Mods / All Sides Have Resin

Tags:
Author: Dick
Side: Client
Created: Jan 25th at 10:52 AM
Last modified: Jan 25th at 10:52 AM
Downloads: 2529
Follow Unfollow 81

Latest release (for Vintage Story 1.19.8, outdated):
All Sides Have Resin-v1.0.0.zip  1-click install


This mod makes resin blocks show the resin texture on all 4 sides of the log, to make it more clearly visible without adding particles or some crazy neon glow.

This is inspired by an older mod which is required to be installed on both client and server, and has been labelled as "obsolete" by the original developer.

This was made purely for some people on my server, and so I don't have to put it on the server. But if it helps you too, then that's cool.

My server is still stuck on version 1.19.8 due to the Prune command not working, so that's the version I made this for.
If this mod doesn't work for 1.20.1, feel free to reupload it with whatever changes are necessary to make it work on that version.

If you have any problems, leave a comment. I'll read them semi-regularly.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 allsideshaveresin 2529 Jan 25th at 10:52 AM Empty All Sides Have Resin-v1.0.0.zip 1-click install

12 Comments (oldest first | newest first)

💬 DeathClawz, Aug 26th at 4:42 AM

Works in 1.21.0 👍

💬 Zadak, Feb 14th at 10:10 AM

1.20.4

Random Crash

 

Loaded Mods: allsideshaveresin@1.0.0, ClaimsRadar@1.1.0, particlesplus@1.1.1, prospecttogether@2.0.1, visibleore@1.0.1, game@1.20.4, vsimgui@1.1.7, alloycalculator@1.0.0, chestorganizer@1.0.3, commonlib@2.6.1, daytrader@1.0.5, extrainfo@1.9.6, improvedhandbookrecipes@1.1.2, metalunittooltip@1.0.0, mobsradar@2.1.6, nemi@1.1.0, playerlist@2.1.5, simpleemotemenu@1.1.0, spawnhighlight@1.2.0, statushudcont@3.2.6, versionchecker@1.1.0, creative@1.20.4, survival@1.20.4, extraoverlays@1.5.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.MathTools.Cuboidd.Set(Cuboidf selectionBox) in VintagestoryApi\Math\Cuboid\Cuboidd.cs:line 107
at Vintagestory.API.MathTools.AABBIntersectionTest.RayIntersectsBlockSelectionBox(BlockPos pos, BlockFilter filter, Boolean testCollide) in VintagestoryApi\Math\AABBIntersectionTest.cs:line 116
at Vintagestory.Client.NoObf.SystemSoundEngine.scanReverbnessOffthread() in VintagestoryLib\Client\Systems\Audio\SoundEngine.cs:line 461
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

💬 DUCATISLO, Feb 9th at 6:09 PM

gg

💬 Dick , Jan 25th at 7:10 PM

Thank you for verifying this.

💬 Nedrakus, Jan 25th at 7:05 PM

Works fine on 1.20.3 on a server game (installed client-side only).

💬 Dick , Jan 25th at 2:54 PM

That said, it was technically incorrect for me to say it isn't maintained (though, some might argue that's semantics).

I've changed the description of the mod in accordance to this.

💬 Dick , Jan 25th at 2:45 PM

Nedrakus

To answer your question: The "advantage" is that this is a standalone, client-side mod. You can install it on your client independant of the server. Taking a look at Dana's Tweaks, it seems that this needs to be installed on both the server and the client.

This means that not everybody on my server needs to install it to join the server. Only those who want it.
It's less hassle for me to set up, as I don't need to install a mod with many features just to then disable all but one.
It's also a lighter mod, which is important for a particular client who only has 8GB of RAM total in his computer.

Simply put: This mod exists to be as a convenience to those who want all sides of a resin log block to show resin, and nothing more.

The original mod does not work unless it's installed on the server too, which (in my opinion) is silly for a simple graphical mod.

💬 Nedrakus, Jan 25th at 2:03 PM

"This is inspired by an older mod which no longer works nor is maintained by the original developer."

I've been using Dana's standalone mod for a year and it worked for all releases without having to be updated, including 1.20.3.  It's not "maintained" because it doesn't need to be.

Resin On All Sides (from DanaCraluminum)

You don't have to use the all comprising "Dana Tweaks" mod if you don't want other stuffs.  May I kindly ask what is the advantage of using your mod over "Resin On All Sides", in which way does it differ?

💬 Dick , Jan 25th at 11:39 AM

Thank you for verifying this for me, Wulff.

💬 Wulff, Jan 25th at 11:34 AM

for 1.20.1 stable, it looks like it works in creative placed blocks so i reckon it should work fine for world generation.

 

💬 Dick , Jan 25th at 11:34 AM

The description talks about your "Resin On All Sides" mod. Not your various tweaks.

The purpose of this mod is not to draw attention away from Dana's work. It is simply a lighter alternative for one feature out of many.

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом