods conflicting with it.
In this house we stan Weather Factory
good news: old ones did not awaken.
bad news: the command could not find the file???
No idea why it wouldn't work with Kemono but i'm not too familiar with the mod either
Seems like the mod has some conflict with kemono and prevents the world from loading. Any chance of a fix down the line?
Thank you! Will let you know how this ends up!
If the old ones reawaken, I'll have to use my trump card (jimothy)... /joking
/we start, /we end, to create a space you want to spawn the shop, then type /we import esoterica:morlandschematic
I think that's how it works if I remember correctly! :D
I have done a lot of testing myself in single player but I am not sure how this could mess up a pre-existing world so if you care always back up the server and if something goes wrong be aware you'd possibly have to revert to that backup!
I am in the process of testing this more but wanted to upload it here in case anyone else was interested in the mod.
Worst case scenario, the old ones rewaken and consume your server, I offer my condolences if this occurs! ;)
Ahh, any way to generate the bookshop manually, then? Thanks in advance, either way! Will add the mod once we get an inkling on how to add it, xP
-🍞
I think it's fine to add to a pre-existing world, some of the worldgen might be a little off. The bookshop Morland's for example would normally generate close to the spawn point. Hope you enjoy!
I would like to know how much it affects the world. (Is it possible to run it in old worlds, or is it better to create a new one/regenerate the old one?)
This mod sounds VERY cool in concept, even though we're entirely unaware of what the source material is. Is this fine enough to use in a pre-existing world? Asking before we add this mod.
Thanks, and cheers! -🍞