Mods / RealCrops

Tags: #Crafting #Food #QoL #Simplification #Tweak
Author: TaimatCompany
Side: Both
Created: May 14th at 4:01 PM
Last modified: May 18th at 4:15 PM
Downloads: 223
Follow Unfollow 21

Latest release (for Vintage Story 1.20.10, outdated):
realCrops_101.zip  1-click install


Rebalances crops to be more realistic. Grains must be shelled, root vegetables (and cabbage) can be replanted. (at some point i will include fruit trees but i haven't decided how to implement that yet)

You might think this is cheesing the game for some crops or "making it too easy" but its more realistic. I don't like artifically inflated difficulty just to make things more "gamey".

---

INSTRUCTIONS
- Rooting vegetables and cabbage only give their produce, but each produce item (an onion, a turnip, etc.) can be crafted in the inventory menu into one seed each. ("replanting")
- Grain crops now only give seeds as a harvest, and each seed can be exchanged in the inventory screen for grain ("threshing")
- Legume plants only give legumes as a harvest and each legume can be crafted in inventory for a few seeds ("shelling")
- Pumpkin slices and pumpkin blocks can be crafted into many seeds in the inventory screen (half of this was already in vanilla)

---

VERSION 1.0.1
- partially buffed root vegetable harvests ( 5 - 16)

VERSION 1.0.0
- Corrected multiple syntax errors
- Removed fruit (fruit trees apparently don't need seeds)
- Corrected a few logic errors
- Tested and Released

VERSION 0
- removes varying drops from most crops. Cereal crops drop only seeds, legumes drops only legumes, root vegetables drop only roots.
- no changes were made to fruit drops, but i might try that later
- each grain seed can be crafted into edible grain (think threshing)
- each legume can be crafted into a few seeds (think opening the bean pods)
- root vegetables can be crafted into a single seed each (think replanting bulbs or roots)
- fruits and fruit-like vegetables including pumpkins can be harvested for many seeds

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 realCrops 138 May 18th at 4:15 PM realCrops_101.zip 1-click install

- partially buffed root vegetable harvests ( 5 - 16)

1.0.0 realCrops 66 May 15th at 12:06 PM realCrops_100.zip 1-click install

- Corrected multiple syntax errors
- Removed fruit (fruit trees apparently don't need seeds)
- Corrected a few logic errors
- Tested and Released

0.0.0 realCrops 19 May 14th at 4:02 PM realCrops_000.zip 1-click install

***Needs Testing***

- removes varying drops from most crops. Cereal crops drop only seeds, legumes drops only legumes, root vegetables drop only roots.
- no changes were made to fruit drops, but i might try that later
- each grain seed can be crafted into edible grain (think threshing)
- each legume can be crafted into a few seeds (think opening the bean pods)
- root vegetables can be crafted into a single seed each (think replanting bulbs or roots)
- fruits and fruit-like vegetables including pumpkins can be harvested for many seeds


7 Comments (oldest first | newest first)

💬 JeffyTheBird, Sep 10th at 5:03 PM (modified Sep 10th at 5:04 PM)

Tested out mod a little bit, turnips dont drop anything, at least not from 5 different mature turnips and the seed amounts are way to high, broke 3 mature spelt and had 40 seeds

💬 TaimatCompany , May 20th at 12:05 PM

Asil right!???

💬 Asil, May 20th at 5:40 AM

Please KISS it. I'm a Luddite from the 60's. Chinese seems easier to learn than coding or I'd be tweaking some of these mods myself. Respect to anyone who can. 

💬 TaimatCompany , May 18th at 11:40 AM

@vampire_ferret thanks for finding that!! I'll get that fixed pronto Im fairly certain I know exactly where I slipped up.

💬 vampire_ferret, May 18th at 5:34 AM

Best I can tell, turnips seem to be broken and providing only one or no turnips as produce when harvested. Onions and carrots work fine, so it seems to be specifically turnips and not all rooting vegetables.

💬 TaimatCompany , May 15th at 1:31 PM

Asil I'm a big "keep it simple stupid" sort of guy and i like my mods to be versatile, compatible, and non-invasive, so i only used existing mechanisms. I'll whip up a little "how to" and add it to the description. As for fruit trees, I haven't experimented with them yet but they don't follow the same pattern as regular crops. I definitely want to implement something where you can take seeds from an apple to replant them, but it might take a minute to figure out how that will work in a believable way since the game doesn't include apple seeds. (or any fruit for tha matter besides pumpkins).

If you're interested in replanting cattails and berry bushes i have another mod for that called "wild cultivation". Works well with my new potato mod "boilemmashemstickeminastew" :)

💬 Asil, May 15th at 12:23 PM

Cool! How are grains shelled and fruits seeded? Are fruit trees trimmed into saplings, or are whole fruits planted? Can you make a wiki? 

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом