Mods / (Obsolete) ConfigurableRoomSize recompiled for 1.21
Author: BiggBenn
Side: Both
Created: Sep 3rd at 12:37 AM
Last modified: Sep 28th at 12:30 AM
Downloads: 606
Follow Unfollow 4
Latest release (for Vintage Story 1.21.1, potentially outdated):
configRoomSize_1.3.0.zip
1-click install
THE ORIGINAL HERE HAS BEEN UPDATED, use that instead please :)
All credit to dstronaut. I read some people had problems with update 1.21, so I wanted to recompile it.
I don't claim that this fixes anything, but it does run, will learn more with my own gameplay. Hopefully recompiling fixes it.
Will delete if a better solution exists or at will of dstronaut. Mostly uploading it so my friends can auto-download it when joining my server.
ORIGINAL: HERE
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.0 | configurableroomsizeg121 | 103 | Sep 28th at 12:30 AM | configRoomSize_1.3.0.zip | 1-click install | ||
|
MAYBE fixed the failure to recognize larger room. Please test <3 | |||||||
| 1.2.0 | configurableroomsizeg121 | 135 | Sep 17th at 1:17 PM | configRoomSize_1.2.0.zip | 1-click install | ||
|
Added multiplayer sync. So the server's settings of max room size are (hopefully) transmitted to the client. Should maybe hopefully solve that the clients see a different decay modifier on objects in oversized cellars. | |||||||
| 1.0.1 | configurableroomsizeg121 | 354 | Sep 3rd at 11:55 AM | configurableRoomSize_1.0.1.zip | 1-click install | ||
|
fixed a crash, related to changes with RoomRegistry.blockAccess | |||||||
| 1.0.0 | configurableroomsizeg121 | 14 | Sep 3rd at 12:38 AM | ConfigurableRoomSize.zip | 1-click install | ||
|
Recompiled on .net8 for game version 1.21 | |||||||
Hey dstronaut thanks! Sorry for not responding earlier, was kinda unexpectedly hospitalized for a bit. I'm updating the description to make it clear that people should use the main version instead :)
Hello, original author here. Firstly, thank you for updating my mod. I've allowed myself to merge your efforts to the orignal repository with suitable attribution mark here and there. PR I've also pushed release to original mod page. I've also added you as a team member in mod settings, so it we can now collaborate via single page.
still not working for me, but i did noticed that it turned Vanilla room size in to green house now lol. Cella size worked 15x15, but room size is not recognized at any size for me :(
cool, ill try again :)
Thanks so much for updating it.
Hm, I managed to get a rather large room recognized as a room... however it took a lot of fuckin around with re-placing random blocksSo... I guess you get the worst possible reply JokoJose : It works on my machine, technically :( The storage vessel i placed also got the bonus from the cooling faces, so it does seem to work. Displaying that it is a room often doesn't work, I assume that has something to do with the room being larger than the debug visualization expects...But I'm not familiar enough with the games logic to say for certain, sorry :(
14^3 is the default value from the game...
Currently debugging through it.
14 Cellar size definitely works, but bigger rooms would be nice :(
for me it only consider a room 14x14x15 for whatever reason :(
ok, i will work around with it and see :) thanks for the fast answer
JokoJose standalone. And for the max size... I don't know.
{ "MaxRoomSize": 28, "MaxCellarSize": 14, "AltMaxCellarSize": 18, "AltMaxCellarVolume": 300} is my config, and as far as I can tell that works. Maybe 50 is too high? You might have to just play around with the numbers to see if you can get a size that works :)
I would also be interested if you figure out the max size! My guess is 32, as that's the size of a chunk, but I really don't know.
is a stand alone or i need original? also, whats the max room size i can achieve with this? i tried 50x50 and doesnt seems to work :(