Mods / EasyProspect

Tags: #QoL #Simplification
Author: ilan
Side: Both
Created: Jun 14th 2024 at 11:20 AM
Last modified: Sep 14th at 5:16 AM
Downloads: 8051
Follow Unfollow 120

Latest release (for Vintage Story 1.21.0 and 1.21.1, potentially outdated):
easyprospect_1.2.1.zip  1-click install


This mod changes the prospecting pick to only require 1 sample instead of 3. The tool still takes 3 "damage".

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 easyprospect 1934 Sep 14th at 5:16 AM easyprospect_1.2.1.zip 1-click install

Changed target version to 1.21.0 (was 1.21.1)

1.2.0 easyprospect 382 Sep 9th at 11:43 AM easyprospect_1.2.0.zip 1-click install

Updated to 1.21.1

1.1.0 easyprospect 3425 Jan 26th at 9:23 AM easyprospect_1.1.0.zip 1-click install

Updated for 1.20.3

1.0.0 easyprospect 2310 Jun 14th 2024 at 11:59 AM easyprospect_1.0.0.zip 1-click install

Initial release


17 Comments (oldest first | newest first)

💬 ilan , Sep 14th at 11:32 AM

Rikaiu if you download 1.1.0 then yes

image

💬 Rikaiu, Sep 14th at 9:43 AM

would this work on 1.20.12?

💬 ilan , Sep 10th at 6:37 AM

Krougal thanks for the kind words :) 

I see that proximity pick hasn't been updated to 1.21.1 which might be the source of the problem - 1.21 requires using .NET 8 whereas 1.20 used .NET 7

Once they update to .NET 8 I can take a closer look to see if there is any incompatibility between the two mods

💬 Krougal, Sep 9th at 6:35 PM

ilan Yeah, being as they are both dll mods I figured that.

Oh well. Thanks for responding.

At least it is an easy choice which mod to use; single-sample pretty much beats any other feature I can think of.

💬 ilan , Sep 9th at 11:46 AM

Krougal modifying the behavior of the propick is a pain in the ass... the propick code isn't extensible

There would need to be a special compatibility patch to merge the behaviors of the two mods (if they modify the same parts of the code)

💬 ilan , Sep 9th at 11:44 AM

Influfferious I uploaded a 1.21.1 version now

💬 Influfferious, Sep 1st at 9:50 AM

I would really love this mod for the current version of the game. Is it still compatible despite being outdated? 

💬 Krougal, Aug 18th at 6:21 PM

Not compatible with proximity prospecting pick.

I reported it there as well.

I don't know whose side it would be on to make them compatible, or if either of you are interested, but it would be nice to be able to use both mods together.

💬 ilan , Jan 28th at 3:37 PM

Mlodyowiec

Glad to hear the problem's been sorted 🙂

💬 Mlodyowiec, Jan 28th at 12:45 PM

Checked now, I have a mod that I forgot about, it's called Better prospecting and it's the source of the audio bug

💬 ilan , Jan 28th at 10:28 AM

Mlodyowiec

You need to restart the game entirely after disabling the mod since the mod since the game doesn't "deactivate" the mod if you've disabled it

💬 Mendall, Jan 28th at 5:09 AM

many thanks kind sir

💬 Mlodyowiec, Jan 27th at 3:25 PM

The problem is, the mod still works, even if it's turned off, when I turn the mod off, and use prospecting pick, I still get the results after destroying one stone

💬 ilan , Jan 27th at 7:34 AM

Mlodyowiec

Well, if it happens even if the mod's off, it isn't the mod causing it :)

💬 Mlodyowiec, Jan 26th at 8:06 PM

There's an audio glitch instead of the sound of destroying a block with the prospecting pick, not sure if it's because of this mod, cuz if I turn this mod off, the glitch still happens, but the mod keeps working. Probably because the mod counts this single block as three and plays the sound three times, stacked

💬 ilan , Jan 26th at 9:23 AM

Mendall

Updated now :) 

💬 Mendall, Jan 24th at 12:33 AM

any chance for a 1.20 update?

 

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