Mods / No monsters
Author: Procdrone
Side: Server
Created: Jan 7th at 9:14 AM
Last modified: Sep 2nd at 8:10 AM
Downloads: 2645
Follow Unfollow 60
Latest release (for Vintage Story 1.21.0, potentially outdated):
nomonsters_104.zip
1-click install
This mod prevents all supernatural monsters from spawning.
It is recommended to disable Temporal storms from your game, as monsters might spawn during a storm.
I'm just a dabbling amateur modder, and I made this for myself, really. If there are any issues, please let me know in the comments.
WARNING: If you intend to do story content, I fully suggest you disable this mod for the duration. Some of these locations depend on spawning monsters directly into the game, and since this mod disables them, it will result in crashing.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.4 | nomonsters | 704 | Sep 2nd at 8:10 AM | nomonsters_104.zip | 1-click install | ||
|
Updated for 1.21.0 and above, unless Tyron changes file paths again. | |||||||
| 1.0.3 | nomonsters | 1327 | Feb 21st at 5:13 PM | Empty | nomonsters_103.zip | 1-click install | |
| 1.0.2 | nomonsters | 335 | Jan 24th at 8:10 AM | Empty | nomonsters_102.zip | 1-click install | |
TYSM for this mod :D
Bro, you are my hero 😘, thanks
Wanted to say thank you for this mod and continued updates, really allows me to relax and enjoy a peaceful playthrough.
Apologies for the delay. I was planning to play on 1.21.0, but didn't have the time, so I didn't notice the mod stopped working either.
The good news is, the mod is now updated, get the newest version.
Thanks, but that is way beyond my skills unfortunately.
I have it working, took his files and changed everywhere land to lore on all files. Also added the newer by copy paste and renaming. but can not install like zip file. Just have to unzip. Create new world.
good luck...
Please can you update it? I ended up in a bunch of locusts so I guess 1.21 broke it.
I play to realx, can't really play the game without this mod:-)
Wow. I set my monsters on the longest time I could and now I don't care. I'm having too much fun just making things and wanted them gone.
Thank you for the time it took to make this.
I tried something different for the new release, it should remove locusts entirely. asr11415 give it a try
YvonneS In this mod, only bronze locusts currently spawn(I am trying to figure out a fix). so no corrupted sawblades, no drifters, no bowtorns, no shivers, no bells.
If you want drifters, you can locally modify the mod, and remove the file "survival-entities-land-drifter.json" to reenable drifters.
Is it possible that only drifters spawn? I really hate the new monsters.
I just generated a world a few days ago and I am having locust nests with bronze locusts spawning in vanilla ruins and caves. I noticed you addressed this below and said it should only occur with an existing world but this is a new save that has never been loaded without this mod. Do you know why this is?
The_Red_God I have just released an update that should take care of all the bells and drifters and whatnot, this should be as airtight as possible.
note on locusts: my mod prevents locust nests from generating, so if you are using this mod with an already existing world, it will not prevent the nests from creating bronze locusts.
ok had a bell which spawned a deep drifter and corrupt locusts in a cave
@Procdrone thanks! they spawned in a cave from their nests
The_Red_God I didn't touch any bosses, they should appear as normal.
But there again, the archives boss isn't really scary or anything.
Also, where did the bronze locusts spawn for you?
Bronze Locusts still spawn
thank you! but i have one question: possible SPOILER!
please without spoilering to much, i heard that there is a "boss" at the archives, does that one still spawn?
ctheos i havent seen any so far
Does this mod stop mobs from spawning in structures/dungeons? I have no strong feelings either way, I'd just like to know so I don't get jumpscared by a locust or smth when I turn a corner in a vanilla/modded ruin.
I've added the mention of storms to the description, good catch. I made this mod because the other one that did this sadly likely will never get updated for 1.20, and it seemed easy to do on my own.
Thanks for the fix. It works great. I'm so glad to find this mod. In my last play session a surface shiver skittered out of a hole like a spider and it was just TOO much for me.
Just a note for others; monsters still spawn in temporal storms... but if you've got this mod you probably have temporal storms off too.
sorry about that, the new version should work.
It says unable to load mod due to dependacy on 1.20.0. I am on 1.20-rc.8.