Mods / Ancient Story: Rome

Tags: #Clothing
Author: Dangodangodango
Side: Both
Created: Aug 31st at 4:06 PM
Last modified: Sep 20th at 11:10 PM
Downloads: 1007
Follow Unfollow 40

Latest release (for Vintage Story 1.21.0 and 1.21.1, potentially outdated):
ASR0.0.5.zip  1-click install


Ave, VS enjoyer.

This mod contains:

  • 5 distinct armors,
  • 5 helmets, four of which have variants with plumes,
  • a belt,
  • 2 types of grieves,
  • 6 different colors of a tunic.

 

Their stats are similar to the same type of bronze/iron wearables in game.

It's not perfect, but I hope you'll enjoy it.

It is Combat Overhaul compatible.

Should still work for 1.20.12.

 

Salve.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.5 asr 365 Sep 20th at 11:10 PM ASR0.0.5.zip 1-click install

Updates:
Slight texture updates to all models.
(Some models more noticable than others)

0.0.4 asr 288 Sep 8th at 6:38 PM ASR0.0.4.zip 1-click install

Combat overhaul rebalance. (Now viable equipment)
Fix to bronze helmets in CO patch.
Aurelian helmet fix for CO.

Remodeling of all body wear. Better cross-compat between packs.

0.0.3 asr 204 Sep 3rd at 12:55 PM ASR0.0.3.zip 1-click install

fixes

  • Protection values of some helmets changed.
  • Reliability values of helmets for CO fixed.
0.0.2 asr 104 Sep 2nd at 12:33 PM ASR0.0.2.zip 1-click install

Added:

  • Plume variants helmets,
  • Grieves,
  • Compatibility with CombatOverhaul,

 

Bugfixes:

  • Recipe and Repair recipes fixed.,
  • Model overlap issues.
  • Helmets in GUI centered.
0.0.1 asr 45 Aug 31st at 4:12 PM Empty ASR0.0.1.zip 1-click install

19 Comments (oldest first | newest first)

💬 Dangodangodango , Oct 9th at 9:26 PM

Kastoruz Weren't you saying that it was showing when worn ingame? If it's showing in game, you can ignore the error msg.

💬 Kastoruz, Oct 8th at 9:34 PM

Dangodangodango Hope you can get it fixed eventually (for 1.21.0). We are building a roman village and everyone around here wants a tunic now 😅

💬 Dangodangodango , Oct 4th at 5:45 PM (modified Oct 4th at 6:29 PM)

Kastoruz I appreciate you trying to help. I am aware what a stepParentName is, hence I was asking you if the other models were working fine. This made it even more confusing for me what could be the issue. The only thing I could POSSIBLY pin point it to is that the first parent of the model doesn't have a step parent, but if the hamata also works fine, then that couldn't be it either... try the hamata if you haven't yet, I'll have an ask around to see if some one else knows something.
Update: found the cause of the issue. As long as the items work fine you can continue using it without problem and ignore the warnings for now. I'll fix it when I get around to it, as it's not a super pressing issue from what I hear you say and what I see.

💬 Kastoruz, Oct 3rd at 5:14 PM (modified Oct 3rd at 5:17 PM)

I tested with the other tunics and I get the same error but armor and the like seem to work just fine. 

The error only shows up when you equip it. You can have it in your inventory no problems, but everytime a player equips it it sends an error on the server. 
I have no idea what I am doing but I am submitting code from another mod so you can compare if you want. The mod works anyhow just a slight error on my server. 

Thanks again Dangodangodango 😃

Spoiler!
Regalia (mod) shapes >>>> cardigan.json
"elements": [
{
"name": "UpperTorsoOrigin",
"stepParentName": "UpperTorso",                                <<<< Here is stepParentName located in Regalia
"from": [ -0.04, -0.04, -0.04 ],
"to": [ 5.04, 5.04, 6.24 ],
"unwrapMode": 4,
"autoUnwrap": false,
"uv": [ 10.0, 0.0 ],
"rotationOrigin": [ 2.0, 2.0, 3.25 ],
"faces": {
"north": { "texture": "#cardigan", "uv": [ 2.0, 11.0, 12.0, 21.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"east": { "texture": "#cardigan", "uv": [ 34.0, 11.0, 46.0, 21.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"south": { "texture": "#cardigan", "uv": [ 24.0, 11.0, 34.0, 21.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"west": { "texture": "#cardigan", "uv": [ 12.0, 11.0, 24.0, 21.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"up": { "texture": "#cardigan", "uv": [ 12.0, 1.0, 24.0, 11.0 ], "rotation": 90, "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"down": { "texture": "#cardigan", "uv": [ 38.0, 82.0, 50.0, 92.0 ], "rotation": 90, "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] }
},
"children": [
{
"name": "Blackout",
"from": [ 0.1, 0.8, 0.6 ],
"to": [ 4.9, 4.8, 5.6 ],
"autoUnwrap": false,
"uv": [ 23.0, 9.0 ],
"rotationOrigin": [ 0.1, 0.8, 0.6 ],
"faces": {
"north": { "texture": "#cardigan", "uv": [ 0.0, 2.0, 8.0, 10.0 ], "autoUv": false },
"east": { "texture": "#cardigan", "uv": [ 0.0, 0.0, 8.0, 10.0 ], "rotation": 90, "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"south": { "texture": "#cardigan", "uv": [ 1.0, 1.0, 9.0, 9.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"west": { "texture": "#cardigan", "uv": [ 1.0, 0.0, 10.0, 9.0 ], "rotation": 90, "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"up": { "texture": "#cardigan", "uv": [ 1.0, 0.0, 10.0, 10.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] },
"down": { "texture": "#cardigan", "uv": [ 1.0, 0.0, 10.0, 10.0 ], "autoUv": false, "windMode": [-1,-1,-1,-1], "windData": [1,1,1,1] }
}
}
]
},

Ancient Story: Rome (mod) shapes >>>> tunic.json
"elements": [
{
"name": "rtunic",
"from": [ 0.0, 0.0, 0.0 ],
"to": [ 0.0, 0.0, 0.0 ],
"rotationOrigin": [ 8.0, 0.0, 8.0 ],
"faces": {
"north": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] },
"east": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] },
"south": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] },
"west": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] },
"up": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] },
"down": { "texture": "#material", "uv": [ 0.0, 0.0, 0.0, 0.0 ] }
},
"children": [
{
"name": "UT",
"stepParentName": "UpperTorso",                              <<<< Here is stepParentName located in Ancient Story: Rome 🙃
"from": [ -4.7, -19.03, -4.9 ],
"to": [ -4.7, -19.03, -4.9 ],
"rotationOrigin": [ 8.0, -19.0, 3.0 ],
"rotationZ": 3.0,
"faces": {
"north": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] },
"east": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] },
"south": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] },
"west": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] },
"up": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] },
"down": { "texture": "#material", "uv": [ 0.0, 0.0, 0.5, 0.5 ] }
},

 

 

 

💬 Dangodangodango , Oct 2nd at 11:04 PM (modified Oct 2nd at 11:17 PM)

Kastoruz Could you check another item that isn't a tunic as well?

Specifically the cingulum (the belt) and maybe something like one of the armours/helmets?

Hopefully you can help me helping you.

💬 Kastoruz, Oct 1st at 10:07 PM

Hello, I love this mod but I get this error on my server. I can still see the tunic fine. I am on 1.21.0, using combat overhaul.

Spoiler!

[Server Warning] Step parented shape as:entity/humanoid/seraph/clothing/tunic/tunic defined in Item as:clothes-tunic-red did not define a step parent element for parent shape game:entity/humanoid/seraph-faceless. Will not be visible. 

 

/// Perhaps it's a matter of replacing the incorrect reference (game:entity/humanoid/seraph-faceless) with the correct parent? I donno, thank You!

💬 Dangodangodango , Sep 20th at 11:12 PM

Only changes in 0.0.5 are that the textures have been slightly updated.
If the changes are experienced positively, then I'll work on updating also the other pack's textures a little.
Would love to hear some feedback on it too.

💬 Nymue, Sep 4th at 1:11 AM

io! Chitons and peplos are Greek, not Roman. Stolla are what the women wore and togas for men. Veils and hair decorations could be interesting too. Julius and/or Augustus needs laurels.

💬 Dangodangodango , Sep 3rd at 7:06 PM

SeregFinnel It can be seen in the first image and 2 last ones, the red and white cloth textures give it away. They are very simple tunic clothing for now.

💬 Serefinwen, Sep 3rd at 7:04 PM (modified Sep 3rd at 7:04 PM)

@Dangodangodango Chitons were the standard tunics seen in Greko-Roman culture. From your reply it sounds like you may already have them in but I didn't see them in the images so I figured I'd ask.

💬 Dangodangodango , Sep 3rd at 6:55 PM

SeregFinnel I am not familiar with chitons? I do intend to come back to it and add some more clothing and maybe fix the tunics slightly better in place. I first intend to get a basis of the regions done.

💬 Serefinwen, Sep 3rd at 6:52 PM

Any plans for chitons or togas?

💬 GermanicKnight, Sep 3rd at 1:19 PM

@Dangodangodango Thanks for a great mod!

💬 Hydromancerx, Sep 3rd at 2:27 AM

Awesome! I look forward to your Greek stuff!

💬 Dangodangodango , Sep 2nd at 6:59 PM

Hydromancerx I won't be adapting any other armor mods, however I will be making more packs of different areas such as celtic, greece and possible middle eastern to a certain degree.

💬 Hydromancerx, Sep 2nd at 4:22 PM

Could you adopt Ancient Armor mod? It never really worked and has seemed to be abandoned. Either by recreating their historical armors or fixing their stuff. I just really wish their stuff worked. Also great job with the stuff you have made so far!

💬 Dangodangodango , Sep 2nd at 12:37 PM (modified Sep 2nd at 1:01 PM)

GermanicKnight After a bit of a crunch, here ya have it after all. The mod should also work with 1.21.

💬 Dangodangodango , Sep 1st at 9:24 AM

GermanicKnight No it's not currently. I might also look into that soon, but no promises.

💬 GermanicKnight, Sep 1st at 2:47 AM

Thanks for a Great mod! Do you know if this is compatiable with the Combat overhaul Armory mod?

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