Mods / RustAndRot, Outlaws and VS Village Compatibility patch

Tags: #Creatures #Tweak
Author: Phoenicius
Side: Both
Created: Aug 8th 2024 at 11:37 PM
Last modified: Aug 25th 2024 at 2:03 PM
Downloads: 2074
Follow Unfollow 25

Latest release (for Vintage Story 1.19.8, outdated):
rnrOutlawsVillagersCompatMod-v1.3.1.zip  1-click install


Compatibility for Fauna of the Stone Age Creatures is now implemented

But it will likely need testing and tuning. Be advised.

 

My attempt at a compatibility patch for the named mods. I originally made this for use on my server with my friends, but it seemed like other people were looking for this kind of patch as well.

This patch should:

  • Make Outlaws attack Rust and Rot creatures
  • Make Outlaws flee from Rust and Rot creatures when low hp
  • Make Rust and Rot creatures seek out, and attack Outlaws
  • Make Rust and Rot creatures seek out, and attack VS Villagers
  • Make VS Villagers flee from Rust and Rot creatures
    • Except for Soldiers, who never flee - this is default VS Village behavior
  • NEW (v1.3.0+): Make Rust creatures attack Rot creatures
    • If you don't like this, simply use version 1.2.0-dev.2
    • Drifters and Locusts count as rust creatures, so they will be hostile to rot creatures, and vice versa

TO DO (low priority): 

  • make Outlaws seek out and attack VS Villagers
    • This might not be necessary, because it seems as though the Outlaws mod supports this functionality by default
    • Needs testing
  • Remove necessity of having all three mods in order for the patch to work

 

All three mods are required (I think). At least for now. 

It might work without one of them, but I don't know for sure. 

Refactor(v1.3.1): Added the "dependson" property to most of the patches. So theoretically, you should now be able to use this patch without needing all of the mods.

  • Still needs testing to be completely sure

 

VS Village - Vintage Story Mod DB

Rust & Rot - Vintage Story Mod DB

Outlaw Mod - Vintage Story Mod DB

 

Any feedback you have is both welcome, and needed!

 

Future Plans:

  • ¯\(ツ)/¯

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.3.1 1179 Aug 25th 2024 at 2:03 PM rnrOutlawsVillagersCompatMod-v1.3.1.zip 1-click install

Designate Locusts as a "rust" creature. Locusts will now be hostile to "rot" creatures, and vice versa.

Fix: add Deserter Outlaws to list of hostile entities for VS Villagers

1.3.0 178 Aug 23rd 2024 at 10:18 PM rnrOutlawsVillagersCompatMod-v1.3.0.zip 1-click install

Rust creatures will now attack Rot creatures (and vice versa)

1.2.0-dev.2 287 Aug 12th 2024 at 6:04 PM rnrOutlawsVillagersCompatMod-v1.2.0-dev.2.zip 1-click install

Potential hotfix for the:

[Server Error] Task with code morale for entity game:poacher-spear: Unable to load json code.
12.8.2024 17:35:56 [Server Error] Exception: An item with the same key has already been added. Key: miasma

errors that have been appearing the server console

1.2.0-dev.1 139 Aug 11th 2024 at 6:22 PM rnrOutlawsVillagersCompatMod-v1.2.0-dev.1.zip 1-click install

Add rudimentary compatibility for FotSA creatures

Credit to Dnd for the code, because 90% of the code is from the Entities Interact mod. 

1.1.0 181 Aug 9th 2024 at 12:52 PM rnrOutlawsVillagersCompatMod-v1.1.0.zip 1-click install

add compatibility functionality for all Outlaw types/creatures

1.0.0 110 Aug 8th 2024 at 11:48 PM rnrOutlawsVillagersCompatMod-v1.0.zip 1-click install

init release


7 Comments (oldest first | newest first)

💬 qlVegetalp, Sep 27th at 8:44 PM

will this ever be updated for newer versions of the game because this patch seems awesome

💬 GannaZ, Apr 9th at 3:09 PM

I made a 1.20.0+ patch for Rust and Rot, should be good to go again. https://github.com/MxGanz/Rot-and-Rust

💬 Whyban, Aug 24th 2024 at 12:46 AM

Sike, Rust and Rot moshing pit

💬 Phoenicius , Aug 23rd 2024 at 10:18 PM

Version 1.3.0 should now accomplish this. Whyban

💬 Whyban, Aug 16th 2024 at 6:49 PM

The Rust (Creatures) duking against the Rot (Creatures)

💬 Phoenicius , Aug 16th 2024 at 5:29 PM

Whyban

Could be interesting.  Any ideas as to what creatures should be hostile to each other? 

💬 Whyban, Aug 16th 2024 at 5:15 PM

Suggestion, Config to make Rust and Rot creatures attack each other

 (edit comment delete)
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