Mods / Bushfat
Tags:
#Food
Author: 17_
Side: Both
Created: Aug 14th at 6:31 PM
Last modified: Aug 30th at 5:44 PM
Downloads: 4317
Follow Unfollow 105
Author: 17_
Side: Both
Created: Aug 14th at 6:31 PM
Last modified: Aug 30th at 5:44 PM
Downloads: 4317
Follow Unfollow 105
Latest release (for Vintage Story 1.20.12 and 1.21.0, potentially outdated):
bushfat-1.0.1.zip
1-click install
Allows you to render 3 raw bushmeat pieces into 1 fat in cooking pot. Requires either 1 stick or bone for stirring (it's a recipe discriminator for compatibility with other mods which may make bushmeat a cooking recipe ingredient).
Like all my mods, this one can be modified and redistributed by anyone without giving any credit.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | bushfat | 4044 | Aug 15th at 3:07 PM | bushfat-1.0.1.zip | 1-click install | ||
|
Added Config lib support. | |||||||
| 1.0.0 | bushfat | 273 | Aug 14th at 6:31 PM | bushfat-1.0.0.zip | 1-click install | ||
|
Initial release. | |||||||
17_ Gotcha! Also, thanks for the good information on pottery etc :D I know nothing of pottery outside of the basic concepts so that's really cool information.
TrainDoc Vanilla (and modded) meals use stackable ingredients, but even they require even amounts in all slots. This recipe uses "cooksInto" property (same as candles, potash or acid), which (afaik) only has "minQuantity" and "maxQuantity", which cannot achieve the same (it only adds single ingredients in each slot and going above 4 makes an impossible recipe). Essentially it seems impossible to make a "cooksInto" recipe that would respect more than one ingredient per slot (it probably is via coding, but I don't code yet).
Afaik historically, fat coating of the inside of a pot wouldn't be a problem (on the contrary - it could help seal the vessel against the water better). And most of the time you can get rid of stuff like fat by boiling water in the vessel - oils float to the top.
17_ Totally understand! Thanks for providing that support for configlib.
I'm not 100% sure but you may want to take a look at "A Culinary Artillery" and "Expanded Foods" for reference on how to setup further recipies.
In regard to the quantity of bushmeat needed to make fat;
I'm thinking primarily that the amount of bushfat needed per slot in the pot should be what's being configured or just overall count of bushmeat. I don't know if bushmeat can be stacked in a pot in vanilla but my following suggestion assumes that you can. Thus you can have anywhere from 3 bushmeat to a max of 18 bushmeat required (a quantity of 6 feels nice for a default quanity that makes the addition of this recipie something that's not super easy to exploit etc).
I'm also of the opinion that if a player decides that they want to make fat in a pot then it should be made dirty by the process as an unglazed clay bowl would become saturated in fat and I imagine it would be difficult to completely remove the fat contamination.
Thanks for listening to a rando on the internet!
Too imbalanced 👎
TrainDoc I added Config lib support in version 1.0.1.
Sadly it's limited to a slider 1 to 3, as I couldn't find a way to increase acceptable stack size without coding (higher numbers would require a cooking pot with more than 4 slots).
17_ Already downloading this one to use on my world. Would it be possible to integrate with configlib and allow the ratio of bushmeat needed to be tweaked on the fly via UI?
I love mods that support configlib as I can easily add them to visual config managment if I'm managing my server while logged in.
Thanks for the great mod!
FatherSarge Yes, I included '"isFood" = true' property (added in 1.21) in the code to make it (potentially, becuase untested) compatible with future updates.
Works in 1.21.0-rc4 as well, just doesn't change the pot into a dirty one due to the ceramic changes, same for you other mod with the candle making. Cool mods!
Finally! Thank you :D