Mods / Ultimate Procedural Shaders
Locked
This mod has been locked by a moderator. The author may edit their mod to address existing issues.
Tags:
#Graphics
#Texture Pack
Author: StixsmasterHD4k
Side: Client
Created: Nov 21st at 12:29 AM
Last modified: Nov 21st at 1:06 AM
Downloads: 306
Follow Unfollow 11
Author: StixsmasterHD4k
Side: Client
Created: Nov 21st at 12:29 AM
Last modified: Nov 21st at 1:06 AM
Downloads: 306
Follow Unfollow 11
Recommended download (for Vintage Story 1.21.5):
UltimateProceduralShadersv2.zip
1-click install
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ULTIMATE PROCEDURAL SHADERS - COMPLETE FEATURE LIST
🎨 PROCEDURAL GENERATION SYSTEMS (50+ Effects)
Noise & Pattern Generation
- Perlin Noise - Multi-octave smooth noise
- Simplex Noise - Optimized gradient noise
- Worley/Voronoi Noise - Cellular patterns
- FBM (Fractal Brownian Motion) - Layered noise octaves
- Ridged Noise - Mountain-like formations
- Curl Noise - Fluid flow patterns
- Hexagonal Patterns - Honeycomb structures
- Triangle Wave - Sharp periodic functions
- Gyroid Functions - Minimal surface patterns
- Tessellation Patterns - Grid-based structures
Material Simulations
- Marble Procedural Texture - Realistic stone veining
- Wood Grain Texture - Ring patterns with knots
- Metal Surface - Brushed/oxidized effects
- Crystal Structures - Faceted gem appearance
- Lava Flow - Animated molten rock
- Ice Formation - Frozen surface with cracks
- Fabric Weave - Cloth texture patterns
- Concrete/Stone - Rough surface details
Quantum & Energy Fields
- Quantum Field Fluctuations - Subatomic particle simulation
- Quantum Foam - Planck-scale space-time bubbles
- Energy Field Lines - Electromagnetic visualization
- Plasma Ball Effect - Ionized gas tendrils
- Electric Arcs - Lightning bolt generation
- Magnetic Field Visualization - Force line rendering
- Stellar Radiation - Solar wind effects
- Particle Streams - Flowing particle systems
Space & Cosmic Effects
- Galaxy Spiral - Rotating star clusters
- Nebula Clouds - Volumetric space dust
- Cosmic Web - Large-scale universe structure
- Aurora Waves - Northern lights simulation
- Cosmic Dust - Space particle effects
- Black Hole Gravitational Lensing - Space-time distortion
- Wormhole/Portal Effects - Swirling vortex
- Tesseract 4D Projection - Hypercube visualization
Holographic & Digital
- Holographic Scanlines - Projection artifacts
- Digital Glitch Effect - Data corruption visualization
- Matrix Rain - Falling code effect
- Voxel Grid Distortion - 3D pixel effects
- Binary Pattern Overlay - Digital noise
- CRT Monitor Effects - Retro display simulation
Biological & Organic
- Bioluminescence - Living light emission
- Neural Activity - Brain synapse patterns
- Cell Division - Organic growth patterns
- DNA Helix - Double spiral structure
- Coral Growth - Branching formations
- Mycelium Networks - Fungal connections
Dimensional & Warping
- Dimensional Shift - Reality warping
- Fractal Warp - Recursive distortions
- Temporal Ripples - Time distortion waves
- Mandelbulb Fractal - 3D fractal generation
- Julia Set Patterns - Complex plane fractals
- Space Folding - Non-Euclidean geometry
💡 ADVANCED LIGHTING MODELS
Physical Lighting
- Cook-Torrance BRDF - Microfacet specular
- Beckmann Distribution - Surface roughness
- Fresnel-Schlick Approximation - Edge reflection
- Subsurface Scattering - Light penetration
- Iridescence - Thin-film interference
- Atmospheric Scattering - Rayleigh/Mie scattering
- Caustics - Light focusing patterns
🌊 WATER & LIQUID SYSTEMS
Water Rendering
- Gerstner Waves - Realistic ocean waves
- Foam Generation - Wave crest foam
- Water Caustics - Underwater light patterns
- Fresnel Reflection/Refraction - Water surface optics
- Chromatic Aberration - Color dispersion
- Sparkles - Sun glints on water
Liquid Physics
- Flow Simulation - Directional liquid movement
- Viscosity Handling - Thick/thin liquid behavior
- Turbulence - Chaotic fluid motion
- Surface Tension - Droplet formation
- Bubble Effects - Gas in liquid
📸 POST-PROCESSING EFFECTS
Screen Effects
- Bloom - Light overflow glow
- HDR Tone Mapping - ACES filmic curve
- Depth of Field - Focus blur
- Motion Blur - Movement streaking
- Chromatic Aberration - Lens color fringing
- Film Grain - Analog noise
- Vignette - Edge darkening
Advanced Post-Processing
- Screen Space Reflections - Real-time reflections
- God Rays - Volumetric light shafts
- Lens Flare - Camera lens artifacts
- Edge Detection (Sobel) - Outline rendering
- Kaleidoscope Effect - Symmetrical patterns
- Pixelation - Retro pixel art
- Color Grading - Lift/Gamma/Gain
- Glitch Effects - Digital corruption
🎭 SHADER FEATURES
Surface Effects
- Parallax Mapping - Depth illusion
- Ambient Occlusion - Crevice darkening
- Normal Perturbation - Surface detail
- Tangent Space Calculations - Bump mapping
- Displacement Mapping - Vertex modification
Animation Systems
- Pulse Waves - Rhythmic animations
- Wind Effects - Environmental movement
- Wave Animations - Oscillating motions
- Morph Factors - Shape blending
- Fracture Animations - Breaking effects
- Flow Vectors - Directional movement
Overlay Effects
- Rain Drops - Weather simulation
- Snow Accumulation - Winter effects
- Ethereal Glow - Mystical auras
- Prismatic Split - Rainbow effects
- Shadow Mapping - Dynamic shadows
🎮 GAME INTEGRATION
Material Types
- Standard Blocks - Terrain and structures
- Water Blocks - Lakes, rivers, oceans
- Liquid Blocks - Lava, oil, chemicals
- Overlay Blocks - Grass, leaves, decals
- Entity Rendering - Characters, items
- Animated Objects - Moving elements
Environmental Effects
- Day/Night Cycle - Time-based lighting
- Weather Integration - Rain, snow, fog
- Seasonal Changes - Color tinting
- Underwater Effects - Submersion rendering
- Cave Ambience - Dark environment
✨ UNIQUE FEATURES
- No Texture Dependencies - 100% algorithmic
- Real-time Generation - Dynamic creation
- Infinite Variation - Procedural uniqueness
- Mathematical Beauty - Algorithm-based art
- Scientific Accuracy - Physics simulations
- Artistic Control - Customizable parameters
- Performance Scalability - Adjustable quality
- Future-proof Design - Extensible architecture
NOTE #1: You DO NOT need to install this on a server this time around to see it take effect.
NOTE #2: I used Claude 4.1 Opus Thinking to generate this.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 300 | Nov 21st at 12:35 AM | UltimateProceduralShadersv2.zip | 1-click install | ||
|
Initial Release | ||||||
Just for ppl wondering: this mod does nothing. It does not effect game in any way. It wont crash it or corrupt your save, but it wont change visuals at all too.
Thanks for generating this slop for us, I wonder how much power was wasted for this embarasing excercise.
Ew, AI garbage. Why in the world would people actually want this nonsense?
If the description was made with AI as well, then how do we know this ain't just one long lie?
Quantum & Energy Fields was crazy
This on numerous occasions absolutely broke the terrain generation in my game for whatever reason.
DO NOT DOWNLOAD THIS !!!!
Was excited for a moment but then realised this whole description is made with AI garbage and seems not to be real
Hmm. If this is AI generated like the comments are saying, I think I'll give this a pass.
I pray for the day AI generated content gets banned on this site
Can we get mods to remove AI garbage like this? Honestly.
how do you access settings for this one ? does it even have them ?
Correct me if I'm wrong but...
Based on your shaderoverrides.json only the standard shaders even load because the pattern is incorrect. (and I don't even think thats done correctly to be honest)
You have genuine shader code in here, but to list a bunch of "simulations" that are just different noise algo's for the shader as some sort of feature is very strange.
If you're interested in modding I would at the very least write your own description with images that showcase the changes, right now it feels almost like the entire thing was botted
For anyone interested the shader code specifies this:
Procedural textures: marble, wood, metal patterns
Effects:
caustics, rain drops, electric arcs, plasma patterns, lava flow, galaxy patterns, crystal effects, glitch effects, holographic patterns, portal effects, nebula clouds, energy fields
bloom, depth of field, chromatic aberration, lens flare, film grain, vignette, motion blur, color correction
but I don't mess around enough with vintage story shaders to know if these are even being used nor can I see a difference to suggest the game actually picks up on them
Damn, this mod is exactly what i was looking for!
Thankyou for providing Planck-scale space-time bubbles into Vintage Story!
LMAO
I have a couple mods that were 'vibe coded' on here, so I'm not immediately opposed for using AI to create mods.
HOWEVER, using AI to create a mod, not testing it, and just throwing it up without any oversight or even knowledge of how it operates is NOT OKAY. When I created my mods, I let the AI simply provide me a starting point, at which point I went through, tested, and learned how each operation within the code actually functioned. The mod the AI gave me was broken, and it took a couple hours of work to actually make it functional.
Using AI to get you started and automate a lot of the more tedious or opaque tasks is great, but it's a getting started tool, not a finished product tool, and uses like this degrade this entire platform. Do better.
AI generated code like this is a perfect example of why we need some kind of rule against "Vibe coding", if not tightening down on gen AI as a whole. Reading through the description made me feel like I was having a stroke.
Is there a report button on here? This is 100% some weird AI hallucination not an actual mod.
If you're going to use AI, at the very least test it before running it.
And also learn the basics of mod structures, your config file is in the wrong place, it should be generated at the modconfig folder.
I'm not going to shun you for your tools you choose to use, but for your lack of responsibility in the usage of the tool, in the lack of testing, and in uploading it without any verification.
Wasn't this here yesterday? Yeah, it's also here under the name 'Ultra Shader Pack', with the same notes at the end, but minus the crazy over-the-top description.
The description just sounds like nonsense. Sub-atomic particle simulation? Universe simulation?
It feels like just an AI generated thing to have the most amazing-sounding description of all sorts of impossible, ridiculous stuff.
I'd be concerned that this is either a virus, just nothing, or an extremely ridiculously way over-the-top exaggeration of a description for ordinary shaders. Not to mention that the note at the end just says that the entire thing was generated by AI, which likely means it's a non-functional nothing of a mod.
If the source was available, someone could at least look at that, but this feels so very wrong.
Please show us how to activate it, it doesn't seem to make any difference between the mod and the vanilla.
AI "code" if you want to call it that. Doesn't actually do anything. This should be removed by a moderator.
as a non-technical person this mod could really use a more casual descrition and more picture with side by side comparsions with vanilla
Could use more pictures.