Mods / No more build restrictions!

Tags: #Cheat #Tweak
Author: turfish
Side: Both
Created: Apr 25th at 8:09 AM
Last modified: May 21st at 5:38 PM
Downloads: 1048
Follow Unfollow 56

Latest release (for Vintage Story 1.20.8 and 1.20.10, outdated):
nomorebuildrestrictions.zip  1-click install


In short, this lets you build, destroy, do whatever you want to the story locations. Obviously, if you use this it does mean you can theoretically skip the entire Resonance Archive, and Devastation, but you choose to do that.

As of v1.0.2 it also removes claims from trader caravans.

I made this cause I wanted to live in the library inside of the Archives.Only tested at the Archives aswell, no clue if it works elsewhere lol

Enjoy!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.3 nomorebuildrestrictions 606 May 21st at 5:38 PM nomorebuildrestrictions.zip 1-click install

Updates modinfo.json to properly represent the name of the mod on the ModDB

1.0.2 nomorehigherpower
1.20.8 - 1.20.10
274 Apr 27th at 6:54 PM nomorehigherpower.zip 1-click install

Removed claims from trader caravans.

1.0.1 nomorehigherpower
1.20.8 - 1.20.9
136 Apr 25th at 1:12 PM nomorehigherpower.zip 1-click install

Forgot to add the modicon.png

1.0.0 nomorehigherpower
1.20.8 - 1.20.9
32 Apr 25th at 8:29 AM nomorehigherpower.zip 1-click install

Initial and likely only release


30 Comments (oldest first | newest first)

💬 vsochi, Oct 25th at 1:57 PM

plz update the mod, we will be greatfull 

💬 SongOfSilence, Sep 25th at 5:09 PM

Sadly doesn't seem to work in 1.21.1. And I can't find any other mod that removes the restrictions from the Archives.

💬 blueblynd, Sep 6th at 5:45 PM (modified Sep 6th at 5:48 PM)

To anyone else waiting for Nadiya to be added, I think the problem is that this mod basically runs /land adminfreehere on all story locations, removing build protection, but Nadiya specifically has another protection, use protection, which is what prevents you from interacting with chests, barrels, shelves, etc. The only file I could find that mentions this is storystructures.json (AppData\Roaming\Vintagestory\assets\survival\worldgen), which coincidentally is the same file this mod patches:

All that's here is build protection, not use protection. So since this mod is just a small patch that turns those "trues" into "falses", until the devs themselves add a line that lets players turn off use protection in Nadiya, this mod probably won't be updated to include it, just because the option genuinely doesn't exist in the file it's patching.

Really sucks, but Nadiya is essentially off limits for now. This mod would allow you to build and destroy there, so if you're like me you could go ahead and try to refurbish one of the ruined houses outside, but since your survival in this game depends on interacting with items, you can't actually live there — and additionally you can't live anywhere within like 2 miles of it due to how far use protection spreads. You also can't do things like fill shelves with crocks or flowerpots with flowers, even in creative mode, because having admin privileges does not give you use privileges in Nadiya. (Although if you're here you probably figured that out already.)

Just thought I'd leave a note for anyone else trying to figure this out and thinking about poking through the game's files. 

💬 vsochi, Aug 11th at 2:15 PM

o holy turfish give us nadiya raiding!

💬 PureWinter, Aug 7th at 12:06 PM

AgentOfChaos Better Traders already has a config to remove land claim from its trader structures.

💬 AgentOfChaos, Jul 19th at 6:20 AM

just installed better traders. Is it me or is it compatable with better traders? version 1.20.12

💬 DivideWalker, May 27th at 7:33 PM

turfish seconding what blueblynd said, Nadiya Village is still off limits to an extent. I can build and destroy, but I can't interact with containers and campfires and the like...which really puts a damper on trying to move in with the villagers.

💬 blueblynd, May 25th at 11:39 PM

turfish Doesn't seem to work at Nadiya Village. I suspect that each story location might have a seperate "higher power". Do you know a way to get around this?

💬 RaelinVel, May 21st at 11:06 PM

Why you bully Dave? He just wants hugs...

Spoiler!
Thank you for letting me finally take over the gardener's house. I've tried everything I can find with commands to remove trader claims so I can embrace my klepto-kobold tendencies and yoink all the containers and tools from trader caravans and buildings, but none of them ever worked. Couldn't even sleep in the beds to pass the night. I can finally hoard to my hearts content!
💬 turfish , May 21st at 5:39 PM
💬 LunaGore, May 11th at 2:19 PM

Mind updating the modinfo.json to reflect the actual name or updating the name to match?

💬 NastyFlytrap, Apr 29th at 11:13 PM

Ah, fair enough. Thanks for the detailed response!

💬 turfish , Apr 28th at 10:31 AM

NastyFlytrap

Heyo, just letting you know I did have a look into it, but with the way this mod works it isnt actually possible to toggle the claim on or off.

The way the mod works is by simply just making the structure never actually spawn with building protection, and the thing is with that, if the claim wasnt there when the structure spawned, theres no claim to actually toggle on/off, i even tried just patching the main json file of the mod that handles the removal of the protection, changing the "false" back to "true" on an existing world, didnt even work then.

From the looks of it, i cant seem to do this with ConfigLib, but I did get some help from Maltiez in the ConfigLib thread on the VS discord and they've said that it may be possible with a worldconfig command (atleast thats what I understood), so not all hope is lost, i'll have to look into it, no guarantees.

Spent a good while trying to figure it out, simply not something I can do with just JSON modding, would require code and I am not able to do that, sorry.

💬 NastyFlytrap, Apr 27th at 10:35 PM

Could you add config lib support to this mod, and then create two toggles for this mod?

 

One would toggle the story locations' protections on and off, and the second would toggle the protections of the traders

💬 turfish , Apr 27th at 6:56 PM

Eagle_

Just put up a new release that should remove the claims from traders, may not affect already spawned ones, not sure. Let me know if theres any issues.

💬 turfish , Apr 27th at 6:42 PM

Eagle_ could definitely look into it!

Aloy Hadn't thought of that, sounds like a cool idea! 

💬 Aloy, Apr 27th at 5:57 PM

@turfish im gonna make a museum!

💬 Eagle_, Apr 27th at 4:03 PM

Could you also remove the claims from the trader carts? I want to steal their things lol

💬 NobodyQueen, Apr 27th at 8:28 AM

Time to go steal the big echo chamber thingy from the resonance archive! ᕕ(ᐛ) ᕗ

💬 turfish , Apr 25th at 10:09 PM

Agaryulnaer
No clue, was just a stupid image i made for the mod lol

Aloy
Im glad you're happy with it, hope you enjoy building whatever you end up building

💬 Aloy, Apr 25th at 9:57 PM

@turfish I could legit cry youre so fucking awesome dude

💬 Agaryulnaer, Apr 25th at 9:19 PM

Is Dave the higher power????!

💬 turfish , Apr 25th at 5:30 PM

Aloy
Assuming the structure is unchanged between 1.20.7 - 1.20.9, then yes.

💬 Aloy, Apr 25th at 5:14 PM

does it work on 1.20.7?

💬 Michaloid , Apr 25th at 4:40 PM

Excuse accepted :)

💬 Sodon, Apr 25th at 4:02 PM

DAVE

💬 turfish , Apr 25th at 1:05 PM

Michaloid
no please i didnt mean it my cat ran across my keyboard

💬 Michaloid , Apr 25th at 12:59 PM

Badmouthing DAVE???? It's times like these that we put people like you to bed! :- [

💬 turfish , Apr 25th at 12:55 PM

RuinousLibrarian
Thanks, have fun

💬 RuinousLibrarian, Apr 25th at 11:22 AM

YOU! YOU'RE BASED! I SAW THAT LIBRARY AND WHEN I WAS UNABLE TO LIVE IN IT I WAS SAD NOW I CAN MAKE MY DREAM COME TRUE!!!!

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