Mods / BasicBushcraft

Tags: #Crafting #QoL #Simplification #Tweak #Utility
Author: TaimatCompany
Side: Both
Created: May 14th at 4:33 PM
Last modified: May 20th at 11:14 PM
Downloads: 1023
Follow Unfollow 60

Latest release (for Vintage Story 1.20.10, outdated):
basicBushcraft_141.zip  1-click install


This mod adds a few common sense recipes to things that I think should be readily available. Also adds a recipe for reeds (though it's a little expensive compared to having a reed farm).

After finding "Zippy's Thatch Patch" (which makes SO much sense), I rebuilt a few of my recipes around his theory. There are still no new models or anything, but his mod takes care of a few things that will make the game easier with mine.

Firepitsticks just makes it so you need to start a fire with sticks instead of logs, which honestly makes way more sense.

---

INTENDED TO BE USED WITH
- "Zippy's Thatch Patch" by ZippyWonderdust
- "firepitsticks" by RowanSkie

FEATURES
- Removed Stone and flint shovels
- Shave sticks into thatch with a knife or axe
- Braid thatch into rope or use it to make baskets or chests.
- Knives now require rope instead of a stick
- Hoes and Spears now require rope
- Torches require 2 sticks, 1 rope, 1 thatch, and 2 fat (but still last for eternity in your inventory), and can also be made with a bandage and a stick.
- Wattle and wattle fences now require 3x as many sticks
- Use a knife to debark logs, no hammer required.
- Cut firewood into sticks using a knife or axe.
- Bind sticks with rope for makeshift firewood
- Craft thatch into grass by hand
- Make a candle with a rope, some fat, and a lit torch.
- Thatch can now be cooked into potash in the cooking pot
- Added cooked poultry, redmeat, and bushmeat to meatystew recipe
- Added bone as a second-ingredient (broth) for soup.

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PLANNED CHANGES
- make obsidian tools stronger than usual

BUCHCRAFT LIGHTING DESIGN
- torches: short burn time
- oilamps: long burn time
- candles: very long burn time
- lanterns: infinite
- not sure how to work this design quite yet.

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PATCH 1.4.1
- Added cooked poultry, redmeat, and bushmeat to soups
- Fixed bone broth and a few other things

UPDATE 1.4.0
- Added cooked poultry, redmeat, and bushmeat to meaty stew recipes
- Added bone as a second-ingredient (broth) for soup.
- Removed unintentional modification that turned rope somehow into an edible dairy item... wtf... ??
- Thatch can now be cooked into potash in the cooking pot
- Fixed bone broth in soup
- Added cooked poultry, redmeat, and bushmeat to soups as well

UPDATE 1.3.0
- Made rope burnable

UPDATE 1.2.0
- Removed rope from metal spear and metal hoe recipes
- Attempted repair of torch recipe
- Removed proto-mortar crushing stuff between rocks recipes and made the mortar its own separate mod
- Made firestarters burnable

UPDATE 1.1.0
- Tested on a new wilderness survival world.
- Removed flint and stone shovel recipes
- Added mortar and pestle and various recipes for producing flour, charcoal, salt, rust, bonemeal, lime, flint, and clay.
- Removed stick from standard knife recipe so that rope is the only option in early game
- Added rope to spear recipe
- Updated torch recipe to 2 fat, thatch, rope, and 2 sticks (since they're basically immortal i think its fair to make them just slightly more expensive)
- Increased sticks required for building wattle objects.
- Changed stick shaving recipe from reeds to thatch
- Replaced "drygrass to rope" recipe in favor of "thatch to rope"
- Removed standard torch recipe as well as reed torch recipe
- Added a simple tallow candle recipe (rope, fat, and a torch to melt the fat)
- Spent way too long trying to replace the torch recipe but finally figured it out.
- Ensured thatch can be made with an axe, which does not require rope. This is necessary for very early progression.
- Added thatch baskets and chests.

PATCH 1.0.1
- Changed output of sticks to papyrus to cattailtops.
- Fixed mod name and data in modinfo

VERSION 1
- Tested

VERSION 0
- replaces classic debarked log recipe for one where you just need a knife
- adds recipe for firewood into sticks (ax or knife)
- adds recipe for grass into rope (9 grass)
- adds recipe for a rope-handle knife (rope and knife)
- adds recipe for sticks and rope into firewood (8 sticks, 1 rope)
- adds recipe for 3 sticks cut into papyrus (knife)

---

CANCELED
- Torches extinguishing in containers. (can't be done with just json)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.1 basicbushcraft 376 May 27th at 4:03 AM basicBushcraft_141.zip 1-click install

- Added cooked poultry, redmeat, and bushmeat to soups
- Fixed bone broth and a few other things

1.4.0 basicBushcraft 239 May 20th at 11:14 PM basicBushcraft_140.zip 1-click install

- Added cooked poultry, redmeat, and bushmeat to recipes to cookpots
- Added bone as a second-ingredient (broth) for soup.
- Removed unintentional modification that turned rope somehow into an edible dairy item... wtf... ??
- Thatch can now be cooked into potash in the cooking pot

1.2.0 basicBushcraft 107 May 18th at 7:04 PM basicBushcraft_120.zip 1-click install

UPDATE 1.2.0
- Removed rope from metal spear and metal hoe recipes
- Attempted repair of torch recipe
- Removed proto-mortar crushing stuff between rocks recipes and made the mortar its own separate mod
- Made firestarters burnable

1.1.0 basicBushcraft 112 May 16th at 11:47 AM basicBushcraft_110.zip 1-click install


UPDATE 1.1.0
- Tested on a new wilderness survival world.
- Removed flint and stone shovel recipes
- Added mortar and pestle and various recipes for producing flour, charcoal, salt, rust, bonemeal, lime, flint, and clay.
- Removed stick from standard knife recipe so that rope is the only option in early game
- Added rope to spear recipe
- Updated torch recipe to 2 fat, thatch, rope, and 2 sticks (since they're basically immortal i think its fair to make them just slightly more expensive)
- Increased sticks required for building wattle objects.
- Changed stick shaving recipe from reeds to thatch
- Replaced "drygrass to rope" recipe in favor of "thatch to rope"
- Removed standard torch recipe as well as reed torch recipe
- Added a simple tallow candle recipe (rope, fat, and a torch to melt the fat)
- Spent way too long trying to replace the torch recipe but finally figured it out.
- Ensured thatch can be made with an axe, which does not require rope. This is necessary for very early progression.
- Added thatch baskets and chests.

1.0.1 basicBushcraft 63 May 15th at 1:55 PM basicBushcraft_101.zip 1-click install

- Changed output of sticks to papyrus to cattailtops.
- Fixed mod name and data in modinfo

1.0.0 personalTweaks 126 May 14th at 4:36 PM basicBushcraft.zip 1-click install
  • Changed output of sticks to papyrus to cattailtops.

10 Comments (oldest first | newest first)

💬 Celly, Sep 14th at 11:29 PM (modified Sep 15th at 4:49 AM)

TaimatCompany Is it alright if I split off your food recipes into a separate mod, at least the bone broth soup part? I'd like to make it compatible with the new 1.21.x bone items as well so it might turn into its own thing. Since in your last post you said you're not into VS or modding lately, and this mod is still not updated, I'll assume you'd be chill with it as long as I credit you for the base idea and code fragments that I'd be expanding upon.

Please let me know if I need to do anything in particular to credit you beyond mention and a link back to your mod! 

edit: it's called Bone Marrow Soup

💬 MKJwhoa95, Sep 13th at 9:49 PM

TheSapphicSeas Tip! You can find vines on bushes and hanging from trees. These can be collected by hand and 3 place horizontally in the crafting grid makes 1 rope! It's usaully pretty easy to get a good amount of rope early game now. Honestly it's more efficent to use vines since that's there only useful recipe and reeds are used in so many other things. I prefer to save my reeds in the early game for baskets and horsetail poultices haha! Good luck out there!

💬 TheSapphicSeas, Aug 23rd at 1:14 PM

How are you supposed to get rope to make a knife when the materials needed to make rope require a knife to harvest?

💬 TaimatCompany , Aug 1st at 12:10 PM

Brick I actually had considered that since in ancient days it was the specific type of wood you used that made a good bow - not the string. Mongols for instance would use three separate wood saplings to make their bows and they were well known for their proficiency in hunting and archery.

 

If I get back into vintage story and modding I will definitely take a look at that!

💬 Brick, Jul 30th at 6:32 PM

TaimatCompany Using a sapling for a bow sounds like a very fun idea! Because when you plant a seed, it sprouts into a sapling which you can dig out and pick up! I imagine adding a recipe sapling+knife = raw bow limb, which then has to dry out to use when crafting a bow. So instead of 3 sticks, have 1 dry bow limb. It is possible to even go into a rabbit hole of different types of wood making different quality of a bow. 
And make a recipe for a special bow string so that instead of 3 ropes you'd combine one dry bow limb and 1 bow string.

💬 Ryumachinae, May 23rd at 9:32 PM

Oh I have an error, so there actually isnt a name FOR Bone Soup, or Bone broth, if you are making it primarily. Also it comes with 0 saturation.

💬 Ryumachinae, May 23rd at 7:55 PM

Excellent, I may want to start a new game with this.

💬 TaimatCompany , May 23rd at 1:56 PM

Aloy thanks!

💬 Aloy, May 23rd at 8:36 AM

based as hell

💬 TaimatCompany , May 15th at 2:07 PM

There's been some complaints that too many sticks makes early game starts too easy.

 

But sticks are plentiful in the woods IRL. If you have to make stick acquisition 100x more challenging than in real life just to make sure the game loop doesn't break - there's something else wrong with the game loop. I'll explore this concept a little more in my BasicBushcraft mod. You've given me a few ideas.

 

So the real question is, WHY does bountiful amounts of basic sticks break the gameplay and the challenge? Sticks are free. You can literally walk outside your door IRL and collect a truckload in like 15 minutes. And it's not like they're some treasure trove of hidden technology - they're just sticks.

 

What makes sticks so vital to early game?

 

TOOL HANDLES / AXES

Alright this one does make sense, and the Primitive Technologies guy makes it look like cake, so. We'll leave that alone for now.

 

TOOL HANDLES / KNIVES

This just feels very silly to me. Why would you use a stick for a handle. That doesn't make any sense at all to me unless you were using rope somehow to bind it together- and if you have rope you might as well just use a rope handle (i've already implemented this in this mod).

 

TOOL HANDLES / SHOVELS

No. Just no. This is not a thing. A flat bladed shovel on the end of a stick would never work. however...

 

TOOL HANDLES / HOE

This one is believable but there needs to be modifications for sure. An Adze is one of the earliest tools invented and was typically made with stone, stick, and rope. So this is a great candidate for a recipe tweak. And maybe i could even get it to mimic the shovel's abilities.

 

TOOL HANDLES / HAMMER

I have no idea why you can't make a stone hammer. This is literally like. You could just use a fucking rock. Great example of making something way harder than it ever, ever would be in real life. HOWEVER the hammer in this game is primarily used for smithing - which wouldn't be feasible with a rock or even a rock with a handle. Smelting, maybe, but not detailed anvil smithing. You could use it for crushing things though, like grain into flour, for sure... mmm yes. this idea has merit.

 

TOOL HANDLES / SPEAR

Ah. Yes this is one of the more practical applications of sticks. I do think spears should require rope however, especially with this particular mod where rope is craftable with drygrass.

 

FIRE

Fire is certainly difficult but grinding with the firestarter isn't exactly fun, so i understand why they made firebuilding easy. In real life, you can actually get a couple sticks and some drygrass (debatable) and make fire in a few hours. So we could increase the time it takes to get a fire going with the firestarter. Or even implement a flint and steel type mechanic for late game ease of use.

 

TORCHES

The fact that you can indefinitely store a burning torch in a reed basket is frankly ridiculous. Same goes for having a torch just burning on your person for all time. This needs to be addressed for sure. In games like The Long Dark, in the majority of situations, if your fire goes out? so does all hope. It's precious, it's necessary, and it's hard to obtain. I'll be exploring this problem for sure. There's also the more glaring issue of the fact that the recipe is completely ridiculous. Straw on a stick is going to burn up in an instant, not burn with an undying flame for all of eternity. There are alternatives though, like - funny enough - cattail reeds and a flammable substance like animal fat.

https://www.wikihow.com/Make-Torches

 

ARROWS

In reality, you can't just use any old stick for an arrow. It needs to be dried, shaved, and it needs to be straight. Do i want to grind through that whole process to get arrows for my bow when i need some? Hell no. Realism, in this case, would just not be fun. So i'm gonna let this be.

 

BOWS

A useable bow really can be made from a few good sticks of the right wood type. Traditionally you would use saplings to make a bow, and not dry sticks; however, i think a sapling recipe would look pretty ugly in the inventory menu. So. Idk about that one.

 

CRUDE DOOR

Can you build a door out of 2 logs and 3 sticks? Go ahead. I'll wait. Damn things falls off all the time anyway. Better to use two wattle gates stacked on top of each other.

 

WATTLE

Definitely 100% believable. Excellent implemention, even if you probably need more sticks to build this realistically.

 

TOOL RACK

I suppose you could drive some sticks into the side of a dirt wall at an angle and put another stick on top of it to hold tools, so i'm ok with this one.

LAYER OF STICKS

This is a mechanic i can get behind. Works great for chimneys and I don't see any problem with it. IRL, obviously this would be very silly, but it makes sense for the game.

 (edit comment delete)
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