Mods / Debark

Tags: #Crafting #QoL #Simplification #Tweak #Utility
Author: Divinnity
Side: Both
Created: Mar 20th at 11:19 AM
Last modified: Nov 20th at 11:07 AM
Downloads: 1852
Follow Unfollow 93

Recommended download (for Vintage Story 1.21.0-pre.1 - 1.21.5):
DebarkMod_1.1.3.zip  1-click install


Allow debarking logs in world using an axe.

Who said you need to get to copper to have a hammer to have a beautiful house, with debarked logs ?
Also fix the fact that you already put the logs and then you want to debark all of them.

Compatible with:

 

Options:

  • needHammerInOffhand: default=true (new in 1.1.0)
  • canDebarkTree: default=false (new in 1.1.2)

 

Do not hesitate to report an issue or if there is an incompatibility with another mod you like!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.3 debarkmod
1.21.0-pre.1 - 1.21.5
261 Nov 20th at 11:07 AM DebarkMod_1.1.3.zip 1-click install

Add compatibility with Jack's Adze.

1.1.2 debarkmod
1.21.0-pre.1 - 1.21.5
4 Nov 20th at 10:12 AM DebarkMod_1.1.2.zip 1-click install
  • Add explicit compatibilty for 1.21.5
  • Add config for the ability to debark natural grown tree (default: false), so that there no popup to debark on all trees.
1.1.1 debarkmod
1.20.0 - 1.20.12
280 Aug 31st at 12:01 PM DebarkMod_1.1.1.zip 1-click install
  • Ensure that configuration and compatibility with Immersive Wood Chopping works as expected.
1.1.0 debarkmod
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
47 Aug 30th at 8:06 PM DebarkMod_1.1.0.zip 1-click install
  • Add configuration to require a hammer in offhand.
  • Default configuration is set to "true".
1.0.2 debarkMod
1.20.5-rc.1 - 1.20.12
1207 Mar 20th at 3:44 PM DebarkMod_1.0.2.zip 1-click install
  • Add compatibility with Wild Craft Tree
  • Add compatibility with Florasphere
1.0.1 debarkMod 32 Mar 20th at 11:42 AM DebarkMod_1.0.1.zip 1-click install
  • Allow it to work on grown logs too (thanks Dana!)
1.0.0 debarkMod 21 Mar 20th at 11:25 AM DebarkMod_1.0.0.zip 1-click install

Initial release of DebarkMod:

  • Allow player to debark log by right clicking
  • Play a sound when debarking
  • Use axe durability
  • Show world interaction hint tooltip

12 Comments (oldest first | newest first)

💬 Divinnity , Nov 20th at 11:11 AM

Devilofether A bit late, but it is compatible now, using a hoe instead of an axe when the mod Jack's Adze is enabled.

 

Blacklands A bit late too, but it worked in 1.21, and now I explicitly set the compatibility to 1.21.X

💬 SPQRattus, Sep 1st at 1:05 PM

Blacklands Seems to work fine for me, I've been able to debark logs just fine.

💬 Devilofether, Aug 31st at 7:19 PM

will this be compatible with Jack's Adze later? (basically just swap out the axe for the hoe when this mod is installed)

💬 Blacklands, Aug 31st at 6:43 PM

Has anyone had the chance to test if this mod happens to already work in v1.21, or whether it needs an update first?

💬 Divinnity , Aug 31st at 12:03 PM

Hello Sharidan,

 

After testing on the latest version of 1.20.12, I can confirm that it now (v1.1.1) works and that there is a compatibility with Immersive Wood Chopping when requiring a hammer in offhand.

💬 Sharidan, Jul 23rd at 10:17 AM

Thank you so much, Divinnity :)

💬 Divinnity , Jul 21st at 5:27 PM

Hello, Sharidan yes, I will have a look at that compatibility in the next days / weeks :)

 

Eerino, there is no reason it should not, but I will double check also in a few days just to be sure.

💬 eerino, Jul 20th at 11:53 AM

still work for 1.20.12? :)

💬 Sharidan, Jul 10th at 10:46 AM

I am running a modpack with several immersiveness mods in the pack, including this one. Unfortunately I had to disable Debark due to a conflict with NemaxuswarZet's Immersive Wood Chopping mod (see: https://news.kalataka.ru/immersivewoodchopping ).

The conflict is an interaction conflict, in that both mods use the exact same interaction setup to accomplish their task: right mouse button while holding an axe. If I recall correctly, the vanilla way of debarking a log, includes the use of a hammer in the crafting grid, alongside the axe.

Would it be possible to perhaps expand this Debark mod, to have a requirement of having a hammer in the off-hand when in-world debarking? For backwards compatibility of functionality, I would suggest perhaps making it a configuration option that can be enabled, by default disabled. Enabling the hammer requirement, would then allow both of these mods to run side by side, without conflicting, while in it's default disabled state would still function as it does today.

💬 Divinnity , Apr 8th at 3:58 PM
 

Thank you both for the comment!

💬 Wolfminer, Apr 5th at 3:07 AM

This is awesome! I literally was just telling a friend gee I wish I could debark easier and I see this mod that came out just a few days ago. Really great work!

💬 Brick, Mar 20th at 7:53 PM

nice

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом