Mods / Temporal Tempest Light

Tags: #Tweak
Author: Dencher12
Side: Both
Created: Jul 13th at 4:58 PM
Last modified: Jul 26th at 3:13 PM
Downloads: 334
Follow Unfollow 31

Latest release (for Vintage Story 1.20.12, outdated):
temporaltempestlight_1.0.2.zip  1-click install


Languages:

English

⚙ Features

  • The duration of the storm increases each time, of course, to a certain value.
  • The duration of the storm can now be shortened by killing drifters.
  • The number of drifters that need to be killed to end the storm as quickly as possible is also growing.

⚙ Customization

The default values are shown in parentheses.

Duration of the storm (in hours):

  • InitialStormDuration (6) - value after the creation of the world.
  • StormDurationGrowthPerYear (12) - growth in one game year.
  • StormDurationLimit (42) - maximum value.

The number of murders:

  • InitialKillsForStormEnd (15) - value after the creation of the world.
  • KillsForStormEndGrowthPerYear (15) - growth in one game year.
  • KillsForStormEndLimit (60) - maximum value.
  • NotifyAboutStormDurationOnKill (false) - send broadcast notify with current storm duration on kill.

⚙ Remarks

  • The values increase with each storm, but the value for the year is taken as the basis, for example, with the default settings, the number of required kills will increase by 5 in 4 months.
  • All values in the configuration must be positive, otherwise ... I do not know what will happen, let's call it undefined behavior =).

⚙ Motivation

Once I was looking for a mod that would motivate a player to fight drifters during a storm. I found it, and it was the  urm's Temporal Tempest . I really liked its idea, but it is not very stable and has poor compatibility with other mods, so I took a couple of, in my opinion, the most important features and implemented them in this mod.

Русский

⚙ Особенности

  • Продолжительность шторма с каждым разом увеличивается, конечно, до определенного значения.
  • Продолжительность шторма теперь можно сократить, убивая дрифтеров.
  • Число дрифтеров, которых нужно убить, чтобы как можно быстрее покончить со штормом, также растет.

⚙ Кастомизация

В скобках указаны значения по умолчанию.

Продолжительность шторма (в часах):

  • InitialStormDuration (6) - значение после создания мира.
  • StormDurationGrowthPerYear (12) - рост за один игровой год.
  • StormDurationLimit (42) - максимальное значение.

Количество убийств:

  • InitialKillsForStormEnd (15) - значение после создания мира.
  • KillsForStormEndGrowthPerYear (15) - рост за один игровой год.
  • KillsForStormEndLimit (60) - максимальное значение.
  • NotifyAboutStormDurationOnKill (false) - отправлять уведомление всем игрокам с текущей продолжительностью шторма при убийстве.

⚙ Замечания

  • Значения увеличиваются с каждым штормом, но за основу берется значение за год, например, при настройках по умолчанию количество необходимых убийств увеличится на 5 за 4 месяца.
  • Все значения в конфигурации должны быть положительными, иначе ... я не знаю что будет, давайте назовём это неопределённым поведением)

⚙ Мотивация

Однажды я искал мод, который мотивировал бы игрока сражаться с дрифтерами во время шторма. Я нашел его, и это был мод urm'аTemporal Tempest. Его задумка мне очень понравилась, однако он не очень стабилен и имеет плохую совместимость с другими модами, поэтому я взял пару, на мой взгляд, самых главных фич и реализовал их в этом моде.

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 167 Jul 26th at 3:13 PM temporaltempestlight_1.0.2.zip 1-click install

 

 

English
  • Fixed incompatibility with Player Corpse on a dedicated server.
  • Added a message about the duration of the storm when killing (disabled by default, see configuration).
Русский
  • Исправлена несовместимость с Player Corpse на выделенном сервере.
  • Добавлено сообщение о продолжительности шторма при убийстве (выключено по умолчанию, смотри конфигурацию).

 

1.0.1 72 Jul 19th at 11:30 AM temporaltempestlight_1.0.1.zip 1-click install
  • now only player kills count
  • now the mod is compatible with Player Corpse
1.0.0 95 Jul 13th at 5:20 PM Empty temporaltempestlight_1.0.0.zip 1-click install

20 Comments (oldest first | newest first)

💬 Kaziek, Sep 1st at 9:47 PM

Has anyone tried this in 1.21 yet?

💬 BiggBenn, Aug 20th at 6:34 PM

It seems I forgot to hit send on my comment, thank you so much for implementing the chat message! Small note: It doesn't seem to trigger on ranged kills, does it still reduce duration?
Again, thank you for this cool mod :)

💬 AgentOfChaos, Aug 13th at 8:50 PM (modified Aug 13th at 8:51 PM)

does it have compatability with wilderlands rustbound? at later stages i would love to see things like rotted blackguard spawwning in with drifters and such, too

 

💬 Exmortis, Aug 1st at 12:52 AM

Dencher12

Thanks for the update with the Player Corpse mod!

I was wondering if you were considering one of the features from urm's original mod, being that drifters spawn from Rifts? We're still getting them spawning all over our base, and we'd love to instead do what the original mod did, which is allow us to setup fortifications and fight more of a siege style.
 
I have no idea of the complexity to implement that so if not, no stress.  

Thanks for your work!

💬 Dencher12 , Jul 28th at 5:21 PM

DrinknDrive2007 Yep, I tested it.

💬 DrinknDrive2007, Jul 28th at 5:14 AM

would this work with the 'temporal symphony mod?'
https://news.kalataka.ru/temporalsymphony

💬 Dencher12 , Jul 26th at 3:17 PM

BiggBenn Done.

💬 BiggBenn, Jul 23rd at 8:21 PM

Love the mod, but I would love it even more if there was some feedback, maybe in chat about the progress on killing enough :)

💬 Dencher12 , Jul 19th at 11:46 AM

Exmortis Thank you for the report. Breaking the corpse turns out to be killing an entity that does not have the onDeathStabilityRecovery attribute (which I use to verify that the entity is a drifter). This caused the error, and I added a check for this case.

💬 Dencher12 , Jul 15th at 5:00 AM

Exmortis Interesting, does collecting a corpse restore stability? Anyway, I'll find out what's going on.

💬 Exmortis, Jul 15th at 12:19 AM

Hey Dencher12

It appears there's an incompatibility with the Player Corpse Mod.
Don't have the log right now as I wasn't able to report it, but when collecting a Player Corpse during a storm, the client crashes to menu. I assume it has something to do with the corpse being an entity.

I'll try to get a log next time I'm on

💬 Michaloid , Jul 14th at 2:05 PM

Thank you!

💬 Dencher12 , Jul 14th at 12:03 PM

Michaloid Done.

💬 Michaloid , Jul 14th at 10:23 AM

Hello! Could you credit the author and link the original mod? 

💬 Dencher12 , Jul 14th at 10:16 AM

Wahazar Yes, kills on whole map counts, besides drifters killing each other. And it's worth thinking about your feature.Thanks for your feedback.

💬 Wahazar, Jul 14th at 9:49 AM

Interesting, currently temporal storms are rather boring and annoying in late game (hard to work with anvil or chisel with these wobbling screens).

Especially, if day time is increased.

How does it works in multiplayer server? Does kills on whole map counts?

Also, would be nice to get reward of decreased temporal storm frequency.

 

💬 Dencher12 , Jul 14th at 5:42 AM

LunaGore

I didn't quite understand the question, but the mod doesn't change the spawn mechanics.

💬 LunaGore, Jul 14th at 2:08 AM

So this kinda turns it into a horde situation? 0:

💬 ScruffyGuy383, Jul 13th at 7:21 PM

I really Love this idea, and makes storms alot more rewarding/engaging and depending on how good you are much quicker in some cases

💬 Ensorcelled, Jul 13th at 7:04 PM

Ok, you have no idea how much my son and I longed for something like this! THANK YOU!

 (edit comment delete)
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