Mods / RustAndRot, Outlaws and VS Village Compatibility patch
Author: Phoenicius
Side: Both
Created: Aug 8th 2024 at 11:37 PM
Last modified: Aug 25th 2024 at 2:03 PM
Downloads: 2074
Follow Unfollow 25
Latest release (for Vintage Story 1.19.8, outdated):
rnrOutlawsVillagersCompatMod-v1.3.1.zip
1-click install
Compatibility for Fauna of the Stone Age Creatures is now implemented
But it will likely need testing and tuning. Be advised.
My attempt at a compatibility patch for the named mods. I originally made this for use on my server with my friends, but it seemed like other people were looking for this kind of patch as well.
This patch should:
- Make Outlaws attack Rust and Rot creatures
- Make Outlaws flee from Rust and Rot creatures when low hp
- Make Rust and Rot creatures seek out, and attack Outlaws
- Make Rust and Rot creatures seek out, and attack VS Villagers
- Make VS Villagers flee from Rust and Rot creatures
- Except for Soldiers, who never flee - this is default VS Village behavior
- NEW (v1.3.0+): Make Rust creatures attack Rot creatures
- If you don't like this, simply use version 1.2.0-dev.2
- Drifters and Locusts count as rust creatures, so they will be hostile to rot creatures, and vice versa
TO DO (low priority):
- make Outlaws seek out and attack VS Villagers
- This might not be necessary, because it seems as though the Outlaws mod supports this functionality by default
- Needs testing
- Remove necessity of having all three mods in order for the patch to work
All three mods are required (I think). At least for now.
It might work without one of them, but I don't know for sure.
Refactor(v1.3.1): Added the "dependson" property to most of the patches. So theoretically, you should now be able to use this patch without needing all of the mods.
-
Still needs testing to be completely sure
VS Village - Vintage Story Mod DB
Rust & Rot - Vintage Story Mod DB
Outlaw Mod - Vintage Story Mod DB
Any feedback you have is both welcome, and needed!
Future Plans:
- ¯\(ツ)/¯
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.3.1 | 1179 | Aug 25th 2024 at 2:03 PM | rnrOutlawsVillagersCompatMod-v1.3.1.zip | 1-click install | ||
|
Designate Locusts as a "rust" creature. Locusts will now be hostile to "rot" creatures, and vice versa. Fix: add Deserter Outlaws to list of hostile entities for VS Villagers | ||||||
| 1.3.0 | 178 | Aug 23rd 2024 at 10:18 PM | rnrOutlawsVillagersCompatMod-v1.3.0.zip | 1-click install | ||
|
Rust creatures will now attack Rot creatures (and vice versa) | ||||||
| 1.2.0-dev.2 | 287 | Aug 12th 2024 at 6:04 PM | rnrOutlawsVillagersCompatMod-v1.2.0-dev.2.zip | 1-click install | ||
|
Potential hotfix for the:
errors that have been appearing the server console | ||||||
| 1.2.0-dev.1 | 139 | Aug 11th 2024 at 6:22 PM | rnrOutlawsVillagersCompatMod-v1.2.0-dev.1.zip | 1-click install | ||
|
Add rudimentary compatibility for FotSA creatures Credit to Dnd for the code, because 90% of the code is from the Entities Interact mod. | ||||||
| 1.1.0 | 181 | Aug 9th 2024 at 12:52 PM | rnrOutlawsVillagersCompatMod-v1.1.0.zip | 1-click install | ||
|
add compatibility functionality for all Outlaw types/creatures | ||||||
| 1.0.0 | 110 | Aug 8th 2024 at 11:48 PM | rnrOutlawsVillagersCompatMod-v1.0.zip | 1-click install | ||
|
init release | ||||||
will this ever be updated for newer versions of the game because this patch seems awesome
I made a 1.20.0+ patch for Rust and Rot, should be good to go again. https://github.com/MxGanz/Rot-and-Rust
Sike, Rust and Rot moshing pit
Version 1.3.0 should now accomplish this. Whyban
The Rust (Creatures) duking against the Rot (Creatures)
Whyban
Could be interesting. Any ideas as to what creatures should be hostile to each other?
Suggestion, Config to make Rust and Rot creatures attack each other