Mods / No monsters

Tags: #Creatures
Author: Procdrone
Side: Server
Created: Jan 7th at 9:14 AM
Last modified: Sep 2nd at 8:10 AM
Downloads: 2645
Follow Unfollow 60

Latest release (for Vintage Story 1.21.0, potentially outdated):
nomonsters_104.zip  1-click install


This mod prevents all supernatural monsters from spawning.

It is recommended to disable Temporal storms from your game, as monsters might spawn during a storm.

 

I'm just a dabbling amateur modder, and I made this for myself, really. If there are any issues, please let me know in the comments.

 

WARNING: If you intend to do story content, I fully suggest you disable this mod for the duration. Some of these locations depend on spawning monsters directly into the game, and since this mod disables them, it will result in crashing.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.4 nomonsters 704 Sep 2nd at 8:10 AM nomonsters_104.zip 1-click install

Updated for 1.21.0 and above, unless Tyron changes file paths again.

1.0.3 nomonsters 1327 Feb 21st at 5:13 PM Empty nomonsters_103.zip 1-click install
1.0.2 nomonsters 335 Jan 24th at 8:10 AM Empty nomonsters_102.zip 1-click install

24 Comments (oldest first | newest first)

💬 GreenDragonette, Nov 13th at 1:33 PM

TYSM for this mod :D

💬 Severus_Iohannes, Nov 4th at 3:31 PM

Bro, you are my hero 😘, thanks

 

💬 CocoStale, Sep 2nd at 12:18 PM

Wanted to say thank you for this mod and continued updates, really allows me to relax and enjoy a peaceful playthrough. 

💬 Procdrone , Sep 2nd at 8:11 AM

Apologies for the delay. I was planning to play on 1.21.0, but didn't have the time, so I didn't notice the mod stopped working either.

The good news is, the mod is now updated, get the newest version.

💬 ste636, Aug 29th at 9:26 PM

Thanks, but that is way beyond my skills unfortunately.

💬 griffintwosix, Aug 29th at 8:29 PM

I have it working, took his files and changed everywhere land to lore on all files.  Also added the newer by copy paste and renaming. but can not install like zip file.  Just have to unzip. Create new world.

 good luck...

💬 ste636, Aug 29th at 6:44 PM

Please can you update it? I ended up in a bunch of locusts so I guess 1.21 broke it.
I play to realx, can't really play the game without this mod:-)

💬 GaryP, Aug 20th at 11:45 AM (modified Aug 20th at 11:46 AM)

Wow. I set my monsters on the longest time I could and now I don't care. I'm having too much fun just making things and wanted them gone.

Thank you for the time it took to make this.

💬 Procdrone , Feb 21st at 5:15 PM

I tried something different for the new release, it should remove locusts entirely. asr11415 give it a try

💬 Procdrone , Feb 21st at 4:49 PM

YvonneS In this mod, only bronze locusts currently spawn(I am trying to figure out a fix). so no corrupted sawblades, no drifters, no bowtorns, no shivers, no bells.

If you want drifters, you can locally modify the mod, and remove the file "survival-entities-land-drifter.json" to reenable drifters.

💬 YvonneS, Feb 21st at 2:57 PM

Is it possible that only drifters spawn? I really hate the new monsters.

💬 asr11415, Feb 18th at 11:39 PM

I just generated a world a few days ago and I am having locust nests with bronze locusts spawning in vanilla ruins and caves. I noticed you addressed this below and said it should only occur with an existing world but this is a new save that has never been loaded without this mod. Do you know why this is?

💬 Procdrone , Jan 24th at 8:15 AM

The_Red_God I have just released an update that should take care of all the bells and drifters and whatnot, this should be as airtight as possible.

note on locusts: my mod prevents locust nests from generating, so if you are using this mod with an already existing world, it will not prevent the nests from creating bronze locusts.

💬 The_Red_God, Jan 20th at 4:37 PM

ok had a bell which spawned a deep drifter and corrupt locusts in a cave

💬 The_Red_God, Jan 20th at 1:29 PM

@Procdrone thanks! they spawned in a cave from their nests 

💬 Procdrone , Jan 20th at 3:03 AM

The_Red_God I didn't touch any bosses, they should appear as normal.

But there again, the archives boss isn't really scary or anything.

Also, where did the bronze locusts spawn for you?

💬 The_Red_God, Jan 19th at 6:20 PM

Bronze Locusts still spawn

💬 The_Red_God, Jan 19th at 2:43 PM

thank you! but i have one question: possible SPOILER! 

please without spoilering to much, i heard that there is a "boss" at the archives, does that one still spawn?

💬 Procdrone , Jan 15th at 2:18 AM

ctheos i havent seen any so far

💬 ctheos, Jan 8th at 12:59 PM

Does this mod stop mobs from spawning in structures/dungeons? I have no strong feelings either way, I'd just like to know so I don't get jumpscared by a locust or smth when I turn a corner in a vanilla/modded ruin.

💬 Procdrone , Jan 7th at 10:17 AM

I've added the mention of storms to the description, good catch. I made this mod because the other one that did this sadly likely will never get updated for 1.20, and it seemed easy to do on my own.

💬 SallyTasmin, Jan 7th at 10:03 AM

Thanks for the fix. It works great. I'm so glad to find this mod. In my last play session a surface shiver skittered out of a hole like a spider and it was just TOO much for me.

Just a note for others; monsters still spawn in temporal storms... but if you've got this mod you probably have temporal storms off too.

💬 Procdrone , Jan 7th at 9:49 AM

sorry about that, the new version should work.

💬 SallyTasmin, Jan 7th at 9:45 AM

It says unable to load mod due to dependacy on 1.20.0. I am on 1.20-rc.8.

 (edit comment delete)
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