Mods / NoInCombatHealing

Tags: #Tweak
Author: SiiMeR
Side: Both
Created: Jun 23rd at 6:54 PM
Last modified: 3 days ago
Downloads: 3145
Follow Unfollow 6

Recommended download (for Vintage Story 1.21.5):
noincombathealing_2.3.0.zip  1-click install


Requires Overhaullib

 

This mod introduces a new state for players: in-combat. 

 

Players go into the in-combat state when attacking something or taking damage. While in combat, any healing is prohibited. The effect will fall off after a while, indicated by the icon on the middle right of the screen. 

The duration of the effect can be configured in noincombathealing.json (default 0.5 hours of ingame time, which at default settings is 60 real-life seconds)

{
  "InCombatTimerInGameHours": 0.5
}
This mod exists because on the server I play on (Chronicles of Time), PvP is plagued by players healing to full mid-fight. 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.3.0 noincombathealing 178 3 days ago noincombathealing_2.3.0.zip 1-click install

* Heal-over-time effects like xskills fruitbars no longer bypass the prohibition

2.2.0 noincombathealing 369 Nov 2nd at 12:56 AM noincombathealing_2.2.0.zip 1-click install

* Remove effect when Unconscious mod revive happens

2.1.0 noincombathealing 877 Oct 20th at 3:02 PM noincombathealing_2.1.0.zip 1-click install
  • Overhaullib is now a dependency
  • Dealing melee and ranged damage now puts you into combat state
2.0.0 noincombathealing 10 Oct 20th at 9:08 AM noincombathealing_2.0.0.zip 1-click install
  • Recompiled for 1.21 & .NET8
  • Changed timer calculation to be based off of ElapsedHours
1.0.0 noincombathealing
1.20.11 - 1.20.12
1711 Jun 23rd at 6:55 PM noincombathealing_1.0.0.zip 1-click install

* First release


3 Comments (oldest first | newest first)

💬 osayra, 2 days ago (modified 2 days ago)

I thought so, no worries at all. I'll try v2 like you said, thank you

💬 SiiMeR , 2 days ago

Yes, the mod puts you in a combat state once you attack someone with a weapon. Since CO overrides the methods of attacking, I need to take that into account. You could try v2.0.0 if you don't want the dependency requirement.

There is probably a way to code it so it is optional but I don't have the time to do that. 

osayra

💬 osayra, 2 days ago

is it like super really extremely necessary for this mod to depend on overhaullib...?

 (edit comment delete)
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