Mods / No Rust Creatures

Tags: #Cheat #Creatures #QoL #Tweak
Author: NomadicPirate
Side: Both
Created: Feb 4th at 9:48 AM
Last modified: Nov 27th at 4:54 AM
Downloads: 2911
Follow Unfollow 101

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
NoRustCreaturesV0.0.3.zip  1-click install


*******WARNING! Will delete all bells, bowtorn, drifters, locust and shivers from existing worlds!*******

  • Disables all rust creatures. None will spawn and all existing creatures will disappear/ be deleted.
  • Locust nests are still enabled since they're a source of valuable resources. Will remain in existing worlds.
  • If you remove this mod, rust creatures will begin to spawn as normal.

 

CHANGELOG

  • V0.0.3Updated to 1.21 + added mechhelper mob
  • V0.0.2 - Fixed devastation/ story area crashing. All spawns set to 0.

 

CREDITS

  • RED8cted - testing

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.3 norustcreatures
1.21.2 - 1.21.5
143 Nov 27th at 4:54 AM Empty NoRustCreaturesV0.0.3.zip 1-click install
0.0.2 norustcreatures
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
1597 May 11th at 3:54 AM Empty NoRustCreaturesV0.0.2.zip 1-click install
0.0.1 norustcreatures
1.20.5 - 1.20.7 1.20.8 - 1.20.9
1171 Feb 4th at 9:52 AM NoRustCreaturesV0.0.1.zip 1-click install

Disables all rust creatures.


53 Comments (oldest first | newest first)

💬 NomadicPirate , Nov 27th at 5:03 AM (modified 6 days ago)

AngiN IgnisPolonia BeggingFaces QueensShadowRose zuzunker ThePieIsALie Grimald 1.21 update is here! Sorry for the wait! 

💬 RED8cted, Nov 1st at 4:26 AM

NomadicPirate if there are any issues with the mod, I don't mind help testing them again.

💬 ThePieIsALie, Aug 31st at 1:35 PM

Not to rush you, but I kindly want to ask if you could update this mod so it works on 1.21. I love this mod and would really like to have it for the new version of the game!

Much love regardless <3

💬 IgnisPolonia, Aug 29th at 5:27 PM

Please update rhis mod. I hate creatures im this game

💬 QueensShadowRose, Aug 28th at 9:09 PM (modified Sep 1st at 5:08 PM)

zuzunker No problem. I also have a fork of this mod uploaded, called "No Lore Creatures", just in case NomadicPirate doesn't have the time to update this one. Anyone who needs an immediate fix are welcome to try mine. The only difference is mine also disables bosses and only works on 1.21.

💬 zuzunker, Aug 28th at 1:32 PM

@QueensShadowRose , thank you for your tip, I was able to fix the mod locally until the new version comes out. Without it game is unplayable for me 

💬 QueensShadowRose, Aug 27th at 10:33 PM (modified Aug 27th at 10:54 PM)

@NomadicPirate, this mod needs to be updated due to a change in the directory structure of content. All the rust creatures are now found under entities/lore, instead of entities/land. I just tested the change with 1.21.0.

Also, You'll probably also want to add the "mechhelper" to the mod. It looks like the only new rust creature added.

💬 BeggingFaces, Aug 26th at 12:31 AM

Jesus Shiver Scared me in 1.21

💬 IgnisPolonia, Aug 25th at 9:25 PM

dear autors, please update to new 1,21 stable version.

💬 AngiN, Aug 25th at 8:43 PM (modified Aug 25th at 8:45 PM)

Does not work on version 1.21. I just had a heart attack.... help 

💬 FenceNA, Aug 24th at 9:07 PM

shaber It does work with the fantasy creatures mod ( 08/24/2025 )

💬 shaber, Aug 23rd at 5:40 PM

Has anyone tried this along side the fantasy creatures mod? Is it possible to replace the rust creatures with the fantasy ones?

💬 NomadicPirate , Aug 11th at 1:55 AM

ThePieIsALie Blooby You're welcome! Glad to hear it's made the game more enjoyable for ya!

💬 ThePieIsALie, Aug 10th at 4:58 PM

NomadicPirate So happy to see you've managed to fix the crashing issue(s)! I haven't even gotten to any of those previously affected areas yet, but it's nice to know it should be fixed now. Thanks for your hard work!

I think the spooky enemies are a cool part of this game. And I'm aware playing without them is not the dev intended experience.
But I always wanted a relaxing (but in-depth) survival game. And in combination with this mod, Vintage Story has become just that! My absolute dream game.

So thank you for making this, and then updating it too. It is much much much appreciated <3

💬 Blooby, Aug 4th at 4:49 PM

thank you so very much, those things are so scary it's not even funny T^T

 

💬 NomadicPirate , Jul 23rd at 12:23 AM

Grimeald Once 1.21 goes stable, I'll take a look and see if it's anything I can fix. Sadly, if it's code, this mod will be marked obsolete and recieve no further updates.
IgnisPolonia I only release mods for stable versions of the game. Sorry for the inconvenience.

💬 IgnisPolonia, Jul 22nd at 8:25 PM

Mod doesn;t work to new version 1.21 pc 1. please fix this dear autor. Thanks

💬 Grimald, Jul 22nd at 7:34 PM

NomadicPirate Idk if it interest you, but in todays 1.21.rc1 this mod behaviour was broken and rust creatures spawn as per vanilla rules. 

It is worth to note that it isnt always easy to find vanilla mobs spawned.

I've pretty much tried all the mods which disable rust creatures and none of them work, which would point to some major change in json files? hopefully not code itself.

 

I've played for a couple of days with just your mod and didnt have any spawns before updating (latest 1.20 works just fine).

💬 NomadicPirate , Jun 24th at 9:51 PM

Khetar The nests will still exist/ spawn. Locusts themselves, will not. 

💬 Khetar, Jun 24th at 10:03 AM

Hey! Will Locust Nests spawn new Locusts with this mod or just the locust nest exists? 

Thanks in advance!

💬 NomadicPirate , May 19th at 5:38 PM

Feycat You're welcome!
GroundFog Glad you like it. 🤙

💬 GroundFog, May 19th at 10:14 AM

 This is amazng. I wish there was a way to better control the rate of spawn in base game, but this is perfect for when I want to just survive for a while and I can just toggle it off when I want the mobs back

💬 Feycat, May 18th at 6:59 PM

NomadicPirate Thank you so much!!

💬 NomadicPirate , May 11th at 4:03 AM

Kreeate Feycat ThePieIsALie V0.0.2 is released and should fix the story/ devastation area crashes.

💬 NomadicPirate , May 10th at 3:03 AM

RED8cted PM me on discord and i'll send you the mod. @Whole Spork is the name on there.

💬 RED8cted, May 10th at 2:09 AM

if you still need a tester, I volunteer

💬 NomadicPirate , Apr 28th at 1:20 AM

Kreeate Are you willing to test V0.0.2 before I release it? I turned all the spawns to 0 in devastation areas. Just want to confirm that it works and you're the only one I know of that has a world to test in.  

💬 NomadicPirate , Apr 22nd at 11:27 PM

BloodArtZ Good eye!! I can make the patch easy enough. It will take a little bit of time though since I need someone to test it before release. I would normally test myself but my main PC called it quits. No GPU in this little optiplex 😂

💬 BloodArtZ, Apr 22nd at 11:16 PM

NomadicPirate I think the fix to this would be removing the spawn amounts in mobextraspawns.json located in: ...\Vintagestory\assets\survival\config. 

💬 NomadicPirate , Apr 22nd at 2:55 AM

Feycat I would like to, though i'm not a programmer. As far as i'm aware, without code, there's no way to make that happen.
Sorry for the inconvenience.

💬 Feycat, Apr 22nd at 12:55 AM

Are you planning to update this so we can go into the story areas yet?

💬 NomadicPirate , Mar 30th at 9:16 AM

ThePieIsALie The game will crash to main menu upon entering a "devastation" area. Though I've never experienced this myself. To solve this for now, when you find a "devastation" area, after it crashes (main menu), delete this mod, reload your world and proceed.
I do plan to keep this updated with the game. Since it's still working though I didn't see a need to release a new version with every game update.
Cheers! Enjoy the monster free world! 🤙

💬 ThePieIsALie, Mar 30th at 9:02 AM

This is the first mod I'm trying out, as this is exactly what I'm looking for. So thank you for making this.

However, I'm curious if you're planning to update it along with the game updates? I saw someone in the comments mention an error that causes game crashes. So I wanted to know if you're looking into fixing that in the near future?

Either way, awesome mod!

💬 NomadicPirate , Mar 30th at 2:50 AM

Uncle__Karl You're welcome! 

💬 Uncle__Karl, Mar 29th at 7:45 PM

thanks for this mod, i cant stand the night monsters

💬 Kreeate, Mar 7th at 10:43 PM

NomadicPirate

Indeed, the Devastation area is kinda "new" in terms of the new Lore. 1.20+ methinks...

I did not anticipate finding it as quickly as I did in my generated world.  I guess I was (un) lucky?

My journey took me but 5k blocks from my spawn... and lo and behold... 't was a field of devastation, the likes of which had never been seen or experienced before in my world. 😋

💬 NomadicPirate , Mar 7th at 12:00 AM

Kreeate Thanks for the clarification. Also good to hear it works as intended otherwise. If you end up finding a fix, feel free to post about it here. I work 10 hr days but try to check moddb at least once a day to look at notifications.
Kind of embarassing to say but, I've never been to a devastation area.🤣 One of these days...

💬 Kreeate, Mar 6th at 10:43 AM

NomadicPirate To clarify... the game "crashed" to Main Menu after entering the Devastation area.  So the client didn't crash 😉

One can apparently set the max number of server errors in a config file.  Currently its default is 100k errors before server shuts down.

The error message spams so quickly that it manages to get to over 600k before the server shuts down and returns to main menu.

I suspect that there are different (hard coded) spawn rules for the Devastation area.  I'll see if anyone on Discord has any ideas about how to fix this.

 

PS: Anywhere else in the world, this mod works beautifully and there are no issues with it.

💬 NomadicPirate , Mar 6th at 1:45 AM

Kreeate Hmm.. Ive seen this error before but not accompanied by a crash when using a mod that disables base game entites. Crashing is not what I want to hear/see associated with any of my mods. I am truly sorry for any inconveniece!
Currently I don't know of any solutions aside from coding (maybe not even with code 🤷‍♂️). Which sadly, is not within my skillset.
If anything comes up that allows this to be fixed, it will be implemented ASAP!

PS: If there is anyone reading this that has a simple, easy to maintain solution to this issue, please let me know. I have an appetite for knowledge and would like to learn.

💬 Kreeate, Mar 5th at 6:27 PM

When entering the "Devastation" area with this mod enabled (or any mod that disables monsters) the server-main.log is rapidly spammed with the below message.

 

5.3.2025 19:17:07 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ModSystemDevastationEffects.trySpawnMobsForPlayer(IPlayer player) in VSSurvivalMod\Lore\Devastation\DevastationEffects.cs:line 672
at Vintagestory.GameContent.ModSystemDevastationEffects.OnGameTickServer(Single obj) in VSSurvivalMod\Lore\Devastation\DevastationEffects.cs:line 480
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 170
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896

 

The log gains around 600k entries before the game crashes. This happens in seconds.

Not sure if this is an issue with the game?

I've now tried all available mods that disable monsters/rust creatures, and they all give the above results.

 

Any advice would be greatly appreciated.

💬 NomadicPirate , Mar 2nd at 7:43 PM

ViriTheWitch You're welcome!

💬 ViriTheWitch, Mar 2nd at 2:48 PM

Thank you for making this mod!

💬 Aque, Feb 24th at 2:34 PM

BLESS YOU

💬 Erbincoffin, Feb 22nd at 6:09 AM

My issue was caused by not adding the new mods to the bioms mod whitelist - lol

💬 NomadicPirate , Feb 22nd at 5:34 AM

Erbincoffin This only disables the listed creatures. Bears, wolves, moose, pigs etc. are still present and hostile.

Creatures from other mods are unaffected and should still spawn.

💬 Erbincoffin, Feb 22nd at 4:23 AM

Does this disable all hostile mobs? Im trying to run with fantasy monsters mod and just making sure this wouldnt also disable their spawning.
Thank you

💬 B0bb0, Feb 19th at 4:17 AM

Awesome

💬 NomadicPirate , Feb 9th at 8:56 AM

McAlli You're welcome! The rust creatures are a real treat from the devs. However my friends and I like to play more "true" survival games. So I made this. Paired with a few other mods, it's a really challenging yet fun experience.

💬 McAlli, Feb 8th at 12:07 AM

Thank you so much for this mod. I was fine playing on Peaceful and just dealing with Drifters, bc honestly they're not that scary and since I'd watched a lot of VS YouTube videos before starting to play myself, I was already used to seeing them. But the Shivers? They trigger a real visceral fear that I'm honestly struggling to desensitize myself too. The Devs did a fantastic job with how that thing is modeled and animated! Unfortunately, it's negatively impacting my gameplay, so at least for now I'm going to just use this mod to nix everything. I'll wait until more folks have uploaded vids so that I can acclimate to them that way. In the meantime, I just like playing my game as a wonderfully modular and incremental survival game.

💬 NomadicPirate , Feb 5th at 4:17 AM

Cojo Glad you like it! 😎

💬 Cojo, Feb 5th at 3:24 AM

Thank you! This is perfect for how I tend to play focused on making a cozy little homestead and gathering resources.

💬 NomadicPirate , Feb 4th at 9:08 PM

Juko 100% disabled, they will never spawn and you will not encounter any rust creatures with this mod (modded locations, lore locations, rifts and storms included). Locust nests on the other hand will still be there.

💬 JukoErebi, Feb 4th at 8:59 PM

When you mean disable, do you mean never spawn at all? Even in modded locations with locust nests or spawn locations? What about lore locations? Could I enable rifts and nothing would spawn from them? What about temporal storms? 

Apologies for the avalanche of questions. I'm interested but I want to know how good of a match of what kind of playthrough I'm wanting to do.

Please and thank you.

 (edit comment delete)
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