Mods / (Obsolete) ConfigurableRoomSize recompiled for 1.21

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Author: BiggBenn
Side: Both
Created: Sep 3rd at 12:37 AM
Last modified: Sep 28th at 12:30 AM
Downloads: 606
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Latest release (for Vintage Story 1.21.1, potentially outdated):
configRoomSize_1.3.0.zip  1-click install


THE ORIGINAL HERE HAS BEEN UPDATED, use that instead please :)

All credit to dstronaut. I read some people had problems with update 1.21, so I wanted to recompile it.
I don't claim that this fixes anything, but it does run, will learn more with my own gameplay. Hopefully recompiling fixes it.
Will delete if a better solution exists or at will of dstronaut. Mostly uploading it so my friends can auto-download it when joining my server.
ORIGINAL: HERE

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 configurableroomsizeg121 103 Sep 28th at 12:30 AM configRoomSize_1.3.0.zip 1-click install

MAYBE fixed the failure to recognize larger room. Please test <3

1.2.0 configurableroomsizeg121 135 Sep 17th at 1:17 PM configRoomSize_1.2.0.zip 1-click install

Added multiplayer sync. So the server's settings of max room size are (hopefully) transmitted to the client. Should maybe hopefully solve that the clients see a different decay modifier on objects in oversized cellars.
Please use the main version, I am now kinda just using this mod page as a test version in play with my unsuspecting players :D

1.0.1 configurableroomsizeg121 354 Sep 3rd at 11:55 AM configurableRoomSize_1.0.1.zip 1-click install

fixed a crash, related to changes with RoomRegistry.blockAccess

1.0.0 configurableroomsizeg121 14 Sep 3rd at 12:38 AM ConfigurableRoomSize.zip 1-click install

Recompiled on .net8 for game version 1.21


11 Comments (oldest first | newest first)

💬 BiggBenn , Sep 15th at 2:40 PM

Hey dstronaut thanks! Sorry for not responding earlier, was kinda unexpectedly hospitalized for a bit. I'm updating the description to make it clear that people should use the main version instead :)

💬 dstronaut, Sep 13th at 6:51 AM (modified Sep 13th at 6:59 AM)

Hello, original author here. Firstly, thank you for updating my mod. I've allowed myself to merge your efforts to the orignal repository with suitable attribution mark here and there. PR I've also pushed release to original mod page. I've also added you as a team member in mod settings, so it we can now collaborate via single page.

💬 JokoJose, Sep 8th at 5:41 AM

still not working for me, but i did noticed that it turned Vanilla room size in to green house now lol. Cella size worked 15x15, but room size is not recognized at any size for me :(

💬 JokoJose, Sep 8th at 4:48 AM

cool, ill try again :)

💬 Ikkus, Sep 7th at 8:53 PM

Thanks so much for updating it.

💬 BiggBenn , Sep 5th at 11:51 PM (modified Sep 5th at 11:51 PM)

Hm, I managed to get a rather large room recognized as a room... however it took a lot of fuckin around with re-placing random blocksSo... I guess you get the worst possible reply JokoJose : It works on my machine, technically :( The storage vessel i placed also got the bonus from the cooling faces, so it does seem to work. Displaying that it is a room often doesn't work, I assume that has something to do with the room being larger than the debug visualization expects...But I'm not familiar enough with the games logic to say for certain, sorry :(

💬 BiggBenn , Sep 5th at 10:56 PM

14^3 is the default value from the game... 
Currently debugging through it.
14 Cellar size definitely works, but bigger rooms would be nice :(

💬 JokoJose, Sep 5th at 7:08 PM

for me it only consider a room 14x14x15 for whatever reason :(

 

💬 JokoJose, Sep 5th at 4:28 PM

ok, i will work around with it and see :) thanks for the fast answer

💬 BiggBenn , Sep 5th at 2:15 PM

JokoJose standalone. And for the max size... I don't know. 
{ "MaxRoomSize": 28, "MaxCellarSize": 14, "AltMaxCellarSize": 18, "AltMaxCellarVolume": 300} is my config, and as far as I can tell that works. Maybe 50 is too high? You might have to just play around with the numbers to see if you can get a size that works :)
I would also be interested if you figure out the max size! My guess is 32, as that's the size of a chunk, but I really don't know.

💬 JokoJose, Sep 5th at 4:58 AM

is a stand alone or i need original? also, whats the max room size i can achieve with this? i tried 50x50 and doesnt seems to work :(

 (edit comment delete)
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