Mods / Trait Acquirer Reborn (Unofficial Patch)

Tags: #Tweak #Utility
Authors: LagMonster, Degen_Andi
Side: Both
Created: Sep 11th at 8:34 AM
Last modified: Sep 23rd at 3:43 PM
Downloads: 4091
Follow Unfollow 62

Latest release (for Vintage Story 1.21.1, potentially outdated):
traitacquirerreborn.zip  1-click install


I am NOT the original Mod author. All credit goes to Arkhael and this mod WILL be removed once an official update is available.

 

For more info check out the original mod page here: https://news.kalataka.ru/traitacquirer

 

I'm new to modding and actively seeking permission to maintain the official version of this mod. If I can get permission I may take a stab at updating it further as I learn more about VS modding.

 

Happy trait acquiring!

 

Disclaimer: None of us claim this mod as our own nor will we provide updates to expand functionality. We've uploaded these mods mostly for our own uses and chose to utulize the DB for ease of downloading to masses. We will remove this mod at the request of the original author with zero argument or fight.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.9.91 traitacquirerreborn 2590 Sep 23rd at 3:43 PM traitacquirerreborn.zip 1-click install

Fixed trader book prices.

0.9.9 traitacquirerreborn 776 Sep 16th at 3:36 PM traitacquirerreborn.zip 1-click install

Fixed Crash when clicking traits tab. If unsupported classes or traits exist will return null in traits tab instead of a client crash.

0.9.8 traitacquirerreborn 660 Sep 11th at 2:54 PM traitacquirerreborn.zip 1-click install

Hotfix to address error during loading. Make sure to update 'The Working Classes' if you are using it. 

0.9.7 traitacquirerreborn 65 Sep 11th at 9:03 AM traitacquirerreborn.zip 1-click install

Updated to .NET 8 for Vintage Story 1.21 compatibility.
Includes DLL, assets, and modinfo.json.


29 Comments (oldest first | newest first)

💬 litesalt, 16 hours ago

I have a player who loses the trait be got through the book (bowyer trait if that helps to know) every time he logs in. No issues once he eats the book again and continues playing but if he logs out of the server and logs back in it resets. We're playing 1.21.5 

💬 captanredbeard, 4 days ago

please bump your versions if you're using the same modid for trait aquirer

💬 DracaBro, Oct 13th at 12:24 AM

Promethion you hold down right mouse button, like you're eating the book.

💬 Aldi, Oct 8th at 6:17 PM (modified Oct 8th at 6:21 PM)

heyo im the author of a class mod and your mod seems to break the "traits" window in the character menu. I'm actually not sure if this is on my end but I want to look into it so ppl can use these mods together. I'd be happy to get a discord dm if you're up for it.
edit: i think it's because my mod disables the vanilla classes.

💬 Promethion, Oct 6th at 10:23 PM

okay, I might be a little dumb, but I've gotten one of the books and I can't figure out how to use it to aquire it's trait

💬 SpicyHott, Oct 6th at 8:08 PM

Would this work with Gloome classes?

💬 Moltenhead, Oct 1st at 9:08 AM

Hello you wonderful person!
It seems the version still has a major bug and brings incompatibilities with Combat Overhaul.
From what I get traits and classes are now loaded from all domains, it seems this mod does not take that into account, thus bringing incompatibilites.
Anyway just got here to let you know. I'll add back the mod if this is fixed at some point.
Hope you the best!

💬 LagMonster , Oct 1st at 1:32 AM (modified Oct 1st at 1:32 AM)

Raa The intention was to maintain balance by only including books that allow you to learn recipe traits. I will consider maybe making this something configurable perhaps in a future update so you can allow stat boosting books or not. Thanks for the suggestion!

💬 Raa, Sep 27th at 7:14 PM

What about adding the ability to find the books for
focused
resourceful
fleetfooted
forager
pilferer
furtive
precise
soldier
hardy
mender

Those seem to be absent from the patch

💬 LagMonster , Sep 23rd at 3:45 PM (modified Sep 23rd at 3:47 PM)

I have made a small add-on patch to make exclusive recipe books from All Claases available to purchase from traders. That can be found here! https://news.kalataka.ru/show/mod/31107

 

Special Thanks to Akaston for the suggestion about the pricing! That fixed it!

💬 Akaston, Sep 19th at 6:20 PM (modified Sep 20th at 9:55 AM)

I really like the idea of being acquired in the world as something that can be bought from NPCs, MAYBE from different NPCs and not just the Treasure Hunter. For me, the current mod is very good, maybe having more books, not only for class-exclusive traits but also for normal traits, possibly with embedded disadvantages so it doesn’t become OP but instead balanced (Scrolls in the case of non-class-exclusive traits). But there should also be exceptions so you can’t learn the same book twice or two similar traits, though that would require some good refinement.

Spoiler

About the price, just remove the blocks

 
{ "file": "game:config/tradelists/trader-treasurehunter", "op": "replace", "path": "/temp/0/price/avg", "side": "server", "condition": { "when": "manualsAvgPrice", "useValue": true } },

and

 
{ "file": "game:config/tradelists/trader-treasurehunter", "op": "replace", "path": "/temp/0/price/var", "side": "server", "condition": { "when": "manualsVarPrice", "useValue": true } },

every time they appear. This was making the average price and the price fluctuation be altered by the world config. Without these blocks, the world doesn’t overwrite the prices. It’s probably not the "right" way, but it does solve the issue.

💬 LagMonster , Sep 19th at 3:56 PM

Its a file path issue. TA needs to know where to look for the classes and traits. Im hesitant to change the mod much until I get some kind of response from the original mod author. Barring that as I learn to code better I may just rebuild the mod from the ground up. Id be open to suggestions as to how it could work. Do I stick with books? Seems the most logical, should traders sell them? Should they be loot in the world? Both?

💬 Akaston, Sep 19th at 12:51 PM

True, earlier I mentioned it was working fine, but in fact, CO traits show up as missing-traits. My bad earlier.

💬 Vigilance, Sep 19th at 8:37 AM

I'm using the Gloome classes, and I believe they patch in differently than most class mods. I've tried layering dependencies all over the place, and that's not really doing me any good. I've just axed it for now but Trait Acquirer would be the most elegant solution for the issue I'm running in to, so I was hoping it'd be an easy functional drop-in haha

💬 LagMonster , Sep 19th at 7:41 AM (modified Sep 19th at 7:41 AM)

Yea I havent figured out how to get the prices to change despite my best efforts. The "character class not found" will appear if the mod doesnt know where the classes mod your using pulls the class an traits from. This one should be able to pull the info from any mod that patches to the in game files and it works fine with All Classes as well. Other class mods may not though, originally it would just crash th client if it couldnt find the class but ive added a null check so that doesnt happen, hence the "character class not found" message

💬 Akaston, Sep 19th at 7:07 AM

Vigilance Here it’s working fine, both vanilla classes and classes from mods.

💬 Vigilance, Sep 19th at 12:26 AM

Is this mod causing the Trait tab in the character screen to not show any traits with non-vanilla classes? It seems I still have them, but they aren't reflected in the list. I am getting a "Character class not found" screen.

💬 Akaston, Sep 18th at 12:59 PM

ManaWei I noticed the same thing: if I remove the "reborn" it sort of works, but changing the price doesn’t help, since it always stays the same. I’m racking my brain but still can’t figure out where the line is that’s overwriting the price I change

💬 ManaWei, Sep 18th at 5:52 AM (modified Sep 18th at 5:52 AM)

the one that adds books to the treasure hunter trader, it's literally called "Trait Acquirer Addon"

💬 LagMonster , Sep 17th at 8:37 PM

ManaWei sadly not, well it depends though. Which one?

 

💬 ManaWei, Sep 17th at 10:48 AM

Damn, the Trait Acquirer Addon mod doesn't work with this version..

💬 LagMonster , Sep 15th at 3:07 AM (modified Sep 15th at 3:08 AM)

Im working on it guys. Im very very new to modding so be patient but I'm confident I can figure it out in time.

💬 medecisco, Sep 15th at 1:26 AM

If its not too much for you guys, can you guys make the this mod compatible with combat overhaul. (Especially on the combat overhaul traits). I already make the patch for it on my side thou i don't know if it will work or not 

Here is the link to the patch i wrote:-

https://drive.google.com/file/d/1zhqRwGC3vpvSu20PzQJCV9wszJqg_4Y8/view?usp=drivesdk

💬 Senerik, Sep 12th at 3:01 AM (modified Sep 12th at 3:02 AM)

Crash sent, mod list is included in the log (obv) I figure that has everything to do with it lol but figured it wouldnt hurt to see my log helps

💬 LagMonster , Sep 11th at 10:36 PM

Willownezz I haven't tested is with Rustbound Magic so I'm not sure.

 

Senerik That crash was happening before I recompiled it although it seems inconsistent. Some users experience it and some do not. If you are on the VS discord I am on there under the same name Lag Monster. I do not mind a DM for the crash report.

💬 Senerik, Sep 11th at 5:30 PM

Had a crash when clicking the Traits Ui element, Where should i send the crash report to?

💬 Willownezz, Sep 11th at 4:24 PM

Is it compatible with Rustbound magic? 

💬 Obese_Osiris, Sep 11th at 3:37 PM

Appreciate it fellas!

💬 hardware_despair, Sep 11th at 10:22 AM

Thanks for your hard work, guys!!

 (edit comment delete)
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