Mods / Visible Clay Particles

Tags:
Author: Malnaur
Side: Client
Created: Jun 8th at 8:08 PM
Last modified: Aug 26th at 8:11 PM
Downloads: 1189
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Latest release (for Vintage Story 1.20.9 and 1.21.0, potentially outdated):
VisibleClayParticles.zip  1-click install


This mod continues my targeted visibility mods to make finding scarce materials easier. Now for all varieties of clay!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 vclayp 1189 Jun 8th at 8:10 PM Empty VisibleClayParticles.zip 1-click install

10 Comments (oldest first | newest first)

💬 Salmon85, Nov 25th at 11:19 AM

editing VisibleClayParticlesConfig.json with this will make the particles a light brown and not as bright

Spoiler!
{
"Particles": [
{
"HsvaColor": [
{
"offset": 0.0,
"avg": 30.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 200.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 120.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 140.0,
"var": 0.0,
"dist": 0
}
],
"PosOffset": [
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
}
],
"RandomVelocityChange": false,
"DieOnRainHeightmap": false,
"SecondaryParticles": null,
"DeathParticles": null,
"SecondarySpawnInterval": {
"offset": 0.0,
"avg": 0.0,
"var": 0.0,
"dist": 0
},
"Bounciness": 0.0,
"DieInAir": false,
"DieInLiquid": false,
"SwimOnLiquid": false,
"ColorByBlock": false,
"OpacityEvolve": null,
"RedEvolve": null,
"GreenEvolve": null,
"BlueEvolve": null,
"GravityEffect": {
"offset": 0.0,
"avg": -0.005,
"var": 0.0,
"dist": 0
},
"LifeLength": {
"offset": 0.0,
"avg": 3.0,
"var": 0.5,
"dist": 0
},
"Quantity": {
"offset": 0.0,
"avg": 0.0,
"var": 0.01,
"dist": 0
},
"Size": {
"offset": 0.0,
"avg": 0.2,
"var": 0.02,
"dist": 0
},
"SizeEvolve": {
"transform": 1,
"factor": 0.5,
"maxvalue": null
},
"Velocity": [
{
"offset": 0.0,
"avg": 0.0,
"var": 0.05,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.1,
"var": 0.05,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.05,
"dist": 0
}
],
"VelocityEvolve": null,
"ParticleModel": 0,
"VertexFlags": 0,
"SelfPropelled": false,
"TerrainCollision": false,
"WindAffectednes": 0.0
}
]
}
💬 Juppi, Oct 22nd at 5:54 AM (modified Oct 22nd at 5:54 AM)

Visible Clay Particles v1.0.0 is working fine in single player game v1.21.1 (stable).

💬 Malnaur , Sep 6th at 3:03 PM

Bl0ckparty

Maintaining separate mods is already a chore, but I do it to give people more control than the combo mods offer without editing config files. This mod saves you a lot of searching already, so going a step deeper is not what I had in mind. Sorry.

💬 Bl0ckparty, Sep 6th at 2:01 AM

I wish this mod was able to distinguish between the three types of clay and we could have a config so we could turn off red clay detection or increase the height of fire clay particles so we could see them if the fire clay was under black coal.  If not, maybe separate mods?

💬 Malnaur , Aug 26th at 8:07 PM

Appears to work with 1.21

Let me know if you encounter issues.

💬 ShadowsEdge, Jun 24th at 3:58 PM

This is the best. Clay gives off that "earthy" smell but you can't smell in VS so blue particles are the (almost" perfect substitue.
If they were brown.... perfekt!

💬 Malnaur , Jun 16th at 3:40 AM

Noah_Mann

 

The mod currently tags all varieties of raw clay blocks using the same particles. Note that mined clay will not trigger particles.

💬 notbrainpowered, Jun 15th at 11:19 PM

I haven't found red clay yet, but are there particles for red clay as well? Are there particles for fire clay as well? All I have managed to find so far is blue clay, which the blue particles make sense for.

💬 Malnaur , Jun 11th at 4:08 PM

@Noah_Mann

 

Sorry, no. Setting the color is unnecessarily arcane but the mechanics of that are outside my control. The point of the mods is to make things obvious. Subtle colors are easy to miss. You can always use the mod manager within the game to easily turn the mod on or off, depending on your current need for clay.

💬 Noah_Mann, Jun 11th at 1:57 AM

hello is there a more simple way to change stuff like the visibility and color of the particles, it being such a bright blue killed it for me. I'd like to use it more but I dont know how to change it to a smoky transparent white.

 (edit comment delete)
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