Mods / Grass to Ropes

Tags: #Crafting #QoL #Simplification
Author: BulletSponge
Side: Both
Created: Dec 25th 2024 at 5:20 AM
Last modified: Nov 10th at 11:05 AM
Downloads: 11917
Follow Unfollow 202

Recommended download (for Vintage Story 1.20.12 and 1.21.5):
grasstoropes-v1.2.1.zip  1-click install


Adds a new item, Dry grass bundle.

Expanded crafting recipes to include most (all?) cattail top recipes to be craftable using dry grass bundles.

Dry grass bundles are 1:1 with cattails and cost 2 dry grass to craft.

 

 

Config Options

flaxEnabled : true/false - default false

Allows or disallows Grass bundles to be used to craft flax

 

usedAsFirePitStarter : true/false - default false

Enables the use of Grass bundles as the starter for making a firepit, if enabled ground stacking will be disabled.

 

 

 

Recent Changes
v1.2.1
Reverted flax logic back to server & client, not sure why I thought that was a good idea. Thanks for the reports, sorry for the delayed update!

When tested it seemed to work fine, but the game may have had an old version still in cache when I did that.

In the future I plan to make changes to the way we create flax from grass bundles. Thinking something to do with sealing it in barrels/processing it.
v1.2.0

 

Rebuilt with dotnet 8.0

Ground storage is enabled by default again, added a config option to allow bundles to be used to start firepits (Regen configs!)

Added pile stacking for grass bundles (When firepitStarter config is false). Stack up to 16 per pile.

Fixed broken recipe entries

Moved flax recipe config to server side only (No one reported any issues, but might fix issues where a server has it disabled, but the client has it enabled)

v1.1.8

Merged Grass to Flax into Grass to Ropes.
Crafting flax from Grass Bundles is disabled by default, it can be enabled in the config file.

v1.1.7

Can no longer use ground storage with Bundles, instead they can be used to start firepits.

 

Previous version (v1.0.0) is purely grass to ropes only

Be careful removing the mod, while using grass baskets. You will lose the items stored in them.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 grasstoropes 3224 Aug 30th at 5:05 AM grasstoropes-v1.2.1.zip 1-click install

(Not tested, but should still work fine on 1.21.*)

Reverted flax logic back to server & client, not sure why I thought that was a good idea. Thanks for the reports, sorry for the delayed update!

When tested it seemed to work fine, but the game may have had an old version still in cache when I did that.

In the future I plan to make changes to the way we create flax from grass bundles. Thinking something to do with sealing it in barrels/processing it.

1.2.0 grasstoropes 241 Aug 29th at 2:59 AM grasstoropes-v1.2.0.zip 1-click install

Update to 1.21.0

 

Rebuilt with dotnet 8.0

Ground storage is enabled by default again, added a config option to allow bundles to be used to start firepits (Regen configs!)

Added pile stacking for grass bundles (When firepitStarter config is false). Stack up to 16 per pile.

Fixed broken recipe entries

Moved flax recipe config to server side only (No one reported any issues, but might fix issues where a server has it disabled, but the client has it enabled)

1.1.8 grasstoropes 1842 Jun 28th at 12:57 AM grasstoropes_v1.1.8.zip 1-click install

Merged Grass to Flax into Grass to Ropes.

Crafting flax from Grass Bundles is disabled by default, it can be enabled in the config file.

The file should generate after loading a world with v1.1.8 for the first time, then exiting and changing the config before loading the game/world back up.

Flax can be created using Grass Bundles (A lot of grass bundles) to still seem fair, but balanced in a way that its really only useful if you need just one more flax for something

1.1.7 grasstoropes 82 Jun 22nd at 3:42 PM GrassToRopes-V1.1.7.zip 1-click install

Allows grass bundles (just one) to be used in starting a firepit, at the expense of one extra grass obviously being consumed.

Working on pitkiln interaction but doesn't seem to be as simple as json patching for whatever reason.

1.1.6 grasstoropes 37 Jun 20th at 8:21 PM GrassToRopes-V1.1.6.zip 1-click install

Chop up thatch with a knife to create dry grass. 1:1 ratio

1.1.5 grasstoropes 810 Jun 9th at 5:26 AM GrassToRopes-V1.1.5.zip 1-click install

Added:

Haybale recipe - 2x2 grassbundle > 1 haybale

1.1.4 grasstoropes 2551 Feb 21st at 11:14 PM GrassToRopes-V1.1.4.zip 1-click install
Fixed soft error in grass bundle texture
 
Texture already defined by shape, forgot to remove old texture path from itemtype\resource\grassbundle\gassbundle.json
1.1.3 grasstoropes 1111 Jan 27th at 8:48 AM GrassToRopes-v1.1.3.zip 1-click install

Bug Fixes

Fixed missing sounds when placing/opening the chest and placing bundles of grass

1.1.2 grasstoropes 1019 Jan 2nd at 1:55 PM GrassToRopes-v1.1.2.zip 1-click install

Adjusted the texture/model of Dry grass bundles slightly.

1.1.1 grasstoropes 71 Jan 2nd at 1:14 PM GrassToRopes-v1.1.1.zip 1-click install

v1.1.1:

  • Mistakes were made when naming the last version v1.0.1, in reality I meant for it to be v1.1.0, so we are just gonna jump forward a bit, whoops!

Added:

  • Creative inventory tab
  • Grass chest storage block and grass hand basket to alleviate turning grass into cattails, crafted in the usual fashion as with cattails.

Removed:

  • Durability burn from knife when turning Dry grass bundles into Dry grass
  • Durability burn from knife when turning Cattail tops into Dry grass
1.0.1 grasstoropes 605 Dec 29th 2024 at 8:37 AM GrassToRopes-v1.0.1.zip 1-click install

Adds a new item, Dry grass bundle.

Expanded crafting recipes to include all (most?) cattail top recipes to be craftable using dry grass bundles.

Dry grass bundles are 1:1 with cattails, but cost 2 dry grass to craft the bundle, to make it feel less cheaty.




Previous version (v1.0.0) is purely grass to ropes only

1.0.0 grasstoropes 324 Dec 25th 2024 at 5:25 AM GrassToRopes-v1.0.0.zip 1-click install

Adds a recipe, the same as cattails, for making rope from dry grass.


34 Comments (oldest first | newest first)

💬 BulletSponge , Nov 20th at 12:06 PM

TR_MaskyBoy the config is probably set to false for creating flax, I have no idea what I'm doing when it comes to C# coding, I made a simple patch that just disables the flax being craftable based on config, but unfortunately it'll still show the recipe. Double check configs

💬 TR_MaskyBoy, Nov 12th at 10:16 AM

I'm on the newest version of this mod, and I tried out making Flax Fibers again. Instead of making ghost fibers, it just doesn't make fibers at all.

It still says it's possible in the in-game guidebook, and other recipes work just fine.

 

💬 BulletSponge , Nov 10th at 10:58 AM

JavaBeans are you on the latest grass to ropes version, that should have been fixed. Single player, server?

💬 JavaBeans, Oct 28th at 8:30 AM

As per Pandabearzz, TR_MaskyBoy the flax fiber recipe bugs out in the inventory making ghost fibers

💬 Bl0ckparty, Sep 11th at 6:01 PM (modified Sep 11th at 6:02 PM)

Not sure about how tule is used in the game, but it would be cool if we could use tule bundles like sticks.  Grass and cattails have similar structure, but tule is more like straws and more similar to thin sticks so maybe a bundle of four tule could be turned into a stick?  Or several tule and a few grass bundles to keep them together to form a stick?  I've ended up spawning in worlds where there were no trees in sight and even those birch bushes were rare, but there were pools with either cattails and/or tule in them.  I could have just travelled further afield for more bushes or actual trees, but that's difficult if you have a "Waterworld" and with no firewood, have to hole up somewhere and wait for daytime to arrive before you can continue traveling.

💬 Tasshroom33, Sep 1st at 10:30 AM

I play a lot in cold global climate, cold start, 100-200k polar regions, so this mod is one of my favorites for sure. Sucks to play your entire 1 life hardcore playthough without finding any cattails.

💬 Ashiel, Aug 30th at 5:23 AM

I feel like this is necessary to share for anyone who questions the validity/authenticity of this beautiful mod.

💬 Pandabearzzz, Aug 29th at 10:05 PM

as per TR_MaskyBoy the flax fiber recipe bugs out the inventory and you have to toss the grass bundles that become bugged in order to fix inventory and crarfting issues

 

💬 TR_MaskyBoy, Aug 29th at 9:20 AM

One of the recipes that I found doesn't work, is using the grass bundles to try and make Flax Fibers. The Flax Fiber never actually exists, as well as anything that is made with these "Ghost Fibers". The grass bundles are not lost in the process, but instead invisible in the crafting grid.

Personally, this just gives me more reason to actually FARM Flax. But at the same time it's a bummer that this recipe doesn't actually work.

 

💬 BulletSponge , Aug 29th at 3:43 AM

SneccTheSnake for the time being, this does seem to work with the AutoConfigLib mod

💬 BulletSponge , Aug 29th at 3:04 AM (modified Aug 29th at 3:05 AM)

Updated to 1.21.0!

 

SneccTheSnake I will look into it when I get the free time :)

Ptahil Fixed! Everything should work fine now.

💬 Ptahil, Aug 28th at 5:52 AM

GriffinsWings nope, work but not fine some gride recipes dont work and give errors

💬 GriffinsWings, Aug 25th at 10:26 PM (modified Aug 27th at 7:29 PM)

This mod works fine in 1.21 stable thus far!

💬 Khakana, Aug 22nd at 1:48 AM (modified Aug 22nd at 3:17 AM)

Rome12310 That is not working. I opened the file in Notepad++ and changed false to true and nothing.

Edit: I was opening the actual recipe file. Ignore me.

💬 Verdiumm, Aug 21st at 7:22 AM

Thank you for this. such a simple addition. 

I had no idea colder spawns weren't playable like that haha.

💬 Rome12310, Aug 16th at 12:04 PM (modified Aug 16th at 12:04 PM)

hey SneccTheSnake to enable it you're gonna have to go into the mods config folder in your vintage story directory in the c drive of your windows os, it in C:\Users\[you're username]\AppData\Roaming\VintagestoryData\ModConfig\grasstoropes.json then open it in word pad or something like that and the simple delte the word false change it to true no capiltals then save and it should work

💬 SneccTheSnake, Aug 16th at 1:28 AM (modified Aug 16th at 1:39 AM)

Hey is it possible to get a ConfigLib option for the flax twine enabling? I'm pretty inept with code so messing with the config confuses me since I can't even find it lol.

 

edit: Got my son to show me how! though I still think a ConfigLib option would be neat

💬 LunaGore, Jul 14th at 2:07 AM

No worries take your time :)

💬 BulletSponge , Jul 13th at 8:06 PM

LunaGore sure, I'll work on it when I get some time! Been pretty swamped lately IRL

Wanted to add grass basket traps too or atleast make them craftable from the grass baskets > reed trap

💬 LunaGore, Jul 13th at 7:02 PM

Yes!

💬 BulletSponge , Jul 13th at 6:48 PM

LunaGore to disable them?

 

💬 LunaGore, Jul 11th at 7:23 PM

Can the baskets and chests get a config toggle too?

💬 BulletSponge , Feb 21st at 11:16 PM

RowanSkie Resolved! The texture is already defined by the shape and I forgot to remove the old texture path, thank you!

💬 RowanSkie, Feb 13th at 1:12 PM

By the way, I get this non-crashing error:


13.2.2025 16:15:21 [Warning] Texture asset 'grasstoropes:textures/item/grassbundle.png' not found (defined in Item grasstoropes:grassbundle).

💬 BulletSponge , Feb 1st at 7:23 AM

NarielV No, thank you! :)

💬 NarielV, Jan 31st at 10:59 PM

god bless your soul had many spawns with no cattail but I didnt want a direct conversion mod that feels clunky this is nice thank you.

💬 BulletSponge , Jan 27th at 8:49 AM

DanceOfBlood Oops! Must have been an oversight, should be fixed!

💬 DanceOfBlood, Jan 27th at 3:12 AM

Great mod! So far the thing I find a bit concerning is the lack of sounds when using the grass chest compared to reed chest.

💬 _Mason, Jan 11th at 7:49 PM

I like it. Simple, yet it allows access to a plethora of recipes where reed and papyrus don't grow. I took a stab at this issue before as well, but I haven't spent the effort trying to do anything other than changing a recipe.

💬 BulletSponge , Jan 2nd at 1:17 PM

v1.1.1:

  • Mistakes were made when naming the last version v1.0.1, in reality I meant for it to be v1.1.0, so we are just gonna jump forward a bit, whoops!
💬 BulletSponge , Dec 29th 2024 at 8:49 AM

Updated to GrassToRopes-v1.0.1, if you'd like to continue using the simpler, only grass to ropes version, install v1.0.0! :)

💬 BulletSponge , Dec 28th 2024 at 9:10 PM

Thanks everyone! I recently picked up the game and was messing around with files, realizing how easy it is to add simple content mods like this, I may dive deeper into some more stuff.

This was a quick mod that was made specifically for a reddit user who posted about being on a challenge map, but the island they spawned on had no cattails and the other simple mod that added this, did not work for the newer versions, thus here we are haha.

Been thinking about ways to wick dry grass together, maybe make some sort of bundling, or wicker that can be used to make baskets as well? Might be a cool addition.

💬 Paradoxal, Dec 28th 2024 at 7:18 PM

Just wanted to show some appreciation, your mod is awesome and saves so much time and frustration.

💬 Sodon, Dec 28th 2024 at 5:09 PM

Omg I needed this 🙏

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