Mods / Floral Zones Extended
Tags:
#Crafting
Authors: Galoogie, Galoogie
Side: Both
Created: Sep 26th at 7:30 AM
Last modified: Sep 26th at 11:28 PM
Downloads: 458
Follow Unfollow 23
Authors: Galoogie, Galoogie
Side: Both
Created: Sep 26th at 7:30 AM
Last modified: Sep 26th at 11:28 PM
Downloads: 458
Follow Unfollow 23
Latest release (for Vintage Story 1.20.12, 1.21.0 and 1.21.1, potentially outdated):
floralzonesextended_1.0.0.zip
1-click install
Floral Zones Extended adds compatibility between the various Floral Zones mods and Extended Creation, allowing structures added by EC to be made in FZ's wood types.
Currently patched:
Cape Region
Caribbean Region
Central Australian Region
Mediterranean Region
Neozeylandic Region
This is my first ever mod ever, and hopefully I was able to slap together json files without causing the game to explode. :)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.0 | floralzonesextended | 383 | Sep 26th at 11:28 PM | floralzonesextended_1.0.0.zip | 1-click install | ||
|
Compatibility for Central Australian Region wood types | |||||||
| 0.7.1 | floralzonesextended | 56 | Sep 26th at 9:35 AM | floralzonesextended_0.7.1.zip | 1-click install | ||
|
Fixed error in european yew crafting recipes which made them uncraftable. Oopsie :-) | |||||||
| 0.7.0 | floralzonesextended | 19 | Sep 26th at 7:33 AM | Empty | floralzonesextended_0.7.0.zip | 1-click install | |
AzuliBluespots Well gee, you're very welcome! I hope you enjoy Extended Creation as much as I do!
I went updating my server's mod thanks to wanting to add this and extended creation... And dang, I found out why my first map was messed up. There was something that wasn't supposed to be there.
Thanks for improving my map threefold, thanks to this, finding out about extended creation, and detecting bogus stuff during the update.
El_Neuman This mod only adds crafting recipes for compatibility between floral zones and extended creation, a new world is not required :)
Does the mod work fine if installed on an existing world, or does it require a new world generation?