Mods / Floral Zones Extended

Tags: #Crafting
Authors: Galoogie, Galoogie
Side: Both
Created: Sep 26th at 7:30 AM
Last modified: Sep 26th at 11:28 PM
Downloads: 458
Follow Unfollow 23

Latest release (for Vintage Story 1.20.12, 1.21.0 and 1.21.1, potentially outdated):
floralzonesextended_1.0.0.zip  1-click install


Floral Zones Extended adds compatibility between the various Floral Zones mods and Extended Creation, allowing structures added by EC to be made in FZ's wood types.

Currently patched:

 

Cape Region

Caribbean Region

Central Australian Region

Mediterranean Region

Neozeylandic Region

 


This is my first ever mod ever, and hopefully I was able to slap together json files without causing the game to explode. :)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 floralzonesextended 383 Sep 26th at 11:28 PM floralzonesextended_1.0.0.zip 1-click install

Compatibility for Central Australian Region wood types

0.7.1 floralzonesextended 56 Sep 26th at 9:35 AM floralzonesextended_0.7.1.zip 1-click install

Fixed error in european yew crafting recipes which made them uncraftable. Oopsie :-)

0.7.0 floralzonesextended 19 Sep 26th at 7:33 AM Empty floralzonesextended_0.7.0.zip 1-click install

4 Comments (oldest first | newest first)

💬 Galoogie , Sep 26th at 6:31 PM

AzuliBluespots Well gee, you're very welcome! I hope you enjoy Extended Creation as much as I do!

💬 AzuliBluespots, Sep 26th at 1:06 PM

I went updating my server's mod thanks to wanting to add this and extended creation... And dang, I found out why my first map was messed up. There was something that wasn't supposed to be there.

Thanks for improving my map threefold, thanks to this, finding out about extended creation, and detecting bogus stuff during the update.

💬 Galoogie , Sep 26th at 9:09 AM

El_Neuman This mod only adds crafting recipes for compatibility between floral zones and extended creation, a new world is not required :)
 

💬 El_Neuman, Sep 26th at 9:01 AM

Does the mod work fine if installed on an existing world, or does it require a new world generation?

 (edit comment delete)
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