Mods / Rustbound Magic XSkills Compatibility

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Author: Menelos
Side: Both
Created: Mar 18th at 6:23 AM
Last modified: Jul 9th at 4:48 PM
Downloads: 5691
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Latest release (for Vintage Story 1.20.6 and 1.20.12, outdated):
rustboundmagic_xskills_0.2.1.zip  1-click install


Adds combats XPs for Rustbound Magic mobs when using XSkills: killing drones / sentries / ravagers / sentinels / titans / colossus now gives you combat XP (for anyone, you don't need to be a Rustmage).

I forgot about the Rustmage class support when making this mod, but XSkills new classes exp added support for it (specific XP multipliers adapted for this specific class), so they are complementary.

This is my first time trying to mod anything, please be nice.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
0.2.1 5151 Mar 21st at 5:09 PM rustboundmagic_xskills_0.2.1.zip 1-click install
  • fix modid (underscore not permitted)
  • remove game dependency (dependencies on the Rustbound Magic and XSkills mods are sufficient)
0.2.0 244 Mar 19th at 12:07 PM rustboundmagic_xskills_0.2.0.zip 1-click install
  • Add missing XP for drones
  • Adapt XPs now that the drones were added (more XPs for more dangerous mobs, not sure about the collosus and titans since I have never met them and they are disabled in creative inventory but they sound scary)
0.1.0 296 Mar 18th at 6:58 AM rustboundmagic_xskills_0.1.0.zip 1-click install

Initial release


11 Comments (oldest first | newest first)

💬 Skaface443, Sep 11th at 8:29 PM (modified Sep 11th at 8:30 PM)

Created a fork that removed dependencies to old xskill and rustboundmagic versions

https://news.kalataka.ru/rustboundmagicxskillsfix should work on latest xskills/xlib/rustboundmagic versions under 1.21.X

💬 TheDucK80, Sep 10th at 2:02 AM

Do we know if this works fine on 1.21?

💬 Menelos , Jun 6th at 2:37 AM

To people wondering about this mod: when I made this mod I forgot there was a rustmage class and since I'm not playing it I just did not add support for it. The goal of this mod is to add XPs to mobs that are specific to Rustbound Magic and nothing more. The mod Willownezz suggested is complementary since it adds support for this class but no XPs for the mobs, so for full support you would need both. The previously suggested mod has vanished and I updated the description to suggest this one instead.

As for the state of this mod it should still be working as the files in the Rustbound Magic mod did not change but I'll do some checks to be sure. Currently the auth server is down in my part of the world and I cannot even log into my server. I opened a ticket and when it's resolved I'll do the checks.

💬 Willownezz, May 28th at 7:47 PM

LeuxSeveN That mod didn't work, someone else made another one

https://news.kalataka.ru/show/mod/22732

 

💬 LeuxSeveN, May 17th at 10:08 PM
💬 Menelos , Mar 30th at 12:05 PM

EnderVaedorn feel free to link it and thanks for recommending it. I don't know Allclasses yet, maybe I can suggest they use yours if they are using Allclasses too :-).

💬 Menelos , Mar 21st at 6:52 PM

Chrizzlybear thanks for the explanation. I fixed the modid in the last release.

💬 Chrizzlybear, Mar 21st at 6:40 PM

This only happens if you add this mod as a dependency so that it can download it automatically. Otherwise the mod will work normally.

💬 Menelos , Mar 19th at 4:45 PM

Chrizzlybear I finally found the documention about it and indeed you are right. Now the question is why did I and the other folks testing the mod not seen any problem. I do not have such errors on my client nor my server logs. Also I wonder what's the consequences for changing the modid for people already using it. Is the mod loading despite the error?

💬 Chrizzlybear, Mar 19th at 1:51 PM

Hi, your modid is wrong. It can only has lowercase letters and numbers (see error below).

19.3.2025 14:48:25 [Error] [Modpack.zip] An exception was thrown trying to to load the ModInfo:
19.3.2025 14:48:25 [Error] [Modpack.zip] Exception: 'rustboundmagic_xskills' is not a valid mod ID. Please use only lowercase letters and numbers. (Parameter 'modID')

💬 Paradoxal, Mar 18th at 11:38 PM

Tested it, seems to work so far just fine, but I've only killed a few drones so I can't speak to stronger/different variants/types.

 (edit comment delete)
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