Mods / Visible Clay Particles
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Author: Malnaur
Side: Client
Created: Jun 8th at 8:08 PM
Last modified: Aug 26th at 8:11 PM
Downloads: 1189
Follow Unfollow 32
Author: Malnaur
Side: Client
Created: Jun 8th at 8:08 PM
Last modified: Aug 26th at 8:11 PM
Downloads: 1189
Follow Unfollow 32
Latest release (for Vintage Story 1.20.9 and 1.21.0, potentially outdated):
VisibleClayParticles.zip
1-click install
This mod continues my targeted visibility mods to make finding scarce materials easier. Now for all varieties of clay!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.0 | vclayp | 1189 | Jun 8th at 8:10 PM | Empty | VisibleClayParticles.zip | 1-click install |
editing VisibleClayParticlesConfig.json with this will make the particles a light brown and not as bright
"Particles": [
{
"HsvaColor": [
{
"offset": 0.0,
"avg": 30.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 200.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 120.0,
"var": 0.0,
"dist": 0
},
{
"offset": 0.0,
"avg": 140.0,
"var": 0.0,
"dist": 0
}
],
"PosOffset": [
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.5,
"dist": 0
}
],
"RandomVelocityChange": false,
"DieOnRainHeightmap": false,
"SecondaryParticles": null,
"DeathParticles": null,
"SecondarySpawnInterval": {
"offset": 0.0,
"avg": 0.0,
"var": 0.0,
"dist": 0
},
"Bounciness": 0.0,
"DieInAir": false,
"DieInLiquid": false,
"SwimOnLiquid": false,
"ColorByBlock": false,
"OpacityEvolve": null,
"RedEvolve": null,
"GreenEvolve": null,
"BlueEvolve": null,
"GravityEffect": {
"offset": 0.0,
"avg": -0.005,
"var": 0.0,
"dist": 0
},
"LifeLength": {
"offset": 0.0,
"avg": 3.0,
"var": 0.5,
"dist": 0
},
"Quantity": {
"offset": 0.0,
"avg": 0.0,
"var": 0.01,
"dist": 0
},
"Size": {
"offset": 0.0,
"avg": 0.2,
"var": 0.02,
"dist": 0
},
"SizeEvolve": {
"transform": 1,
"factor": 0.5,
"maxvalue": null
},
"Velocity": [
{
"offset": 0.0,
"avg": 0.0,
"var": 0.05,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.1,
"var": 0.05,
"dist": 0
},
{
"offset": 0.0,
"avg": 0.0,
"var": 0.05,
"dist": 0
}
],
"VelocityEvolve": null,
"ParticleModel": 0,
"VertexFlags": 0,
"SelfPropelled": false,
"TerrainCollision": false,
"WindAffectednes": 0.0
}
]
}
Visible Clay Particles v1.0.0 is working fine in single player game v1.21.1 (stable).
Bl0ckparty
Maintaining separate mods is already a chore, but I do it to give people more control than the combo mods offer without editing config files. This mod saves you a lot of searching already, so going a step deeper is not what I had in mind. Sorry.
I wish this mod was able to distinguish between the three types of clay and we could have a config so we could turn off red clay detection or increase the height of fire clay particles so we could see them if the fire clay was under black coal. If not, maybe separate mods?
Appears to work with 1.21
Let me know if you encounter issues.
This is the best. Clay gives off that "earthy" smell but you can't smell in VS so blue particles are the (almost" perfect substitue.
If they were brown.... perfekt!
Noah_Mann
The mod currently tags all varieties of raw clay blocks using the same particles. Note that mined clay will not trigger particles.
I haven't found red clay yet, but are there particles for red clay as well? Are there particles for fire clay as well? All I have managed to find so far is blue clay, which the blue particles make sense for.
@Noah_Mann
Sorry, no. Setting the color is unnecessarily arcane but the mechanics of that are outside my control. The point of the mods is to make things obvious. Subtle colors are easy to miss. You can always use the mod manager within the game to easily turn the mod on or off, depending on your current need for clay.
hello is there a more simple way to change stuff like the visibility and color of the particles, it being such a bright blue killed it for me. I'd like to use it more but I dont know how to change it to a smoky transparent white.