Mods / Cut the hides

Tags: #Crafting #QoL #Tweak
Author: Krougal
Side: Both
Created: Aug 7th at 11:26 PM
Last modified: Sep 9th at 7:41 PM
Downloads: 2046
Follow Unfollow 39

Latest release (for Vintage Story 1.21.0 and 1.21.1, potentially outdated):
CutTheHides_1.2.2.zip  1-click install


Cut pelts,  raw/scraped/prepared/salted hides into small pelts/hides with any knife or shears.

Medium gives 2, large 3 and huge 5.

Also modifies the recipe for large chromium hides to use only 2 liters of solution and sturdy leather to 2 wax.

Huge is unchanged at 3/3.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.2 cutthehides 735 Sep 9th at 7:41 PM CutTheHides_1.2.2.zip 1-click install

Hid small rawhide and small oiled hide recipes from handbook to prevent crash until I figure out WTAF is going on.

Updated versioning for 1.21 release.

1.2.1 cutthehides 550 Aug 19th at 12:49 AM CutTheHides_1.2.1.zip 1-click install

Reverted non-working fix for perish timer. At least will not prevent new small hides from stacking.

Added recipe to recycle normal backpack into 4 leather.

1.2.0 cutthehides 316 Aug 12th at 12:21 AM CutTheHides_1.2.zip 1-click install

Perish timers on raw and salted hides will be retained upon cutting.

All recipes now shapeless.

To avoid conflicts with raw hide clothes, put an item in a different slot, since those recipes are shaped.

 

1.1.0 cutthehides 128 Aug 11th at 1:17 AM CutTheHides_1.1.zip 1-click install

Added recipe to recycle hunters backpack for 1 medium pelt.

Minor cleanup of recipe files.

1.0.0 cutthehides 318 Aug 7th at 11:37 PM CutTheHides.zip 1-click install

Original release. Currently works with any 1.20 or 1.21 version.


13 Comments (oldest first | newest first)

💬 Marucjo, 1 day ago

So the bug with recipie can be this:"copyAttributesFrom": 'H', as it may crash the handbook trying to copy too many attributes.

{
        "ingredientPattern": "KH",
        "ingredients": {
            "K": {
                "type": "item",
                "code": "game:knife-*",
                "isTool": true
            },
            "H": {
                "type": "item",
                "allowedVariants": ["raw", "salted", "oiled", "scraped", "prepared", "pelt", "chromium"],
                "name": "type",
                "code": "game:hide-*-medium"
            }
        },
        "shapeless": true,
        "recipeGroup": 3,
        "width": 2,
        "height": 1,
        "output": { "type": "item", "code": "game:hide-{type}-small", "quantity": 2 }
    }
 
should be ok
💬 Krougal , Sep 9th at 1:51 PM

DinoPercent Thanks. I'll see if I can reproduce it, but I might need more info from you.

It's possible something changed from RC to final, and I have been traveling and need to update my mods.

💬 DinoPercent, Aug 24th at 5:10 PM

i found a bug where it crashes the game wheneveryou try and look at recipes for the small hide

💬 Krougal , Aug 19th at 12:55 AM (modified Aug 19th at 12:56 AM)

I haven't been able to figure it out yet and I won't have time to work on it anymore until next month.

I will continue to work on resolving this when I get back.

I'd rather the hides stacked properly than prevent a small exploit.

I also went ahead and added the recipe to recycle the normal backpack into 4 leather.

 

💬 Krougal , Aug 17th at 9:37 PM

Actually, I didn't get the timers fixed, I screwed the pooch on that one.

I've been trying to fix it all night and pretty much all day. It might require going to a code mod.

I recommend not cutting raw or salted hides until I fix it.

The other states do not have timers on them so they are completely safe.

The sturdy leather recipes are also safe.

💬 Krougal , Aug 16th at 3:52 PM

Crowflake Thanks!

I'm glad I got the timers working, but I've been having an issue with the hides stacking that started after that change.

Hopefully I can lock that down and fix it.

💬 GalloViking, Aug 16th at 8:34 AM

Great mod! And good job on the timers, too!

💬 Krougal , Aug 12th at 12:20 AM (modified Aug 12th at 4:36 AM)

1.2, this should be the last update for a while.

Perish timers on raw and salted hides will be retained upon cutting.

All recipes now shapeless.

To avoid conflicts with raw hide pants and mantle, put an item in a different slot, since those recipes are shaped.

 

💬 Krougal , Aug 11th at 1:20 AM

Small update. Still looking into the perish timer.

It would be easier if I could find an actual example of it being done.

 

I also noticed a conflict with the rawhide pants & mantle with the large/huge hides.

I apologize for not testing better; I almost never cut large or huge hides myself.

I haven't decided how I am going to handle it.

💬 Krougal , Aug 10th at 2:51 AM

Zetal Yes, it is unintended. Thanks for bringing it up.

I will look into this and see if I can preserve the timers.

💬 Zetal, Aug 10th at 1:06 AM

FYI this resets the "perishable" time on hides, which is probably an unintended way to extend the shelf-life of these items.

💬 Krougal , Aug 9th at 5:11 AM

@Tophie Glad I could help.

💬 Tophie, Aug 9th at 3:32 AM

This was actually going to be my next mod. Thanks for saving me the trouble. lol

 (edit comment delete)
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