Mods / No Traders (zer0villag3rs)

Tags: #Worldgen
Author: CivPr0
Side: Server
Created: Aug 21st 2024 at 11:40 AM
Last modified: Aug 22nd 2024 at 5:43 AM
Downloads: 559
Follow Unfollow 0

Latest release (for Vintage Story 1.19.8, outdated):
zer0villag3rs.zip  1-click install


Removes all traders and translocator gates from the game. Removes their chunk spawns

Useful for 'Homo sapien' players who still wish to explore the ruins of the world, without being interrupted by spying an NPC's home or finding some random technological marvel. (Doesn't mess with The Archives)

Removes the capabilities for them to spawn during chunk generation. Meaning, you can disable or re-enable the mod when you want them back in your world. (Tested by only myself. Results may vary)

Mods that add custom structures, villages or anything that involves Friendly NPCs will still spawn in. My mod won't remove them.

All things that get removed:

  • gates (standalone gate spawns)
  • tradercavaran
  • tradercavaranwagon
  • tradersettlement

PLEASE POST ANY ISSUES. BUT IT IS A VERY SIMPLE MOD. IT SHOULD WORK !!!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 zer0villag3rs 559 Aug 22nd 2024 at 5:43 AM zer0villag3rs.zip 1-click install

First Release. I doubt I'll need more than this.


2 Comments (oldest first | newest first)

💬 oloolo1661, Jul 27th at 5:57 PM

does this mod still work?

💬 Velynicus, Mar 21st at 12:09 AM

I'll try with 1.20 x but I fear it will crash. I've commented out the lines in the structure.json before....but it feels hacky to do it without a mod. 

Will you plan to update?

 (edit comment delete)
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