Mods / [DEPRECATED] A Culinary Artillery [Unofficial update]

Tags:
Author: Agamand
Side: Both
Created: Aug 27th at 3:03 PM
Last modified: Oct 6th at 7:28 AM
Downloads: 24925
Follow Unfollow 191

For testers (for Vintage Story 1.21.0, 1.21.1 and 1.21.2, potentially outdated):
aculinaryartillerypatch_1.2.6-pre.9.zip  1-click install


Fork update 1.21 of aculinaryartillery

Do not install original mod (or disable it). This is a replacement/fork mod

 

Known issue:
LiquidInfo on shelf is not working (disabled since 1.21) (fix)

Client freeze when open handbook on syrup/gelatin or any liquid used in pie (fix)

Missing meal texture (fix) (see ExpandFood)



The official mod is going to be updated
this one is not fully functionnal, use as your own risk 

When the official release will be available, this mod will be deprecated (i will also post how to migrate)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.6-pre.9 aculinaryartillerypatch 6719 Oct 6th at 7:28 AM aculinaryartillerypatch_1.2.6-pre.9.zip 1-click install

Make the mod identified as aculinaryartillery during asset loading (and not aculinaryartillerypatch)
Should fix assets that depends on  aculinaryartillery (xskill integration for example)

1.2.6-pre.8 aculinaryartillerypatch 1453 Oct 4th at 7:42 PM aculinaryartillerypatch_1.2.6-pre.8.zip 1-click install

Fix 1.2.6-pre.6 (packaging problem)

Show mixing meal like other meal in the handbook

1.2.6-pre.6 aculinaryartillerypatch 1091 Oct 3rd at 10:56 PM aculinaryartillerypatch_1.2.6-pre.6.zip 1-click install

Show mixing meal like other meal in the handbook

1.2.6-pre.5 aculinaryartillerypatch 1290 Oct 1st at 2:16 PM aculinaryartillerypatch_1.2.6-pre.5.zip 1-click install

Should fix Syrup/Gelatin handbook freeze

1.2.6-pre.4 aculinaryartillerypatch 10478 Aug 31st at 10:20 AM aculinaryartillerypatch_1.2.6-pre.4.zip 1-click install

remove attempt to fix bottle liquid info on vanilla shelf (fix crash when looking at bottle) 

1.2.6-pre.3 aculinaryartillerypatch 776 Aug 30th at 1:42 PM aculinaryartillerypatch_1.2.6-pre.3.zip 1-click install

Should fix meal display name instead of meal ID

1.2.6-pre.2 aculinaryartillerypatch 698 Aug 29th at 8:10 PM aculinaryartillerypatch_1.2.6-pre.2.zip 1-click install

Partially fix handbook freeze

1.2.6-pre.1 aculinaryartillerypatch 2419 Aug 27th at 3:35 PM aculinaryartillerypatch_1.2.6-pre.1.zip 1-click install

Update to VS 1.21
Update to DotNet 8
Disable LiquidInfo on shelf (should be fix soon)


26 Comments (oldest first | newest first)

💬 Belisarius, Oct 16th at 4:50 AM

Can confirm when trying to view chopped veggie recepies it crashes the game for me, when I am looking at the specific chopped food. I.E chopped onions or cabbage. I have not seen it crash with other foods just yet. Will edit this post if I do.

💬 Zaeze, Oct 16th at 3:21 AM

Having crashes that seem to trigger when viewing certain ingredients in the handbook - it's not immediate, so it seems like it might be linked to the contents of meals being cycled through in the previews. Pastebin link for the error log. Here's hoping I don't lose anything from this crash like the last few.

💬 neonix, Oct 10th at 12:36 AM

gourmand crashed the game after adding this and the expanded foods patch

Crash Report
System.ArgumentException: gourmand: the new collectibles dictionary contains category gourmandimportrecipe:jam.sweetener, which is missing in the loaded collectibles dictionary. Likely a mod added assets to the client without adding them to the server.
at Gourmand.Collectibles.CategoryDict.ValidateSubsetOf(CategoryDict other)
at Gourmand.CategoryDict.ValidateRulesAlreadyLoaded(IWorldAccessor resolver, IEnumerable`1 newCollectibleRules)
at Gourmand.CategoryDict.FromBytes(IWorldAccessor resolver, Int32 quantity, Byte[] data)
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step11() in VintagestoryLib\Client\Systems\Startup.cs:line 902
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 767
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
💬 CaptainKyle, Oct 9th at 5:02 PM

O, i am an idiot lol thanks m8

💬 bintoss, Oct 9th at 4:46 AM

CaptainKyle This is a replacement. Not a patch.

💬 CaptainKyle, Oct 9th at 1:12 AM

.dlls file name was shared between the this patch and the original mod causing a fatal conflict, is this something i am doing wrong or is this just something i need to wait for to be fixed?

💬 El_Neuman, Oct 6th at 8:31 AM

Thank you so much! Thank you that being a life this mod!!))

Can U please add thumbnails to the mods?)

💬 DaKhaReesh, Sep 7th at 1:44 PM

fruit dough with more than one fruit in it are crashing the game. i put 5 in mine and now i think i locked myself out of my world

💬 cpw, Sep 1st at 8:43 PM

I have been having problems with the syrup and gelatin recipes - but ONLY viewing them in the client. If you create them in the saucepan, they seem to create fine and the liquids work as they're supposed to, but don't open the handbook on the item, you'll freeze the client.

💬 bad1ands, Aug 31st at 9:34 AM

anyone else having a problem harversting berry bushes with this mod?

💬 Lielac, Aug 31st at 9:30 AM

Syhrus AngusTheBeast I solved the clay bottle eldritch horror by 

 

  1. Open world in repair mode
  2. Move camera angle so you're no longer looking at the bottle(s)
  3. Switch into creative mode "/gamemode creative"
  4. Use world edit to select the block(s) the clay bottle is on (or that and the blocks around it, because that's easier to do with "/we start" and "/we end" if you don't know how to calculate absolute coordinates for WE)
  5. /we del
  6. Patch up anything extra that got deleted 
  7. Reload world normally 
  8. The eldritch horror has been defeated
💬 AngusTheBeast, Aug 31st at 6:39 AM

Also getting the look-at-bottle crash.

Reverting back to the first version of this mod resolves it.

💬 Syhrus, Aug 31st at 4:31 AM (modified Aug 31st at 4:43 AM)

Lielac Getting the same here - sadly on my multiplayer server and my character is now stuck spawning in and looking at the bottles so I crash every time I join lol. 

Was able to get around it by loading the world without the mod installed, picking up all the clay bottle entities and then using /clearinv to delete them from the world. I only had a few though. If you have a lot you might be in trouble.

💬 Prawn, Aug 30th at 5:53 PM

A lot of recipes lag when selected in the Handbook. I thought it was Expanded Foods at fault, but then I found two recipes which actively freeze my game to the point of having to alt-F4: pre-gelatin (ONLY pre-gelatin, all other gelatins are fine for whatever reason) and syrup portions. My guess is the Handbook info is simply too large and the game can't handle it.

Are there any workarounds? I suppose I simply couldn't look at them and look them up on the wiki (which is what I did for pre-gelatin), but it's always a shock when something new does it. Every time it lags I'm scared that's it, gonna have to alt-F4.

I have doubled the atlas texture limit, no change. Any ideas? :(

💬 Lielac, Aug 30th at 5:24 PM

Looking upon a fired clay bottle crashes my game. 

 

Crash Report

Running on 64 bit Windows 10.0.19045.0 with 32652 MB RAM
Game Version: v1.21.0 (Stable)
2025-08-30 1:22:01 PM: Critical error occurred in the following mod: aculinaryartillerypatch@1.2.6-pre.3
Loaded Mods: aculinaryartillerypatch@1.2.6-pre.3, bettercrates@1.9.0, bola@1.2.3, buzzwords@1.8.0, catchledge@0.5.2, chiseltools@1.15.1, ClaimsRadar@1.1.0, clicktopick@2.0.2, clickuptorches@1.1.1, coldstorage@1.0.2, containersbundle@1.1.2, cutthefat@1.0.3, diversediets@1.0.2, firelogs@1.0.1, fsfireclayfromquartz@1.0.2, hangingoillamps@1.0.5, immersiveorecrush@2.2.4, instantpickup@1.0.5, JacksFirewood@1.1.0, juicyores@1.0.0, manualquenching@1.0.8, millwright@1.2.7, overhaullib@1.2.0, particlesplus@2.3.1, plumpkins@1.1.1, primitivesurvival@3.9.4, shelfobsessed@1.6.2, soapandlye@1.1.0, sortablestorage@2.4.1, specialexpandedbags@1.1.5, stoneharvesting@1.1.1, storagecontroller@1.2.1, translocatorengineeringredux@1.6.0, vintageengineering@0.4.0, game@1.21.0, vsimgui@1.1.12, wildfarmingrevival@1.4.0, abcsredux@2.0.5, airthermomod@0.2.0, ancienttools@1.6.0-pre.4, animalcages@4.0.1, apewindows@1.4.0, wrenchroof@1.3.0, arrowbarrels@1.2.1, attributerenderinglibrary@2.1.0, egocaribautomapmarkers@4.0.3, autolootreforged@1.0.4, flags@1.1.10, betterentityinteraction@1.0.4, betterhopper@1.2.1, betterruins@0.5.0, bettertraders@0.1.0, butchering@1.10.0-rc.2, carryon@1.10.2, commonlib@2.6.1, configlib@1.10.1, danatweaks@3.5.1, elkflowercrown@1.0.4, expandedfoodspatch@1.7.6-pre.1, extrainfo@1.10.0, farseer@1.3.2, firewoodtosticks@1.0.0, fixcratemod@0.1.0, fromgoldencombs@1.9.1, gourmand@1.7.1, herbarium@1.4.0, hydrateordiedrate@2.2.8, itempickuphighlighter@1.0.1, itempickupnotifier@1.7.3, knapster@2.14.6, marximusmedievalmap@1.5.3, metalpots@1.6.1, mobsradar@2.1.9, moldsplus@1.0.4, morefluxes@0.3.2, morepiles@2.2.0, naturescall@1.2.2, nooceantranslocators@1.0.1, nemi@1.1.0, petai@4.0.0, pickbars@2.0.3, purposefulstorage@1.4.1, radialmenu@1.0.3, realsmoke@0.6.5, rebuildablebloomery@1.0.0, remotetradercheckmod@0.3.0, slowtox@3.0.0, smithingplus@1.7.1, statushudcont@3.3.1, stonebakeoven@1.2.0, todolist@2.2.2, togglemousecontrol@1.3.0, toolsmith@1.2.7, torchholderplaceontop@1.0.1, vintagescarecrow@0.0.5, discordrichpresence@1.1.0, creative@1.21.0, survival@1.21.0, woodenshuttersandmore@1.2.31, xlibrabite@0.8.20, herbarium121hotfix@1.0.2, advancedchests@0.2.5, autoconfiglib@2.0.8, bauxitealuminum@1.1.2, bettersmelting@0.2.1, cats@4.0.0, em@3.3.0, fueledwearablelights@1.0.1, playercorpse@1.11.1, quiversandsheaths@0.3.3, shearlib@1.2.0, snowshoes@2.0.2, coffee@0.9.0, wildcrafttree@1.3.2, wolftaming@4.0.0, xinvtweaks@1.8.1, xskillgildedpatch@1.1.1, xskillsrabite@0.8.23, bricklayers@3.1.0, tailorsdelight@2.0.0, wool@1.7.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ACulinaryArtillery.BlockBottle.GetContainedInfo(ItemSlot inSlot) in E:\Dev\vintagestory\ACulinaryArtillery\ACulinaryArtillery\Block\BlockBottle.cs:line 293
at Vintagestory.GameContent.BlockEntityGroundStorage.getContentSummary() in VSSurvivalMod\BlockEntity\BEGroundStorage.cs:line 1339
at Vintagestory.GameContent.BlockEntityGroundStorage.GetBlockName() in VSSurvivalMod\BlockEntity\BEGroundStorage.cs:line 1286
at Vintagestory.GameContent.BlockGroundStorage.GetPlacedBlockName(IWorldAccessor world, BlockPos pos) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 378
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 56
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 191
at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementBlockAndEntityInfo.cs:line 157
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 852
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 744
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2025-08-30 9:48:30 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: coreclr.dll, version: 8.0.1325.6609, time stamp: 0x6789557c
Exception code: 0xc0000005
Fault offset: 0x00000000001894ff
Faulting process ID: 0x12ab8
Faulting application start time: 0x01dc19b010a469bf
Faulting application path: C:\Users\mausy\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.13\coreclr.dll
Report ID: e6280305-4a57-4347-bc75-1a62296af465
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2025-08-30 9:14:39 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: coreclr.dll, version: 8.0.1325.6609, time stamp: 0x6789557c
Exception code: 0xc0000005
Fault offset: 0x00000000001894ff
Faulting process ID: 0x134f8
Faulting application start time: 0x01dc19adf5bf9070
Faulting application path: C:\Users\mausy\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.13\coreclr.dll
Report ID: d23e111e-ff9f-4002-a62a-749d71097b12
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2025-08-30 8:59:27 AM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: coreclr.dll, version: 8.0.1325.6609, time stamp: 0x6789557c
Exception code: 0xc0000005
Fault offset: 0x00000000001894ff
Faulting process ID: 0x12288
Faulting application start time: 0x01dc19aabd7af3a2
Faulting application path: C:\Users\mausy\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.13\coreclr.dll
Report ID: be75f073-202c-4cef-bb6b-a2ea25c67024
Faulting package full name:
Faulting package-relative application ID: }

💬 YolkedDobby, Aug 30th at 4:09 PM (modified Aug 30th at 9:09 PM)

After some further testing it appears one of the meals I had made had somehow become corrupted and would crash the game if using the updated versions of the mod. I simply desposed of all my filled meal containers and then updated the mod and everything works flawlessly.

 

 

UPDATE: Turns out its looking at a fired clay bottle that causes you to crash, and looks like I'm not the only one experiencing this.

💬 Peridot, Aug 30th at 3:05 PM

All versions have worked fine for me so far

💬 YolkedDobby, Aug 30th at 1:57 PM (modified Aug 30th at 1:58 PM)

Hey! Love the work but just a heads up that both of the updates seem to be causing an imeadiete crash upon world load. The issue isn't present if I revert to the first version. Heres the log.

Crash Report

Running on 64 bit Windows 10.0.26100.0 with 32692 MB RAM
Game Version: v1.21.0 (Stable)
8/30/2025 9:53:56 AM: Critical error occurred
Loaded Mods: barkbeetle@1.0.4, betterforest@0.1.1, bola@1.2.3, catchledge@0.5.2, cavesymphony@1.1.4, chargedjump@1.1.2, diversediets@1.0.2, dodgemaster@1.2.3, forestsymphony@1.0.5, bovinae@0.2.4, caninae@1.0.32, casuariidae@1.1.4, chelonioidea@1.0.2, dinornithidae@1.0.17, felinae@0.2.10, iniidae@0.1.3, machairodontinae@1.0.25, manidae@1.0.16, meiolaniidae@0.1.6, pantherinae@1.1.27, rhinocerotidae@1.0.20, sirenia@1.0.22, spheniscidae@1.0.11, thylacinidae@0.1.3, viverridae@1.0.4, vombatidae@0.4.2, immersivemining@0.2.9, immersiveorecrush@2.2.4, manualdough@1.1.6, manualquenching@1.0.8, manualscraping@1.3.0, overhaullib@1.2.0, packyourshovel@1.0.8, primitivesurvival@3.9.4, prospecttogether@2.1.0, scrollrackable@1.4.0, shelfobsessed@1.6.2, translocatorengineeringredux@1.6.0, game@1.21.0, vsimgui@1.1.12, abcsredux@2.0.5, ancienttools@1.6.0-pre.4, attributerenderinglibrary@2.1.0, bedspawnv2@1.4.0, betterruins@0.5.0, bettertraders@0.1.0, bullseyecontinued@3.4.1, butchering@1.10.0-rc.2, carryon@1.10.2, combatoverhaul@0.7.1, configlib@1.10.1, expandedfoodspatch@1.7.6-pre.1, hydrateordiedrate@2.2.8, maltiezcrossbows@1.5.1, maltiezfirearms@1.2.0, nbcartographer@2.2.1, petai@4.0.0, rebuildablebloomery@1.0.1, rubberbandaid@1.0.0, rustboundmagic@3.0.4, smithingplus@1.7.1, statushudcont@3.3.1, tabfix@1.0.2, toolsanimations@1.2.2, toolsmith@1.2.7, volumetricshadingrefreshed@0.99.0, creative@1.21.0, survival@1.21.0, xlibrabite@0.8.20, armory@1.2.0, autoconfiglib@2.0.8, cats@4.0.0, fueledwearablelights@1.0.1, morearrows@1.1.1, quiversandsheaths@0.3.3, tabards@0.2.1, wolftaming@4.0.0, xinvtweaks@1.8.1, xskillgildedpatch@1.1.1, xskillsrabite@0.8.23, exoskeletons@0.4.2, xskillsnewclassesexp@0.1.0
System.Exception: Don't know how to instantiate item of class 'ExpandedFood' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 323
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 21
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 639
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 440
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 382
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 8/30/2025 8:43:09 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3c6c
Faulting application start time: 0x1dc19ab6137d2af
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: D:\Vintagestory\Lib\openal32.dll
Report Id: afa3b6d1-4709-46db-b2b2-6e20eca952a1
Faulting package full name:
Faulting package-relative application ID: }

💬 Rabidcoyote21, Aug 29th at 9:27 PM

GamerCake Im having the game instantly crash when I try to type any leter in the serch bar when trying to use the handbook. The crash report is saying "System.ArgumentOutOfRangeException:  Index was out of range. Must be non-negative and less than the size of the collection.   (Parameter  'index) at System.Collections.Generic.List'1.get_Item(Int32 index)" with a whole lot more at's after that. anyone else have this happening?

💬 ulture, Aug 29th at 9:18 PM

What does "LiquidInfo on shelf" mean?

💬 GamerCake, Aug 28th at 5:24 AM

Experiencing a massive freeze when opening the guidebook after loading in, same when pressing H on an item, no errors are thrown.

💬 Aksyl, Aug 28th at 1:49 AM

Getting errors on world startup talking about scrambled eggs and a couple other food items, I'll try to find a log.

💬 Glennui, Aug 27th at 8:47 PM

Binkerton alas I am a victim of my own brilliance /s

 

That did it for me, thank you for the tip!

💬 Binkerton, Aug 27th at 6:27 PM

Glennui I think this patch is literally a repack of the original mod + fixes so you don't need the OG ACA installed. Remove it and test again.

 

💬 Glennui, Aug 27th at 5:16 PM

Hi! I've attempted to use this on my server and I'm getting errors. The errors themselves are 100% from the base Culinary Artillery mod since it happens whether or not I have the patch installed, wondering if this is something the patch is intended to address:

 

Crash Report
System.MissingFieldException: Field not found: 'Vintagestory.GameContent.BlockLiquidContainerBase.interactions'.
at ACulinaryArtillery.BlockBottle.OnLoaded(ICoreAPI api)
at Vintagestory.Server.ServerSystemBlockSimulation.OnBeginModsAndConfigReady() in VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 312
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 655
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 572
at Vintagestory.Server.ServerMain.<ProcessNetMessage>b__314_0() in VintagestoryLib\Server\ServerMainNetworking.cs:line 178
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2939
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 925
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 795
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 142
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
💬 Peridot, Aug 27th at 4:25 PM

Thanks a ton for this! I've been stubbornly using the older versions despite the issues. Working great for me so far

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом