Mods / Shiver Tweaks

Tags: #Creatures #QoL #Tweak
Author: CreativeRealms
Side: Both
Created: Jan 15th at 3:31 PM
Last modified: Oct 31st at 10:32 PM
Downloads: 2816
Follow Unfollow 143

Recommended download (for Vintage Story 1.21.0 - 1.21.5):
Shiver Tweaks v6.0.1.zip  1-click install


 

Ever felt that shivers didn't live up to their name? Well, now they climb on walls.

More features may be added in the future to enhance the horrible effect of gravity defying shivers. We shall see...

Current modifications:

  • Shivers have the ability to climb walls (v1.0.0).
  • Shiver mouths are now perpetually open (v2.0.0).
  • All shivers have been given a 2x speed increase (v2.0.0).
  • Increased attack cooldown to 1.25 of vanilla value. (v3.0.0)
  • Removed flee AI (shivers will no longer flee when low on health). (v3.0.0)
  • Slowed down death animation slightly. (v3.0.0)
  • Increased "stickiness" of shivers (shivers now have an easier time of climbing walls). (v4.0.0)
  • Slightly closed shiver mouths (they should now be able to open wider during attack animations). (v4.0.0)
  • Bellhead shivers now summon enemies similar to the bell. (v4.0.0)
  • Increased attack cooldown to 2x of vanilla value. (v5.0.0)

Configs have been added in v5.0.0! (Requires Config Lib)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
6.0.1 shivertweaks
1.21.0 - 1.21.5
1033 Aug 26th at 12:58 AM Shiver Tweaks v6.0.1.zip 1-click install

Changelog:

  • Fixed vanilla file path change which broke the mod
6.0.0 shivertweaks
1.20.0-pre.0 - 1.20.1
1126 Jan 21st at 3:38 PM Shiver Tweaks v6.0.0.zip 1-click install

Changelog:

  • Bellhead sound is now mono.
5.0.0 shivertweaks
1.20.0-pre.0 - 1.20.1
211 Jan 18th at 9:20 PM Shiver Tweaks v5.0.0.zip 1-click install

Changelog:

  • Added configs! (Requires Config Lib)
  • Increased attack cooldown to 2x of vanilla value. (v5.0.0)
4.0.0 shivertweaks
1.20.0-pre.0 - 1.20.0-rc.9
172 Jan 16th at 5:28 PM Shiver Tweaks v4.0.0.zip 1-click install

Changelog:

  • Increased "stickiness" of shivers (shivers now have an easier time of climbing walls).
  • Slightly closed shiver mouths (they should now be able to open wider during attack animations).
  • Bellhead shivers now summon enemies similar to the bell.
3.0.0 shivertweaks
1.20.0-pre.0 - 1.20.0-rc.9
100 Jan 15th at 9:29 PM Shiver Tweaks v3.0.0.zip 1-click install

(Sorry for so many updates in such a small period of time. Getting lots of feedback on how to improve the mod.)

Changelog:

  • Increased attack cooldown to 1.25 of vanilla values.
  • Removed flee AI (shivers will no longer flee when low on health).
  • Slowed down death animation slightly.
2.0.0 shivertweaks
1.20.0-pre.0 - 1.20.0-rc.9
80 Jan 15th at 8:09 PM Shiver Tweaks v2.0.0.zip 1-click install

Changelog:

  • Shiver mouths are now perpetually open.
  • All shivers have been given a 100% speed increase (2x).
1.0.0 shivertweaks
1.20.0-pre.0 - 1.20.0-rc.9
85 Jan 15th at 3:32 PM Shiver Tweaks v1.0.0.zip 1-click install

Changelog:

- What have I done?!


52 Comments (oldest first | newest first)

💬 Beedy, Nov 14th at 6:42 AM

prototype464 thanks for the clarification. It would be great if both mod pages mentioned that. As it is very likely people would have both installed.

💬 prototype464, Nov 13th at 10:29 PM (modified Nov 13th at 10:30 PM)

Beedy Only the feature in one of the two mods. Would personally recommend Temporal Symphony's version.

💬 Beedy, Nov 13th at 7:24 PM

prototype464 If I have both mods (Shiver Tweaks) & (Temporal Symphony) how do I insure bellhead compatibility? Do I leave both mods bellhead modifications enabled, or do I enable the feature in only one of the two mods? 

💬 prototype464, Sep 19th at 9:22 PM (modified Sep 19th at 9:23 PM)

PerkCuss

Hey! CreativeRealms let me know that issue is happening and I looked into it, it's on Temporal Symphony's end. It'll be fixed in the next patch!

💬 CreativeRealms , Sep 19th at 6:07 PM

Changing the speed requires changing 15 lines of code to completely different values from each other making a config for it difficult to create. However, you can go into Shiver Tweaks v6.0.1.zip\assets\shivertweaks\patches\entity\speedmodifier.json and change the values in there yourself to whatever you want. Sianks

💬 Sianks, Sep 19th at 1:12 PM

Can we have config for Speed of shivers? I dont like the fact it's Fixed and it's either True or False, if I want to increase it by 1.5x "sorry u cant"

it would be really great feature

💬 PerkCuss, Sep 19th at 12:10 PM

Bellhead Shivers currently make no noise if I have got Temporal Symphone installed, which I think may be interferring with this mod. 

 

💬 Boofo, Sep 13th at 4:38 AM

This brought back my fight or flight response to shivers, awesome mod!

💬 CreativeRealms , Sep 7th at 7:46 AM

Hitboxes were not changed and I've never tested it with Combat Overhaul but I can't think of any reason why it wouldn't be compatible. Sianks

💬 Sianks, Sep 6th at 1:12 PM

Hitboxes werent changed right? Will combat overhaul still work with it?

💬 FoxLGV, Sep 1st at 12:44 PM

So it is, client side too it seems a reinstall fixed it. Apologies for bugging you I'm still new to VS's back end.(Also thank you for the awesomely terrifying mod)

💬 CreativeRealms , Sep 1st at 6:14 AM

It appears to be a vanilla bug since it happens when the mod isn't installed. FoxLGV

💬 FoxLGV, Aug 31st at 3:07 PM (modified Aug 31st at 4:38 PM)

I'm having a problem where the bellhead isn't doing its animation/sound, it still summons mobs but it simply stands there.  It's also throwing these errors in the console, I don't know if I'm missing a file or something just failed to upload server-side. (this is specifically in multiplayer, but it was working previously in multiplayer)


31.8.2025 11:04:01 [Server Debug] shiver-bellhead attempted to play an animation code which its shape does not have: "mouth-open3"
31.8.2025 11:04:03 [Server Debug] shiver-bellhead attempted to play an animation code which its shape does not have: "mouth-attack3"

💬 CreativeRealms , Aug 26th at 7:27 AM

I havbe no idea. I didn't even know they clipped through walls to begin with. Vargur

💬 Vargur, Aug 26th at 2:37 AM (modified Aug 26th at 2:38 AM)

This looks awesome - i was just talking earlier with someone about how shivers are by far the best/scariest design - so thanks for making them even more horrifying.

 

Sorry if this is too off-topic, but I just happened to have spent a lot of time today experimenting with base defense/killbox ideas - and I discovered that shivers when jammed together in a small area will very quickly start clipping into and through any walls enclosing them - I got up to 5-block thick walls before I gave up and they were still escaping. Since you've worked on them, I wonder if you have any ideas on what's causing that? I've looked through my modlist and don't really see anything that would mess with their collision so I think it's just a vanilla thing related to their roll-over animation.

💬 Chabo, Aug 26th at 1:24 AM

Neat, man-made horrors beyond my comprehension

💬 Brick, Jul 29th at 7:16 PM (modified Jul 29th at 7:19 PM)

I just got me timbers destroyed by the Sonic the Shiverhead playing wilderness survival (150% enemy strength). Jeez this thing is nuts. I'll probably reduce it's movement speed in the config from x2 to x1.5 if possible

Edit: Ah shucks you can only toggle on and off on speed boost without changing the speed the way you want it. Would be nice if config allowed to set the specific parameters. 

💬 Louse, Apr 9th at 5:19 AM

thank you this is HORRIFYING will be downloading immediately

💬 CreativeRealms , Feb 27th at 8:40 PM

Oh yeah you can do that but technically it's not without ConfigLib so that part threw me off a bit. :P DUCATISLO

💬 DUCATISLO, Feb 27th at 7:44 PM

wait i think i got it how to config it with notepad

💬 CreativeRealms , Feb 21st at 12:44 PM

Sadly I don't know how to code so I'm not able to add my own configs. DUCATISLO

💬 DUCATISLO, Feb 21st at 9:28 AM

can you make us be able to config this without config lib? like at least for server side ModConfig

💬 DUCATISLO, Feb 19th at 11:50 AM

gg

💬 CreativeRealms , Jan 28th at 1:00 AM

That's something I'd probably need help with since it requires new models and animations (which I do not know how to make). If someone sent me some assets then I could look into adding them in. candlegirl

💬 candlegirl, Jan 27th at 10:36 PM

I understand this request is sort of out of step with the stated intentions of your mod, but I think it'd be really nice if someone added an anti-arachnophobia mod for the Shiver, similar to what Arachnid Replacer does, that is compatible with these tweaks. We all love horror on the server, but spiders aren't "horror" for a couple of us, they're just "panic attack and throw up". I'd love to use these tweaks if anyone can come out with an accessibility mod! I'm bringing it up here because I think it might actually be a feasible addition to your list of optional changes. :)

💬 prototype464, Jan 19th at 9:59 PM

The sound for the Bellhead shiver's alarm is bugged. The sound effect should be in Mono, not Stereo, otherwise it just plays like music, not tied to the entity's position.

 

💬 ThornWitch, Jan 19th at 6:03 PM

Thanks, I hate this. (not really)

💬 TRexTheHunter, Jan 19th at 4:00 AM

Oh why oh why did you give him more ideas??? Xelonie

💬 CreativeRealms , Jan 18th at 5:33 PM

Yes and it works great. prototype464

💬 prototype464, Jan 18th at 1:47 PM

Is this tested for 1.20.0?

💬 Brick, Jan 17th at 9:00 PM

Shivers being able to crawl on walls fits so well I dunno why it is not a vanilla thing :D Nice mod!

💬 Xelonie, Jan 16th at 8:40 PM

Wonderful!, thank you so much! CreativeRealms

💬 CreativeRealms , Jan 16th at 4:59 PM

now the bellhead shiver needs to act like a bell, so it spawns enemies, would love that

Done. Xelonie

💬 CreativeRealms , Jan 16th at 8:27 AM

True. I'll add a few more features and maybe someone from the community would be kind enough to help convert this into a configurable code mod. Edit: Apparently JSON configs are possible so I'll start looking into that now. Cuddly_Khan

💬 Cuddly_Khan, Jan 16th at 7:28 AM

The problem with opening up the file to modify/disable stuff is that those changes don't work if you want to make then on a server.

💬 zlaferlife, Jan 16th at 6:12 AM

Thats a whole lot of nope for me! 

💬 Paradoxal, Jan 16th at 3:12 AM

This is 10 times scarier than any Bell spawned in a small room you just fell into from at least 15 blocks up and you also don't have any dirt.

💬 BaconQueen, Jan 16th at 1:02 AM

you are a monster!!! lol

💬 CreativeRealms , Jan 16th at 12:13 AM

Actual config files require coding knowledge (that I sadly do not posess) but you can always open up the files and mess around with stuff to modify/disable specific features. Inflectus

💬 Inflectus, Jan 16th at 12:03 AM

Are these changes configurable? I love the idea of everything here except the increased movement speed. Would be nice if that was a true/false adjustment or a configurable value. 

💬 CreativeRealms , Jan 15th at 11:33 PM

now the bellhead shiver needs to act like a bell, so it spawns enemies, would love that

I should be able to do that... Xelonie

💬 Xelonie, Jan 15th at 11:14 PM

Love it, i always like adding more difficulty to the game

now the bellhead shiver needs to act like a bell, so it spawns enemies, would love that

💬 CKitt, Jan 15th at 11:04 PM

Thanks, I hate it! 😅

💬 CreativeRealms , Jan 15th at 11:02 PM

I have a small tweak to make in order to get them to stick onto walls better but once that is done I'll try to upload a video. (edit video is uploaded) Lodey

💬 CreativeRealms , Jan 15th at 10:40 PM

Open the mod and navigate to assets\shivertweaks\patches then delete the entire shapes folder. Doing so will revert the models back to vanilla. I might make their mouths slightly less open so that it is visible but it also opens wider when they attack but we'll have to see. Snazzy_J_Wyrm

💬 Snazzy_J_Wyrm, Jan 15th at 10:22 PM

Any chance you could get rid of the change that makes their mouths constantly open? I find it far creepier when they open them as they go in for an attack.

💬 GlooMeGlo, Jan 15th at 10:21 PM

Who hurt you.

💬 Lodey, Jan 15th at 9:53 PM

I'd love to see a video of how they look climbing on walls.

💬 CreativeRealms , Jan 15th at 8:34 PM

Nobody asked for them but I made some more... changes.

💬 TRexTheHunter, Jan 15th at 8:26 PM

Really, you had to?

💬 SniperGecko, Jan 15th at 7:32 PM

Now just imagine that they're like cockroaches.. and can fly at seemingly random times..

💬 TheAngel, Jan 15th at 4:13 PM

To be honest, first time I saw them me and my friend called it spider,

To our surprise spider couldn't climb, to their surprise I will add this mod and not mention it :)

 (edit comment delete)
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