Mods / Transfer of waypoints
Tags:
#Other
Author: ShuriKIT
Side: Client
Created: Jan 20th at 6:28 PM
Last modified: Jun 1st at 3:25 PM
Downloads: 360
Follow Unfollow 5
Author: ShuriKIT
Side: Client
Created: Jan 20th at 6:28 PM
Last modified: Jun 1st at 3:25 PM
Downloads: 360
Follow Unfollow 5
Latest release (for Vintage Story 1.20.3, 1.20.4, 1.20.5 - 1.20.7, 1.20.8 - 1.20.10 and 1.20.11, outdated):
Transfer of waypoints.zip
1-click install
Hi! I create client-side mods for Vintage Story — from visual improvements to helpful tools for players.
🧏♂️ I'm deaf, so I communicate via text only. If you have questions or found a bug, feel free to reach out on Discord.
The mod does not save the color and icon of the route point, the icon will be standard, the color is white, at the moment the mod will work 100% in English, Russian and Ukrainian game interface, for all other languages the .export command may not work correctly, in the future I will add other languages
Client command:
- .export - loads waypoints into a buffer file (see instructions for details);
- .import [delay] - unloads waypoints from a buffer file (see instructions for details);
- .wpchat [all/me] [№/name] - command to find waypoints in the /waypoint list (see instructions for details).
Instruction (export and import)
- Go to the serve
- Enter the /waypoint list command in chat
- When the list of waypoints appears in the chat, type .export in the chat
- Log in to another account or world
- Type .import* in the chat and the waypoints will start loading, it will take some time.
* - servers usually have antispam, so in the command you need to specify a delay (in ms + 60) before adding the next point, if there is no delay, then enter the number 0, the mod will automatically substitute the necessary delay so that the game does not crash.
Instruction (wpchat)
- first you need to export the waypoints to a buffer file, see Instructions (Export and Import), point 2-3, (this must be done every time a new waypoint is added);
- You can choose who sees your waypoint information, only you [me] or all players [all];
- now enter waypoint number (can be found in /waypoint list) or name (also in /waypoint list).
* - command is available since version 1.0.3
IMPORTANTLY
- Don't spam commands, the process won't speed up
- The developer is not responsible for lost waypoints, read the instructions carefully
- If you have waypoints in another account, the mod will just continue the list
- Found a problem, write in the Discord.
Renewal
- 1.0.5 : fixed a bug that crashes the game if you don't enter all wpchat arguments, now if the server language is English the .export command will work on any localization, added Polish localization, fixed minor bugs in the .export command;
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.6 | transferofwaypoints | 95 | Jun 1st at 3:25 PM | Transfer of waypoints.zip | 1-click install | ||
|
All version | |||||||
| 1.0.5 | transferofwaypoints | 78 | Mar 3rd at 4:50 PM | Transfer of waypoints.zip | 1-click install | ||
bug fixes, adding Polish localization | |||||||
| 1.0.4 | transferofwaypoints | 68 | Feb 3rd at 5:19 PM | Transfer of waypoints.zip | 1-click install | ||
fixed .wpchat me [name] command, fixed protection of .export command | |||||||
| 1.0.3 | transferofwaypoints | 58 | Jan 29th at 7:07 PM | Transfer of waypoints.zip | 1-click install | ||
added localization and a new command
| |||||||
| 1.0.2 | transferofwaypoints | 57 | Jan 21st at 11:22 AM | Empty | Transfer of waypoints.zip | 1-click install | |
better write to me in ds, because I don't often visit the mod db (discord shurik_ded_mlya)@DilanRona
waypoints are stored in the filtered_waypoints file (C:\Users\Asus\AppData\Roaming\VintagestoryData) the mod is not perfect and sometimes the game includes flood protection during import, because of this 1-3 points will pop up, you can manually open the file and dig through the necessary labels with coordinates
@HoboSorcerer
I understand that you're not responsible for lost waypoints... but I followed all of the instructions listed here, and I had a compsci-informed friend of mine help me step-by-step with the process just to make sure things went smoothly. Yet despite this. I am missing over 40 waypoints out of my 169 waypoints from export to import. Neither of us have been able to figure out why, as much as I do appreciate having most of my waypoints tranferred.
This mod is client-side only because it copies the list of waypoints from the client chat logs, all information about waypoints is stored on the server in encrypted form so as not to take up much memory, so the mod exports and imports only the coordinates and name, this mod exports everything that is written in the waypoint list, in essence the mod is a program that copies from 1 file to another @Zadak
Curious, this could also be used to export (I assume it's json), modify the waypoints, then re-import them, as well?