Mods / The Golden Wolf

Tags: #Creatures
Author: ozBillo
Side: Both
Created: Mar 13th 2021 at 2:34 AM
Last modified: Mar 10th at 5:06 AM
Downloads: 1996
Follow Unfollow 28

Latest release (for Vintage Story 1.20.4, outdated):
Golden Wolf v1.1.1.zip  1-click install


The Golden Wolf

Occasionally, in a dusty corner of a library, you may come across an explorer's journal or a letter by a settler, that mentions a rare Golden Wolf. They would describe a fanciful situation where this creature appears, almost out of thin air, and defends them against an attack by wolves or drifters.

The image below is of a very old photo that supposedly shows a Golden Wolf quietly resting beside a settler. It is widely regarded as a fake.


Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.1 golden-wolf 210 Mar 10th at 5:06 AM Golden Wolf v1.1.1.zip 1-click install

Version 1.1.1
- will now attack and defend against Bears
- will now chase Foxes, but not attack them

1.1.0 golden-wolf 42 Mar 9th at 3:46 PM Golden Wolf v1.1.0.zip 1-click install

Version 1.1.0
- updated for 1.20.4
- fixed patches for hare-female, hyena-female, and hyena-male (due to new ropetieable behavior in 1.20.4)
- less creepy eyes
- removed log warnings
- tweaked spawning

1.0.39 golden-wolf 587 Feb 19th 2022 at 11:14 AM Golden Wolf v1.0.39.zip 1-click install

Version 1.0.39
- howls much less often

1.0.37 golden-wolf 474 Oct 31st 2021 at 10:43 AM Golden Wolf v1.0.37.zip 1-click install

Version 1.0.37
- now with Golden Eyes!

1.0.36 golden-wolf 683 Mar 13th 2021 at 2:37 AM Golden Wolf v1.0.36.zip 1-click install

Version 1.0.36
- added SlashingAttack

Version 1.0.35
- tweaked grass mat settings

Version 1.0.34
- the Golden Wolf will fight to remain the only one
- new howling sound if another Golden Wolf is near
- tweaked spawn settings (again) to ensure one Golden Wolf (hopefully)

Version 1.0.33
- now sleeps on the grass mat
- tweaked priorities to fix some strange behaviour!
- tweaked spawn settings a tiny bit

Version 1.0.32
- new excited sound when chasing hares
- new sound when chasing chickens
- only eats chickens when hungry
- eats meat (not very often, and new chewing sound doesn't seem to be working)
- added a grass mat (but he won't sleep on it for some reason)

Version 1.0.31
- wolves will no longer seek The Golden Wolf. But, they still fight back!
- added a new wriggle animation. Now he can scratch his back!

Version 1.0.30
- removed birds entity I was testing... oops!

Version 1.0.29
- drifters, wolves and hyenas will fight back
- can be hurt by drifters, wolves and hyenas
- increased health
- only sleeps on hay beds and high fertility soil
- included lie animation
- add smiles to animations
- new hurt sound

Version 1.0.28
- a little more sitting
- fix panting sound for distance

Version 1.0.27
- tweaked player seeking behaviour
- a little less sleeping

Version 1.0.26
- fixed entities patch
- added hares to entities patch
- tweaked player seeking behaviour
- changed animation during bark

Version 1.0.25
- remove woldgen spawning to ensure only 1 GW

Version 1.0.24
- added short bark sound

Version 1.0.23
- seek player from further away
- shorter sleeps
- increased sensitivity to nearby threats

Version 1.0.22
- tweaked nearby threat behaviour

Version 1.0.21
- attacks hyenas
- tweaked player seeking behaviour

Version 1.0.20
- added changelog
- added dig behaviour (may not work)
- tweaked panting sound


22 Comments (oldest first | newest first)

💬 Asil, May 20th at 5:48 AM

Loving my new friend! His name is D.A. because he;s dumb enough to fall into EVERY hole. Otherwise this is a great mod. 

💬 Crabb, May 10th at 5:59 PM

Adding support for this in Biomes next release.

💬 ozBillo , Mar 14th at 12:39 PM

PennyPootatoTtv

You'll have to follow him down. It's happened to me a few times. Once it took several game sessions to rescue him 😓

Can you still hear him?

If you're okay with abandoning your loyal companion you could travel about 1000 blocks away and a new Wolfie will soon spawn.

Tough choice 😟

 

💬 crumps, Mar 11th at 3:31 AM

ozBillo basically Biomes always blocks any entities from spawning that aren't explicitly whitelisted for certain biomes. I similarly made a file for Rustbound so their entities spawned with Biomes. They have a list of patches in their patches folder of all the mods they work with. Luckily for this one its only 31 lines of code to toss into their patch file:

[
{
"file": "golden-wolf:entities/land/golden-wolf",
"op": "addmerge",
"path": "/attributesByType",
"side": "Server",
"value": {
"*": {
"biorealm": [
"atlantic afrotropic",
"atlantic palearctic",
"central palearctic",
"eastern afrotropic",
"eastern palearctic",
"pacific palearctic",
"pacific nearctic",
"atlantic nearctic",
"pacific neotropic",
"atlantic neotropic",
"australasian",
"oceania"
]
}
},
"dependsOn": [
{
"modid": "golden-wolf"
}
]
}
]

as well i added it to the whitelists under ModConfig just in case and it spawned immediately after. I was using /entity countg to check both before and after. May have also just gotten unlucky but after this it spawned right near my base. 

LMAO it was funny and to be expected after hitting it. Luckily after a game reset the wolf is back to passive.

And thank you for looking into bowtorns/shivers, rust and rot, and critters!

💬 ozBillo , Mar 11th at 3:21 AM

Hi crumps

Thank you. I'm glad you're enjoying Wolfie 😊

I can't see anything in the spawn conditions to prevent it working with Biomes. 
It can take a while for him to appear. Intended behaviour.
What patch did you make?

Answer 1: I don't think it can be done in a json only mod. Didn't your mother tell you it's dangerous to attack a wolf? 🙂

Answer 2: It should be possible. I'll look into it for Rust and Rot.

💬 crumps, Mar 11th at 12:53 AM

Saw this in the recent mods list, immediately intrigued. I use biomes and had to patch it to get it to work, was wondering where he ws while gamin for like 8 hrs today with the mod installed. But after patching with biomes it all works! Really cool companion to have, I really like the concept a lot

 

Edit: question, if you accidently hit your wolf and he starts to attack you is there any way to calm him down or ally again other than exiting and going back into the game? Seems like he just goes AWOL after one hit and i can't seem to do anything to make him peaceful

 

Edit 2: is there a way to make the wolf aggressive to other vanilla and mod's NPC's, namely bowtorn, shivers, critters, and rust and rot?

💬 ozBillo , Mar 10th at 11:13 AM

Thank you, Aspendosia 😊

💬 Aspendosia, Mar 10th at 6:31 AM

Been out of VS for a while, forgot about this mod entirely, instantly added in. Such a nice mod. Thanks for bringing it back.

💬 ozBillo , Mar 10th at 5:07 AM

New Version 1.1.1 (for VS 1.20.4)
- will now attack and defend against Bears
- will now chase Foxes, but not attack them

💬 ozBillo , Mar 10th at 2:11 AM

New Version 1.1.0
- updated for 1.20.4
- fixed patches for hare-female, hyena-female, and hyena-male (due to new ropetieable behavior in 1.20.4)
- less creepy eyes
- removed log warnings
- tweaked spawning

Version 1.1.0 is for VS 1.20.4
Version 1.0.39 will work in prior VS versions.

💬 SneccTheSnake, Dec 9th 2024 at 7:50 PM

I miss this goofy fella

💬 DaltonRickman, Oct 21st 2024 at 12:02 AM

does this work with 1.19?

 

💬 Tikimillie, Mar 5th 2024 at 12:04 AM

please tell me it doesn't have scary hyperrealistic eyes in game

💬 ozBillo , Feb 19th 2022 at 11:20 AM

I thought I'd already uploaded update 1.0.38 to reduce the frequency of howls. Sorry about that, Omni

Update 1.0.39 reduces it even further.

💬 ozBillo , Nov 17th 2021 at 8:25 AM

He does howl a little too often. I'll fix that :) Omni

💬 Omni, Nov 7th 2021 at 10:01 PM

It would be wonderful if you could up the time between sounds by...alot.
It is rather irritating when you're getting earraped by a wolf every 20 seconds.
Otherwise, mod is nice, going to be very helpful once I get the courage to venture into caves.

💬 ozBillo , Jul 31st 2021 at 11:45 AM

It took me a few weeks, but I finally rescued my Wolfie from the depths. He's happy to be back :)

💬 ozBillo , Jul 31st 2021 at 1:51 AM

There isn't a reset command

He'll show as 1x golden-wolf:golden-wolf

Do you hear him barking or howling at all? He may be dead somewhere if you don't. In which case, you'll have to wait until his poor dead corpse turns to bones before another one will spawn. Takes 4 days, I think.

💬 Wild_BluYonder, Jul 29th 2021 at 4:00 PM

Thanks for some direction on finding my amigo, but no luck yet . Didn't find an open cave system for GW to explore. Is there a reset command I can invoke to reset GW to me?

Also, how will GW be displayed using the listnearest command. Will it show up with the Golden... nomenclature in some fashion, or just wolf.

Thanks in advance,

doug

💬 ozBillo , Jul 26th 2021 at 7:33 AM

Did the hole lead to further underground?
He'll often chase drifters down holes and sometimes he can't get out again.
Several times I've had to dig down to him so that he has a way to get back out.

If he's still alive down there somewhere you should hear him bark every now and then. This sound.

It's a little cheaty, but you can use the  /entity listnearest  command to locate him.
For example, go to the hole and use  /entity listnearest 100 50
That will list all creatures 100 blocks vertical and 50 blocks horizontal from you.

💬 Wild_BluYonder, Jul 25th 2021 at 6:08 PM

I installed the latest version of Golden Wolf and it was great having a companion looking out for my back...until. This is probably coincidental, but I was picking my way down to find ore and GW fell into the same hole with me. Since that time I haven't seen GW at all. I even went back to that shaft to see if GW was there. I am running the latest version of VS 1.15.2

Any suggestions?

Thanks for a fun app

💬 ozBillo , Jun 12th 2021 at 3:22 AM

The Golden Wolf is working fine in 1.15.0-pre.3

 (edit comment delete)
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