Mods / No more build restrictions!
Author: turfish
Side: Both
Created: Apr 25th at 8:09 AM
Last modified: May 21st at 5:38 PM
Downloads: 1048
Follow Unfollow 56
Latest release (for Vintage Story 1.20.8 and 1.20.10, outdated):
nomorebuildrestrictions.zip
1-click install
In short, this lets you build, destroy, do whatever you want to the story locations. Obviously, if you use this it does mean you can theoretically skip the entire Resonance Archive, and Devastation, but you choose to do that.
As of v1.0.2 it also removes claims from trader caravans.
I made this cause I wanted to live in the library inside of the Archives.Only tested at the Archives aswell, no clue if it works elsewhere lol
Enjoy!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.3 | nomorebuildrestrictions | 606 | May 21st at 5:38 PM | nomorebuildrestrictions.zip | 1-click install | ||
|
Updates modinfo.json to properly represent the name of the mod on the ModDB | |||||||
| 1.0.2 | nomorehigherpower | 274 | Apr 27th at 6:54 PM | nomorehigherpower.zip | 1-click install | ||
|
Removed claims from trader caravans. | |||||||
| 1.0.1 | nomorehigherpower | 136 | Apr 25th at 1:12 PM | nomorehigherpower.zip | 1-click install | ||
|
Forgot to add the modicon.png | |||||||
| 1.0.0 | nomorehigherpower | 32 | Apr 25th at 8:29 AM | nomorehigherpower.zip | 1-click install | ||
|
Initial and likely only release | |||||||
plz update the mod, we will be greatfull
Sadly doesn't seem to work in 1.21.1. And I can't find any other mod that removes the restrictions from the Archives.
To anyone else waiting for Nadiya to be added, I think the problem is that this mod basically runs /land adminfreehere on all story locations, removing build protection, but Nadiya specifically has another protection, use protection, which is what prevents you from interacting with chests, barrels, shelves, etc. The only file I could find that mentions this is storystructures.json (AppData\Roaming\Vintagestory\assets\survival\worldgen), which coincidentally is the same file this mod patches:
All that's here is build protection, not use protection. So since this mod is just a small patch that turns those "trues" into "falses", until the devs themselves add a line that lets players turn off use protection in Nadiya, this mod probably won't be updated to include it, just because the option genuinely doesn't exist in the file it's patching.
Really sucks, but Nadiya is essentially off limits for now. This mod would allow you to build and destroy there, so if you're like me you could go ahead and try to refurbish one of the ruined houses outside, but since your survival in this game depends on interacting with items, you can't actually live there — and additionally you can't live anywhere within like 2 miles of it due to how far use protection spreads. You also can't do things like fill shelves with crocks or flowerpots with flowers, even in creative mode, because having admin privileges does not give you use privileges in Nadiya. (Although if you're here you probably figured that out already.)
Just thought I'd leave a note for anyone else trying to figure this out and thinking about poking through the game's files.
o holy turfish give us nadiya raiding!
AgentOfChaos Better Traders already has a config to remove land claim from its trader structures.
just installed better traders. Is it me or is it compatable with better traders? version 1.20.12
turfish seconding what blueblynd said, Nadiya Village is still off limits to an extent. I can build and destroy, but I can't interact with containers and campfires and the like...which really puts a damper on trying to move in with the villagers.
turfish Doesn't seem to work at Nadiya Village. I suspect that each story location might have a seperate "higher power". Do you know a way to get around this?
Why you bully Dave? He just wants hugs...
LunaGore Done
Mind updating the modinfo.json to reflect the actual name or updating the name to match?
Ah, fair enough. Thanks for the detailed response!
NastyFlytrap
Heyo, just letting you know I did have a look into it, but with the way this mod works it isnt actually possible to toggle the claim on or off.
The way the mod works is by simply just making the structure never actually spawn with building protection, and the thing is with that, if the claim wasnt there when the structure spawned, theres no claim to actually toggle on/off, i even tried just patching the main json file of the mod that handles the removal of the protection, changing the "false" back to "true" on an existing world, didnt even work then.
From the looks of it, i cant seem to do this with ConfigLib, but I did get some help from Maltiez in the ConfigLib thread on the VS discord and they've said that it may be possible with a worldconfig command (atleast thats what I understood), so not all hope is lost, i'll have to look into it, no guarantees.
Spent a good while trying to figure it out, simply not something I can do with just JSON modding, would require code and I am not able to do that, sorry.
Could you add config lib support to this mod, and then create two toggles for this mod?
One would toggle the story locations' protections on and off, and the second would toggle the protections of the traders
Eagle_
Just put up a new release that should remove the claims from traders, may not affect already spawned ones, not sure. Let me know if theres any issues.
Eagle_ could definitely look into it!
Aloy Hadn't thought of that, sounds like a cool idea!
@turfish im gonna make a museum!
Could you also remove the claims from the trader carts? I want to steal their things lol
Time to go steal the big echo chamber thingy from the resonance archive! ᕕ(ᐛ) ᕗ
Agaryulnaer
No clue, was just a stupid image i made for the mod lol
Aloy
Im glad you're happy with it, hope you enjoy building whatever you end up building
@turfish I could legit cry youre so fucking awesome dude
Is Dave the higher power????!
Aloy
Assuming the structure is unchanged between 1.20.7 - 1.20.9, then yes.
does it work on 1.20.7?
Excuse accepted :)
DAVE
Michaloid
no please i didnt mean it my cat ran across my keyboard
Badmouthing DAVE???? It's times like these that we put people like you to bed! :- [
RuinousLibrarian
Thanks, have fun
YOU! YOU'RE BASED! I SAW THAT LIBRARY AND WHEN I WAS UNABLE TO LIVE IN IT I WAS SAD NOW I CAN MAKE MY DREAM COME TRUE!!!!