Mods / Division of Labor [WIP]
Tags:
#Tweak
Author: Evotyrant
Side: Both
Created: Apr 9th at 1:09 AM
Last modified: Apr 9th at 1:11 AM
Downloads: 51
Follow Unfollow 3
Author: Evotyrant
Side: Both
Created: Apr 9th at 1:09 AM
Last modified: Apr 9th at 1:11 AM
Downloads: 51
Follow Unfollow 3
Latest release (for Vintage Story 1.20.7, outdated):
divisionoflabor 1.0.2.zip
1-click install
I do not imagine these classes would be very fun to play with less than two players. I am open to suggestions, but I'm developing this mostly in prep for launching my own roleplaying server. Help me test this out with your friends! Pictures show the classes, yes, there are only four.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.2 | divlab | 51 | Apr 9th at 1:11 AM | Empty | divisionoflabor 1.0.2.zip | 1-click install |
@Terci
Thank you so much for your input and suggestions. I wanted to use heavy handed for that trait originally, but in the context it being the only combat oriented class, I felt heavy handed or some other variety of careless or untactful wouldn't make sense for a dexterous archer type or a noble with combat training, but over qualified would. There was originally a ranger class, but I opted against it because I believe players are unlikely only specialize in one variety of combat in a real server setting.
I didn't end up using ravenous anywhere because in my mind it would've worked best on the serf class, given they're meant to be doing constant labor, but I didn't wanna make that class any less appealing than it already is.
Nice, this is the perfect way to divide up classes without making things annoyingly hyper-specialized!
Small suggestion, for the fighter negative perk, I think "Ironhanded" or "Overkill" might be a better name than "Over Qualified"
("Heavyhanded" is already used for a different perk in vanilla, otherwise I'd suggest that)
I'm also curious that you didn't give "Ravenous" to anyone, but I don't think it's really an important trait either way. Actually, I think I'm glad it's not here at all, it's mostly clutter on your traits page after you get an established farm.