Mods / Extra Firearms [FORK]
Author: manny59
Side: Both
Created: Oct 19th at 6:25 PM
Last modified: 1 day ago
Downloads: 4807
Follow Unfollow 125
Recommended download (for Vintage Story 1.21.2 - 1.21.5):
extrafirearms_0.4.3.zip
1-click install
WARNING
Any wheellock pistol in iron, meteoric iron or steel that have been made before 0.4.2 will be broken with this update.
This update will work fine without the quivers and sheaths mod.
It's code type have been change to work with the quivers and sheaths mod.
To get the holster texture to work transfer the sheaths folder in the shapes folder in this mod to the quivers and sheaths shapes folder
extrafirearms/shapes/sheaths
to
quiversandsheaths/shapes
Apology for this but the quivers and sheaths mod is a heavy code mod and that is beyond my capacity at the moment. This is the only solution I could find to make it work.
Original is Extra Firearms and like the original it needs Maltiez Firearms and Overhaullib
It would include the stats updated to line up with the firearms mod in damage, powder useage, and durability.
I also change the texture in the wheellock pistol and Bossi carbine to match the iron and steel textures.
Added the treasure hunter option to sell the iron and steel wheellock. The double barrel blunderbuss build cost was adjusted to match the design.
Adds:
-Iron and steel wheellock pistols
-Flintlock Arquebus
-Iron and steel Bossi Carbines
-Double Barrel Blunderbuss
-Wheellock Carbine
-Wheellock Rifle only in iron, meteoric iron, and steel
-Parts to make the above guns
The double barrel blunderbuss has an issue that it does the first load animation twice. The only solution I found was to wait for the first load to finish and stop holding right click when it does it again. After that it should force it to do the second reload animation.
I believe I temporary fix the issue. It will do the same animation in one barrel with a total of two loads, instead previously of three.
If there is any issues comment it because I'm spending more time making something than playing the game now and if I made a mistake I won't see it.
To do list (priority depends on what I think is important)
Add compatibility to the quivers and sheaths mod
Make a lower crafting cost patch mod
Add the volley gun and the jezail. More can me added
Make the wood type be customizable (low priority)
More crafting option for wheellock using jonas parts
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.4.3 | 293 | 1 day ago | extrafirearms_0.4.3.zip | 1-click install | ||
|
Addition Added the option to use jonas intricately wound spring to make wheel-lock without the tinkerer trait. Changes Change the texture on the firearms to have a look of more brass parts. Reason is because it looks better to me, it's historically correct and it would match the other mod I'm working on. | ||||||
| 0.4.2 | 442 | 3 days ago | extrafirearms_0.4.2.zip | 1-click install | ||
WARNINGAny wheellock pistol in iron, meteoric iron or steel that have been made will be broken with this update. This update will work fine without the quivers and sheaths mod. It's code type have been change to work with the quivers and sheaths mod.
To get the holster texture to work transfer the sheaths folder in the shapes folder in this mod to the quivers and sheaths shapes folder
extrafirearms/shapes/sheaths to quiversandsheaths/shapes
| ||||||
| 0.4.1 | 504 | 5 days ago | extrafirearms_0.4.1.zip | 1-click install | ||
|
Fixes: Texture for the meteoric iron version for all firearms Move the crafting of the iron and meteoric iron pistol barrel from the grid to smithing | ||||||
| 0.4.0 | 304 | 6 days ago | extrafirearms_0.4.0.zip | 1-click install | ||
|
Adds: Wheellock Rifle (only in iron, meteoric iron, and steel) Meteoric iron version for the wheellock pistol, Bossi, carbine, and rifle (texture needs work) Fix: Remove the second trigger in the wheellock carbine model that I forgot
| ||||||
| 0.3.7 | 666 | Oct 29th at 12:01 AM | extrafirearms_0.3.7.zip | 1-click install | ||
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Fix wheellock carbine crafting grid being the same as the wheellock pistol | ||||||
| 0.3.6 | 16 | Oct 28th at 11:48 PM | extrafirearms_0.3.6.zip | 1-click install | ||
|
General balance Adjusted the damage on bossi and wheellock carbine in iron and steel to match the bronze version. Reason is because they were doing more damage than the arquebus while using less powder and shorter barrel. The iron and steel wheellock pistol durability was increase by 50 and the powder usage was lower by one unit.
| ||||||
| 0.3.5 | 119 | Oct 28th at 6:53 PM | extrafirearms_0.3.5.zip | 1-click install | ||
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Complete double barrel blunderbuss animation shorten the barrel on the flintlock arquebus to match the matchlock version. Complete flintlock arquebus animation | ||||||
| 0.3.0 | 521 | Oct 26th at 8:15 PM | extrafirearms_0.3.0.zip | 1-click install | ||
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Add: Complete wheellock carbine animation. Fixes: Crosshair fix for configlib arquebus flintlock drop shape arquebus flintlock crafting missing brass plate remove floating cube in double blunderbuss | ||||||
| 0.2.5 | 830 | Oct 23rd at 11:07 PM | extrafirearms_0.2.5.zip | 1-click install | ||
|
Adds the Wheellock Carbine in all metal types Fix the doulbe blunderbuss triple load issue. | ||||||
| 0.2.4 | 526 | Oct 21st at 3:42 PM | extrafirearms_0.2.4.zip | 1-click install | ||
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Fix the damage multiplier on all firearms. It will include a slight improvement on the load animation for the double blunderbuss. | ||||||
| 0.2.3 | 586 | Oct 19th at 6:58 PM | extrafirearms_0.2.3.zip | 1-click install | ||
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First release | ||||||
I like that idea, I'll add it to the to do list.
[Suggestion]: Alternative recepies for iron age+ wheellocks which require Intricately wound spring Jonas parts but don't have trait restrictions
Yes a patch would probably be the best but I will first will have to learn how quiver and sheath works.
manny59
1) i apreciate your work
2) obviously not a modder myself, but would it just be some sort of patch to whatever list quiver and sheath uses to recognise Malt'z own items?
Joker19994
Not interested in adding more modern firearms but I'm thinking of when I'm finish with this to work on adding cannons and I have a general idea on how to implement it.
General plan is to add the volley gun, lower crafting cost patch mod, jezail and anything else that comes along.
Polska_Bear
Damn I forgot about that mod. I will add compatibility to it but I'm not sure if when I add it, this mod will now require it or not. Or just make a separate mod.
would it be possible to make this mod compatable with Malt's quivers and sheaths mod?
Any plans to add turn of the centry, transitional, firearms in the future?
AngryBajur
No problem. After making changes in almost every json file to add meteoric iron I though I would have some kind of crash but it loaded and didn't notice any issues other then the texture, which surprise me because that is the standard procedure for me when I change everything.
Absolutely baller, thank you so much, I can't wait to play with the new wheellocks.
AngryBajur
Understandable, I can see the reason for the need of that. Adding that should be easy, just extend the barrel, change recipe to use that barrel, maybe adjust the animation a bit and that’s it. I’ll start that tomorrow.
Bullet materials I'm not going to do it but I will make another mod that will lower the crafting cost of all firearms and add some extra steps to make them.
I guess I should clarify, the reason I was asking for a wheellock arquebus is because the wheellock carbine (and by extension, any firearm that uses the new pistol barrel recipe) requires borax, something that just refuses to spawn for me every time I generate a world.
In terms of something that would present a more dramatic shift, maybe a wheellock version of the blunderbuss? To provide another option for shotguns.
And I apologize if this is outside the scope of your intentions with this mod, but would it be viable for you to add extra options for bullet materials, like gold or bismuth?
When I first adjusted the steel/iron bossi and wheellock carbine damage I made it to have an improvement to bronze version to while making it weaker to the flintlock carbine and musket, didn't check to the flintlock arquebus.
Will make an adjustment to that but that would also remove a little justification to make the steel and iron version of the wheellock carbine with the only improvement would be durability.
You are correct to the bossi and the wheellock carbine. It's just one shot then reload.
I'm going to avoid adding too many slight variation of guns for now but I will keep that idea in mind. I'm more focust right now to add the volley gun next.
Edit
Fix the crafting grid issue on the wheellock carbine. If not let me know.
The steel wheellock carbine seems to do more damage than the steel flintlock one. Oversight or intended?
Also, what is the difference between the bossi and carbine, other than having one fewer barrel?
ALSO also, upon trying to craft the wheellock carbine, I have found that its recipe is the same as the pistol and therefore does not work. Probably should make the recipe use arquebus parts instead of pistol parts.
manny59 Wheellock Musket that shoots the slug instead? Otherwise not much of a difference from the carbine.
I'll add it to the to do list but I would just call it wheellock rifle.
Can we get a wheellock arquebus?
Well the double blunderbuss if you load one barrel then switch inventory slot and back it will primed the gun instead of loading the second barrel.
I wonder if it is feasible to allow the double barreled blunderbuss to be able to be loaded when only one barrel was shot or even to shoot it when only one barrel was loaded. This would be a rather nice bit of flexibility for double-barreled firearms.
Fix to those two things will be uploaded with the finish animation for the wheellock carbine.
Hey I just notice that the Item size is small when drop, here is the comparison with the two the (the rightside is from Matiez Firearm mod & the otherone is from this mod) hope this bug will be fix soon.
Manny053 hi, having fun with the extra weapons, small issue, the fixed type aiming does not display a dot, tested with the double blunderbuss
Do you stop holding right click on mouse?
edit
I can't replicate that. I try it in survival and creative mode and it keep track of each load after each animation is complete.
Hm. When Im breaking reload after one barrel loaded, it resets to non releaded state, so in total it loads 4 times 😥
When I first try the mod the first time I notice that and I can't find why it does that. The only solution I found was to wait for the first load to finish and stop reloading when it does it again. After that it should force it to do the second reload. Also sometimes it would do two loads without issues, so I really don't know why.
am I missing something or double blunderbuss loards 3 times? 😅
EDIT: and yeah, they are not affected by config from Firearms at all ;(
yeah, my question was for exacly same issue, but opposite direction 😅 Im playing with Temporals Reformed which adds cool new behaviour to monster, but it overblows HP values so Im ballancing it by just scaling damge via config and like idea of additional gun but if they dont adhere to config than they will be left behind "base" guns that are buffed by config 🙃
I didn't touch anything with animations and when I compare config patches they match and as far I can tell it just makes it that maltiez mod acknowledge this mod. In the Itemtypes folder I did change the damage multiplier until the damage is a reasonable increase in progression to the bronze type or there is no difference. The pistol would be one that there is no damage increase and the double barrel blunderbuss. And now that I check the files again I forgot to adjust the Iron wheellock pistol bullet speed. I will add that to the next mod version.
Edit:
I finally remember that I did change the damage multiplier for the configlib settings to match maltiez and I didn't change the ingame settings to 1 and now I understand why I had to half the damage in the itemtypes to match maltiez. I will now upload a fix for this soon.
Maltiez Firearms do have config that allow to modify reload speed and damage multiplier, will those respect those config changes?
great job for first mod love it testing now
nice job :)