
Mods / Temporal Tempest Light
Author: Dencher12
Side: Both
Created: Jul 13th at 4:58 PM
Last modified: Jul 26th at 3:13 PM
Downloads: 334
Follow Unfollow 31
Latest release (for Vintage Story 1.20.12, outdated):
temporaltempestlight_1.0.2.zip
1-click install
Languages:
⚙ Features
- The duration of the storm increases each time, of course, to a certain value.
- The duration of the storm can now be shortened by killing drifters.
- The number of drifters that need to be killed to end the storm as quickly as possible is also growing.
⚙ Customization
The default values are shown in parentheses.
Duration of the storm (in hours):
- InitialStormDuration (6) - value after the creation of the world.
- StormDurationGrowthPerYear (12) - growth in one game year.
- StormDurationLimit (42) - maximum value.
The number of murders:
- InitialKillsForStormEnd (15) - value after the creation of the world.
- KillsForStormEndGrowthPerYear (15) - growth in one game year.
- KillsForStormEndLimit (60) - maximum value.
- NotifyAboutStormDurationOnKill (false) - send broadcast notify with current storm duration on kill.
⚙ Remarks
- The values increase with each storm, but the value for the year is taken as the basis, for example, with the default settings, the number of required kills will increase by 5 in 4 months.
- All values in the configuration must be positive, otherwise ... I do not know what will happen, let's call it undefined behavior =).
⚙ Motivation
Once I was looking for a mod that would motivate a player to fight drifters during a storm. I found it, and it was the urm's Temporal Tempest . I really liked its idea, but it is not very stable and has poor compatibility with other mods, so I took a couple of, in my opinion, the most important features and implemented them in this mod.
⚙ Особенности
- Продолжительность шторма с каждым разом увеличивается, конечно, до определенного значения.
- Продолжительность шторма теперь можно сократить, убивая дрифтеров.
- Число дрифтеров, которых нужно убить, чтобы как можно быстрее покончить со штормом, также растет.
⚙ Кастомизация
В скобках указаны значения по умолчанию.
Продолжительность шторма (в часах):
- InitialStormDuration (6) - значение после создания мира.
- StormDurationGrowthPerYear (12) - рост за один игровой год.
- StormDurationLimit (42) - максимальное значение.
Количество убийств:
- InitialKillsForStormEnd (15) - значение после создания мира.
- KillsForStormEndGrowthPerYear (15) - рост за один игровой год.
- KillsForStormEndLimit (60) - максимальное значение.
- NotifyAboutStormDurationOnKill (false) - отправлять уведомление всем игрокам с текущей продолжительностью шторма при убийстве.
⚙ Замечания
- Значения увеличиваются с каждым штормом, но за основу берется значение за год, например, при настройках по умолчанию количество необходимых убийств увеличится на 5 за 4 месяца.
- Все значения в конфигурации должны быть положительными, иначе ... я не знаю что будет, давайте назовём это неопределённым поведением)
⚙ Мотивация
Однажды я искал мод, который мотивировал бы игрока сражаться с дрифтерами во время шторма. Я нашел его, и это был мод urm'а - Temporal Tempest. Его задумка мне очень понравилась, однако он не очень стабилен и имеет плохую совместимость с другими модами, поэтому я взял пару, на мой взгляд, самых главных фич и реализовал их в этом моде.
Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.0.2 | 167 | Jul 26th at 3:13 PM | temporaltempestlight_1.0.2.zip | 1-click install | ||
English
Русский
| ||||||
1.0.1 | 72 | Jul 19th at 11:30 AM | temporaltempestlight_1.0.1.zip | 1-click install | ||
| ||||||
1.0.0 | 95 | Jul 13th at 5:20 PM | Empty | temporaltempestlight_1.0.0.zip | 1-click install |
Has anyone tried this in 1.21 yet?
It seems I forgot to hit send on my comment, thank you so much for implementing the chat message! Small note: It doesn't seem to trigger on ranged kills, does it still reduce duration?
Again, thank you for this cool mod :)
does it have compatability with wilderlands rustbound? at later stages i would love to see things like rotted blackguard spawwning in with drifters and such, too
Dencher12
Thanks for the update with the Player Corpse mod!
I was wondering if you were considering one of the features from urm's original mod, being that drifters spawn from Rifts? We're still getting them spawning all over our base, and we'd love to instead do what the original mod did, which is allow us to setup fortifications and fight more of a siege style.
I have no idea of the complexity to implement that so if not, no stress.
Thanks for your work!
DrinknDrive2007 Yep, I tested it.
would this work with the 'temporal symphony mod?'
https://news.kalataka.ru/temporalsymphony
BiggBenn Done.
Love the mod, but I would love it even more if there was some feedback, maybe in chat about the progress on killing enough :)
Exmortis Thank you for the report. Breaking the corpse turns out to be killing an entity that does not have the onDeathStabilityRecovery attribute (which I use to verify that the entity is a drifter). This caused the error, and I added a check for this case.
Exmortis Interesting, does collecting a corpse restore stability? Anyway, I'll find out what's going on.
Hey Dencher12
It appears there's an incompatibility with the Player Corpse Mod.
Don't have the log right now as I wasn't able to report it, but when collecting a Player Corpse during a storm, the client crashes to menu. I assume it has something to do with the corpse being an entity.
I'll try to get a log next time I'm on
Thank you!
Michaloid Done.
Hello! Could you credit the author and link the original mod?
Wahazar Yes, kills on whole map counts, besides drifters killing each other. And it's worth thinking about your feature.Thanks for your feedback.
Interesting, currently temporal storms are rather boring and annoying in late game (hard to work with anvil or chisel with these wobbling screens).
Especially, if day time is increased.
How does it works in multiplayer server? Does kills on whole map counts?
Also, would be nice to get reward of decreased temporal storm frequency.
LunaGore
I didn't quite understand the question, but the mod doesn't change the spawn mechanics.
So this kinda turns it into a horde situation? 0:
I really Love this idea, and makes storms alot more rewarding/engaging and depending on how good you are much quicker in some cases
Ok, you have no idea how much my son and I longed for something like this! THANK YOU!