Mods / Cartographer

Tags: #QoL #Utility
Author: Hedede
Side: Both
Created: Jan 16th 2024 at 2:01 AM
Last modified: Aug 27th at 10:15 AM
Downloads: 42237
Follow Unfollow 415

Latest release (for Vintage Story 1.21.0, potentially outdated):
nbcartographer_2.2.1.zip  1-click install


Overview

 

Adds shared waypoint functionality. Shared waypoints can be added via GUI or using the following commands:

  • /waypoint share <id> shares the waypoint with all other players
  • /waypoint unshare <id> removes waypoints from the shared list 
  • /waypoint shareall shares all player's currently existing waypoints with all other players
  • /waypoint unshareall removes all player's waypoints from the shared list 
  • /waypoint shared add <name> <color> <icon>
  • /waypoint shared list to list all shared waypoints
  • /waypoint shared remove to remove a shared waypoint altogether
  • Use /help waypoint shared to see all subcommands

It also adds a few shorthand commands:

  • /wp share <id> same as /waypoint share
  • /wp unshare <id> same as /waypoint unshare
  • /wp add same as /waypoint shared add
  • /wp list same as /waypoint shared list
  • /wp remove <id> same as /waypoint shared remove

The shared waypoint list is global for all players.

Future improvements

 

  • Optional notifications when other players add shared waypoints
  • A toggle to make waypoints shared by default
  • Group shared waypoints
  • Better compatibility with other mods

Compatibility

 

List of mods known to be compatible:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.2.1 nbcartographer 14930 Aug 27th at 10:15 AM nbcartographer_2.2.1.zip 1-click install

Updated the Spanish translation for the new commands.

Note: I used machine translation, so if there are any mistakes, please let me know!

2.2.0 nbcartographer 25 Aug 27th at 10:04 AM nbcartographer_2.2.0.zip 1-click install

Added commands

  • /waypoint shareall - share all player's waypoints, works only on currently existing waypoints
  • /waypoint unshareall - makes all player's shared waypoints private
2.1.2 nbcartographer
1.21.0-rc.1 - 1.21.0
49 Aug 27th at 9:44 AM nbcartographer_2.1.2.zip 1-click install

Updated for 1.21

2.1.1 nbcartographer
1.20.11 - 1.20.12
7376 Jun 10th at 12:04 AM nbcartographer_2.1.1.zip 1-click install
  • Updated the mode to the 1.20.11 game version (thanks to H-QueerCoded)
  • Added Spanish translation (thanks to C4BR3R4)
2.0.11 nbcartographer
1.19.7 - 1.20.1
10582 Jan 24th at 3:51 PM nbcartographer_2.0.11.zip 1-click install

Internal changes only. Improved interoperability with other mods.

2.0.10 nbcartographer
1.19.7 - 1.19.8
5717 Apr 28th 2024 at 7:59 AM nbcartographer_2.0.10.zip 1-click install
  • Added /wp list command
  • Improved compatibility with other mods that add custom commands
2.0.9 nbcartographer 1986 Jan 28th 2024 at 9:54 AM nbcartographer_2.0.9.zip 1-click install
  • Fixed: crash when loading world
2.0.7 nbcartographer 667 Jan 20th 2024 at 6:04 PM nbcartographer_2.0.7.zip 1-click install
  • Shared Waypoints are now separate from "normal" waypoints
  • Added Shared Waypoints map layer
  • Added GUI for sharing waypoints
  • Fixed: Now players can edit other player's waypoints
  • Fixed: Pins are no longer shared for all players
1.1.1 nbcartographer 420 Jan 17th 2024 at 11:09 PM nbcartographer_1.1.1.zip 1-click install
  • Updated the mod for the game version 1.19.0
  • Added: Commands /waypoint share and /waypoint unshare
  • Fixed: Shared waypoints no longer stay up after deleting them via /waypoint remove
1.0.9 nbcartographer 344 Jan 16th 2024 at 9:37 AM nbcartographer_1.0.9.zip 1-click install
  • Added /wp share and /wp unshare commands that allow to make waypoints visible to other players

52 Comments (oldest first | newest first)

💬 Sekenneri, Nov 27th at 4:51 AM

Eldresh Shared waypoints get stored and shared as Player.Waypoint# 

💬 MrShiloh, Nov 15th at 2:33 AM

Is this mod okay to use with 1.21.5?

💬 Easyd2, Nov 6th at 4:34 PM

can this mod share in groups only?  and not with all on the server?

💬 Eldresh, Nov 2nd at 2:30 AM (modified Nov 2nd at 2:33 AM)

Any idea why this mod refers to me as "Eldresh.0" instead of just "Eldresh" when sharing waypoints in my singple player (open to lan) world?
image

💬 Zsuatem, Oct 19th at 5:51 PM

Hedede

Is it possible to add these two phrases to en.json so that they can be translated?

image

💬 Novarleeir, Sep 17th at 12:25 AM

I know that there are commands to share all waypoints, but that doesn't include any newly made waypoints, yes?
It'd be nice if there was an option to have the shared box clicked on by default.

💬 Aceolu, Sep 8th at 9:21 PM

This isn't listed in compatibility so figured I'd mention it, I can confirm this is Compatible with Custom Waypoint Suggestions (On 1.20.12 atleast)

💬 Trampek, Sep 8th at 4:15 PM (modified Sep 9th at 3:11 PM)

hey, 

after installing this mod i noticed i cant use prospecting data related to specific ore, setting is stuck on everything 

any idea how fix this ? 

somehow it fixed iself, mayby game update did something

💬 Kastoruz, Sep 1st at 1:51 AM

Is this mod compatible with "Not Enough Map Icons" by Dana? 😄

💬 C4BR3R4, Aug 27th at 2:09 PM

Updated Spanish translation: HERE
Several strings were not from the mod.

💬 Hedede , Aug 27th at 10:07 AM

eerino I added commands for sharing all waypoints

💬 Hedede , Aug 27th at 10:06 AM

traugdor merged

💬 traugdor, Aug 26th at 6:45 PM

I have a pull request in for this to be updated to 1.21.0 on the GitHub.

💬 croweaver, Jul 26th at 7:10 AM

Currently crashes on 1.21.0-rc.1

💬 eerino, Jul 12th at 11:42 PM

Is it possible to make all waypoints shared by default? Or at least every wp made so far? Even if by command?

That would be incredibly useful. My friend and I forget to check the box often! 

💬 JosieWhat, Jun 18th at 9:11 AM

Hedede Sorry, after doing a lot of digging, it turns out this was a problem on my end with some wrong filepaths for the Mods folder. I tried installing this now after fixing it, and there is no issue at all! Sorry for the bother!

💬 Hedede , Jun 15th at 12:18 PM

JosieWhat could you share game logs?

💬 JosieWhat, Jun 13th at 10:13 AM

Hello! Just found this mod and tried to add it to our local multiplayer server. Using the latest version of the mod on 1.20.11, I get an instant client crash when joining. It seems to do with this mod, though the error is not pointing to it directly, but I found the keyword "sharedwaypoints" in this mod only.

System.Collections.Generic.KeyNotFoundException: The given key 'sharedwaypoints' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Vintagestory.GameContent.WorldMapManager.OnMapLayerDataReceivedClient(MapLayerUpdate msg) in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 231
at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73

We're also using the Craftable Cartography mod, but turning it off did not stop this crash.

💬 AngryMob, Jun 12th at 10:27 PM

Thank you so much for the update, i was worried i was gonna have to manually fix 1000+ shared waypoints on my server or be stuck on 1.20.9 forever. so happy, thanks again! ❤️

💬 Hedede , Jun 10th at 11:14 AM

Re-uploaded the mod to not require manual editing of the modinfo.json

💬 GreyDawn, Jun 10th at 4:47 AM

QueerCoded My hero

💬 QueerCoded, Jun 10th at 4:00 AM

GreyDawn You could try editing the modinfo.json, then it should work in 1.20.11

💬 GreyDawn, Jun 10th at 2:27 AM

New file is not working, i'm on game version 1.20.11 and it says requires 1.20.12 Is there not a way to get the file that worked with it now?

💬 Ryudo_Winchester, Jun 5th at 10:01 AM

can you please make it so your allowed to copy text that you put in to the marked area ?

💬 Ryudo_Winchester, Jun 5th at 9:48 AM

I just loged in to my game today and all my waypoints are gone ? any fix for this ?

💬 oSparrow, Jun 2nd at 6:10 PM

Hello! As of 1.20.11 when loading a game with shared waypoints and opening the map, none of the shared waypoints are visible. Making a new shared waypoint (or turning an existing one into a shared waypoint) makes them show up again. Can you please fix this when you have the time? We love using this mod with friends. Thanks in advance!

💬 AngryMob, May 7th at 7:12 PM

Hedede The performance update 1.20.11-rc.1 seems to have broken shared waypoints entirely. would love a fix! I prefer this simpler waypoint mod to something like campaign cartographer.

💬 Janeator, Feb 23rd at 5:54 PM

Hi, any chance this could work with the Alternative Map Icon Renderer Continued mod? https://news.kalataka.ru/amirp

I really need the thick outlines, the default icons are terrible.

💬 AngryOscar, Feb 2nd at 5:12 AM

is there a command to share all waypoints without needing the ID?

💬 AngryOscar, Feb 1st at 12:21 AM

is there a way to have it always share? Its just me and gf playing on LAN

💬 Desolae, Jan 24th at 10:46 PM

Thank you so much for the 1.20 update! Definitely the best waypoint sharing mod out there, I can't live without it.

Re: auto-share default option... not sure if it would be easier, but even something like a command to share the nearest waypoint (rather than having to put in a specific id) would be really handy, as then I could macro it to an easy button and hit that after creating a new waypoint with a base game command or with AutoMapMarker mod (which has a command for deleting the nearest waypoint, so it seems possible). But thanks for looking into it regardless!

I also really agree with Janeator, support for the Alternative Map Icon Renderer mod's icons would be super nice

💬 Hedede , Jan 24th at 3:52 PM

I'll add it to my TODO list.

💬 Desolae, Jan 19th at 8:12 PM

Really wish for an option for new waypoints to be Shared by default, so any made with the AutoMapMarker mod are Shared!

💬 MRGOOSE, Dec 17th 2024 at 1:26 PM

works on 1.20

 

💬 Janeator, Sep 28th 2024 at 5:45 AM

Hi! Has there been an update on this?

💬 Hedede , May 26th 2024 at 4:42 AM

Janeator yes, it should be possible. I'll look into it when I have time.

💬 Janeator, May 20th 2024 at 5:57 PM

I'm not sure who I should ask, so I'll ask both of you; would it be possible to support the Alternative Map Icon Renderer mod's icons for shared waypoints? The vanilla map icons are nigh-impossible to see.

💬 Maestro, May 16th 2024 at 1:46 PM

Hey Hedede, great mod! Thank you for this! 

Would it be at all possible to add a parameter to /wp list, or a seperate command (/wp listall?) to list all waypoints matching that parameter?  Ie, "/wp listall copper" would show all waypoints with the phrase "copper" in the text.

Since the loss of Campaign Cartographer, this has been a feature *desperately* lacking in the VS community.

Thanks for considering!

💬 Hedede , Apr 28th 2024 at 8:07 AM

I've added a /wp list command in 2.0.10. It should list all waypoints.

💬 Owktree, Apr 23rd 2024 at 11:06 AM

Is there a way for someone to access a list of all the shared waypoints as compared to just their own? 

💬 Thauma, Jan 28th 2024 at 10:35 AM

That fixed it! Thank you! 

💬 Hedede , Jan 28th 2024 at 9:58 AM

I uploaded yet another version. Let me know if this helps with the issue.

💬 Thauma, Jan 27th 2024 at 8:07 PM

Further testing reveals that it is related to the world itself, as removing and reinstalling the mod even after saving the world anew didn't fix the issue. That is very odd.

💬 Thauma, Jan 27th 2024 at 4:49 PM

Is there somewhere where the waypoints are saved? The new version crashed again with the same error but on a different line. I feel like something happened last time I closed the server that may have caused the waypoint list to go kaput. 

Game Version: v1.19.3 (Stable)
27.01.2024 17:42:48: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at NB.Cartographer.SharedWaypointMapLayer.OnLoaded() in G:\Modding\VS\NBCartographer\NBCartographer\Systems\WorldMap\WaypointLayer\SharedWaypointMapLayer.cs:line 237
at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 197
at Vintagestory.Server.ServerEventAPI.OnServerStage(EnumServerRunPhase runPhase) in VintagestoryLib\Server\API\ServerEventAPI.cs:line 141
at Vintagestory.Server.ServerSystemModHandler.OnBeginRunGame() in VintagestoryLib\Server\Systems\ModHandler.cs:line 82
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 624
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 558
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Hedede , Jan 27th 2024 at 1:58 PM

Thanks for the report. That is odd. Uploaded a new version that should fix this but I'm not sure why is it null in the first place.

💬 Thauma, Jan 27th 2024 at 9:40 AM

Yesterday my server still worked but today for some unknown reason it crashes with this in the crash log:

Game Version: v1.19.3 (Stable)
27.01.2024 10:33:31: Critical error occurred
Loaded Mods:
System.NullReferenceException: Object reference not set to an instance of an object.
at NB.Cartographer.SharedWaypointMapLayer.OnLoaded() in G:\Modding\VS\NBCartographer\NBCartographer\Systems\WorldMap\WaypointLayer\SharedWaypointMapLayer.cs:line 231
at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 197
at Vintagestory.Server.ServerEventAPI.OnServerStage(EnumServerRunPhase runPhase) in VintagestoryLib\Server\API\ServerEventAPI.cs:line 141
at Vintagestory.Server.ServerSystemModHandler.OnBeginRunGame() in VintagestoryLib\Server\Systems\ModHandler.cs:line 82
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 624
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 558
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Disabling this mod eliminates the crash, but it's odd that it is crashing now when it worked perfectly fine yesterday.

💬 Hedede , Jan 27th 2024 at 9:34 AM

No such plans for now. You can use the ProspectTogether mod instead.

💬 Calous, Jan 26th 2024 at 10:18 PM

Any plans to enable the sharing of the new prospecting waypoints?

 

💬 basilith, Jan 24th 2024 at 5:37 AM

Really easy to use, good stuff!

💬 SwagPenguin, Jan 22nd 2024 at 4:58 PM

good mod, works great.

💬 Hedede , Jan 21st 2024 at 8:34 AM

Not sure if I understand the question. This mod has no dependencies, it should work completely fine with only the base game installed.

💬 Anadinn, Jan 20th 2024 at 7:24 PM

how can i recognize the dependance for this mod?

 (edit comment delete)
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