Mods / Adventurer's Walking Stick
Tags:
#Crafting
#QoL
#Utility
Authors: JeanPierre, SaltyWater
Side: Both
Created: 5 days ago
Last modified: 5 days ago
Downloads: 2175
Follow Unfollow 205
Authors: JeanPierre, SaltyWater
Side: Both
Created: 5 days ago
Last modified: 5 days ago
Downloads: 2175
Follow Unfollow 205
Recommended download (for Vintage Story 1.21.5):
adventurers-walking-stick.zip
1-click install
Overview
Have you ever been on a walk and thought to yourself... "damn... I wish i had a stick right now". Well look no further!
This mod adds a trusty traveling companion to your Vintage Story adventures: with just a few sticks, some rope, and a piece of cloth you can make yourself a walking stick for more immersive walks!

Main features
- Craftable walking stick.
- +5% Movement Speed when held while walking.
- -10% Hunger Rate when held while walking.
- Custom walk animation when equipped.
Roadmap (Not in order, I’m still new to modding, so I don’t know exactly how long it'll take, but I really want to keep expanding the mod!)
- Initial release: baseline walking stick.
- Walking stick variants:
- Crude walking stick - simpler option that gives the vibe of picking up a random stick you found along the way, crafted with less resourses, gives less benefits.
- Reinforced walking stick - stronger, upgraded version of the stick, reinforced with metal plates and some beeswax for extra boink power.
- Elk attachment - ability to attach walking stick to the elk.
- Lantern attachment - option to attach lantern into a baseline variant of the stick.
- Linen sack attachment - option to attach linen sack into a baseline variant, adding the ability to store 5 items, naturally it would lose movement speed and hunger reduction buffs. Stick would be carried in the similar manner as shovel or helve hammer!
- More customization options!
Important notes
- Walking speed and hunger rate values are fully configurable inside VintagestoryData\ModConfig, in the file named WalkingStick.json (This configuration is server-authoritative, meaning all clients connected to the server receive these configuration values directly from it, this is to prevent cheating!)
-
Bonuses apply only while walking!
- Compatybilty-wise, it should not break things. Its only one item as of right now.
- Any mod that overrides default walk animation will probably have some effect on the custom walk animation that the mod has.
- As a new modder, I'm still learning the ropes, so please bear with me as I develop my skills. I test each mod before the upload, however there is always the human factor. It is very important to always back up your world saves before installing any mods.
Contribution
This is my first mod! And it would have not been possible without help of the one and only SaltyWater!
This mod was commissioned via ko-fi!
For modders
Feel free and most welcome to modify or to use any of the assets from the mod!
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 2175 | 5 days ago | adventurers-walking-stick.zip | 1-click install | ||
| ||||||
You have reached directly into my brain and pulled out something I have been craving desperately for the Vibes thank you you are my hero
Really enjoying this mod!
I've had no issues with the mod so far, but I have something to note about compatibility with the snow shoes mod. If you're using both the walking stick and snow shoes at the same it works fine on grass. but the moment you touch snow the game gets framey and stutters.
Izunundara I was surprised that there wasn't a mod like this yet! Have fun!!
CheatCode13 Really?? That's so cool! I started working on it around a month ago with couple failed attempts at learning the 3D moddeling software hahah.
RadialisGrzmot Nice idea!
Crude stick would probably be a pair of sticks and either some vine, or a singular rope, while giving just a 2% speed bonus and 5% hunger reduction.
Reinforced stick could probably be either a log or some planks from sturdier woods, like maple/oak, a plate, fabric, and nails & strips. Any metal tier restriction at your discretion. Bonuses would be about 8~10% & 20~25%?
Lantern attachment could maybe drop the hunger rate reduction by 5~10% [firmly attached, but does change the weight balance], sack drops the movement bonus by 2~3%, as you don't want the sack swinging wildly.
I am personally of the mind that it'd be nice if the reinforced stick could have the lantern attachment, but not the sack—sturdier anchor point for the lantern, but it's too bulky for the sack to tie to securely.
Question! Has anyone tested this with different player models like the Kobold? I would adore having this mod for any given long walks and would love to have a walking stick for my little guy.
Oh damn this is literally what I have in my modding ideas script almost down to the numbers for balance, great work this one's going on the team save :D
Hey man, just wanted to say this looks absolutely awesome! I actually made a post on reddit mid last week asking for someone to make exactly this, it's really cool to see that someone has! I'd love to see an addition that lets it have the same effect while in your off hand. Not sure if the post had anything to do with your insperation but if it inspired you to make this then it work, really cannot wait to try it out! :D (scratch the part about wanting it to work in the off hand, seen that you've already done it XD )
Interesting mod!
Not sure whether this could be considered or not as an addition, but this makes me think of a potential walking stick that doubles as a sheathe for a sword, with the drawback being that unsheathing and sheathing said sword takes a bit of time.
DrunkGeko I actaully was debating myself if i should add that option, personally i enjoy playing without the autostep, but thinking about it now i might add it as an option in the config or as a toggle via the keyboard, thanks!
Velaroz Thanks! Glad u like it! It’s a case of keeping a nice balance between fun and utility. You pretty much nailed the three-tier system as I imagine it right now! crude stick too weak to attach anything, current perfect for attachments, reinforced sturdier with some extra damage and reach, but without the ability to attach things. And of course, I’m trying to avoid biting off more than I can chew, but I think the three tier system is a nice starting point if I decide to go even deeper.
Stick around (hehe) cuz more things are comming!
This is very neat but i think it would be even better if it took after the minecraft version of this and gave extra step height (can walk up full blocks as if they were stairs)
I'm really looking for some kind of mod that does that and i think it would fit yours perfectly
Very nice item and like how functional it is.
Would love to see the future variants of the stick, since it seems like the stick itself actually comes in handy as a way to make a hike in armor less strenuous to boot.
Would the reinforced walking stick go up from the +5% speed and -10% hunger?
I'd assume there'd be three tiers, given how things are written, with it going Crude -> Current -> Reinforced.
Attachments would probably only be the Middle tier & up, as crude would be too flimsy to handle the extra weight of a lantern/sack? 🤔
With just the singular stick I am not too keen on using it at this time, but would definitely use it later when the reinforced stick/attachments are added. Very nice concept & theme.
sebpt Yes indeed!
Cool mod, can the stick be used in both off hand and normal hand?
YangWenLi Thanks, enjoy your walks! 😊😊
exception_null Joy and a bit of wonder is at the core of this mod, and I'm very glad that I was able to achieve that! Also wow, thanks a lot for the suggestions! Plenty to work with!
sputim Thank you!! Appricate your suggestions! ^^
This is freaking awesome and I love it from a design perspective
The idea of this mod brings me a lot of joy. I especially love the idea of customization, adds a lot of personality. Can I put a small skull on it like a stereotypical shaman!? Seriously, regardless of what you think of the rest of this, can I have a shaman skull or a druid leaf on my stick please? Witch doctor staff? Pimp or mafioso cane!? Maybe im getting ahead of myself
With that said, perhaps there can be a certain level of self defense you can get from a long, hard stick? I dont really think the mod needs it, since it only takes a number key or scroll wheel to swap to a proper weapon, but would be somewhat thematically fitting and slightly immersive. Throughout history, those skilled in stick combat such as a quarterstaff, or bo staff can potentially fight on even ground with those specializing in other forms of melee weapon. The reach in particular, as you have already added to the mod, is probably the most valuable asset. I have a few ideas that might be able to expand on that.
-One of the non-combat classes may know how to properly use a stick, gaining a meaningful, yet still outclassed by other weapons, damage boost (except crude)
-Perhaps some form of stone, metal, or wood cap can be used as decoration, and transform the walking stick into a proper quarterstaff, reducing the walking buffs a bit, but being usable by any class as a weapon
-Bamboo or some hardwood can be used to make a bo staff that can deal slightly more damage without sacrificing the walking benefits
-A bit of extra knockback to better keep enemies at range
-Sword cane? Maybe only available by trader but has damage similar to a copper or bronze falx by any class? Im less sure how it would work mechanically and im not sure it even fits
-Long staff that is a direct downgrade in every way, slower, walking, damage, but has much greater reach and knockback, might even be useful to someone that isnt trained to use a big stick
-Could be able to do a very minor block akin to the crude shield
-I dont think any of these combat oriented variants except maybe the bo staff should be able to attach a lantern or linen, as lanterns and thin cloth bags usually dont like being used as a flail to hit mechanical abominations
JeanPierre Beautiful mod!
A proposal: You were talking about a early game version with low material costs. Instead of giving the "primitive" version worse benefits, it should get the ones that the walking stick has right now; they are nicely balanced and not too strong, nor too weak but very useful in the early days of a playthrough. The advanced version (the one we have right now) should give you +1 step height as an additional bonus to make the walks through the world a tad bit comfier! (Obviously only while walking.)
It would be an immersive way of adding +1 step height to the game without being cheaty. Additionally you can just not equip your walking stick if you don't want to step over everything while chilling or working in your base.
Love the plans about customization as well, great job!
Yay! I am happy you will be adding lanterns down the road. Another idea i had is to be able to add "pins" to the walking stick. Anything that can be slotted into the "pin" slot of a characters inventory basiclly. For example a butteryfly pin from the base game.
EDIT: Also being able to change the color of the cloth of the staff would be cool too with colored cloth.And of course the type of wood the staff is made of.
Kosmu Thank you!! Gandalf was the muse that sparked the idea for the mod hahah
RMauro Thanks! 😊
Fantastic mod, would love to see what other commenters mention, maybe adding a little lamp or gems to make it feel like a wizards staff haha
Fuck.... That's genius
Why didn't I think of that
Nephelangelo
It’s in human nature to pick up a stick and walk with it 😎
Calbain
Happy trails!
WatermelonFrogy HeadPilgrim
Yess 100% agreed! That would be so cool! My plan is to use what I’ve got right now as a baseline and expand on variants/customization!
EduardoTV
Glad you like it! Ciupaga looks very cool!
Hydromancerx
Thanks!! Yes! I'm planning of adding a roadmap which would include couple more variant's of the stick ^^ stay tuned!
WatermelonFrogy
I second this! Honestly in my opinion you should try to lean into the whole personal customization if you want try and add features to this mod. Either with different attachements or a way to combine several variations of carved wood think maybe totemesque designs in order to really make your walking staff unique!
Would be cool to be able to decorate these with the gems! Would make them easier to brag about xD
Running up next to someone with my walking stick with an emerald gem on the top
This rules
Why am I compelled to download this, it's just a stick. But I need it. :D
Great mod. I wanted to add a ciupaga (polish shepherds cane ax) that would give the same effect but also act as a defense tool and general axe.
This is so cool! Could you make one that has a lantern attached to it?
Thanks