Mods / RPG Difficulty

Tags: #Creatures #Tweak #Worldgen
Author: BoboDev
Side: Server
Created: Apr 28th 2024 at 10:45 PM
Last modified: 9 hours ago
Downloads: 10161
Follow Unfollow 112

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
rpgdifficulty_1.2.0.zip  1-click install


RPG Difficulty

Monster and Creatures increases their status getting away from the spawn, getting deeper in the caves and by the world aging, highly configurable

Features:

  • Blacklist
  • Whitelist
  • Life status increase
  • Damage status increase
  • Loot drop status increase
  • Increase by distance
  • Increase by height
  • Increase by world age
  • Status variations
  • Condition to spawn based on distance/height/age
  • Level UP Mod increase experience based on distance/height/age
  • SpawnersAPI Mod compatibility to ignore spawn conditions

Everything is configurable, check the wiki for more informations about configurations

Observations

For the health system to work, we change the base max health when new entity spawn, for ever, the entity will always have that health on the world even if the mod is removed

For the damage system to work correctly the mod overwrites the damage configuration from assets and increase it, but if you remove the mod this overwrite will no longer exist, and the entity will have the previously damage from configuration.

For the harvest system to work correctly the mod overwrites the harvest system and increase the multiply result, if the mod is removed the additional multiply will no longer exist.

The mod is very compatible with other mods, any incompatibility you can contact me.

Make a backup of the world before adding this mod, any error can drastically increase the life of a creature which can ruin your gameplay.

Considerations

By default the blacklist with "game:player" is enabled, because of course we dont wanna get the players to receive the buffs from distance when entering in the server, but if you want feel free to remove it.

Adding lower values to the stats increase every... can cause performance problems in high numbers of status on low end cpus, this calculations is made every time a entity creature spawn in the world.

About RPG Difficulty

RPG Difficulty is open source project and can easily be accessed on the github, all contents from this mod is completly free.

If you want to contribute into the project you can access the project github and make your pull request.

You are free to fork the project and make your own version of RPG Difficulty, as long the name is changed.

Inspirations:

  • Minecraft RpgDifficulty mod

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.2.0
1.21.2 - 1.21.5
20 9 hours ago rpgdifficulty_1.2.0.zip 1-click install
  • Fixed loot droprate
  • Ignore health increase if entity health is lower than 1
  • Updated levelup integration
1.1.9
1.21.0 - 1.21.1
1911 Sep 17th at 10:51 PM rpgdifficulty_1.1.9.zip 1-click install
  • Fixed native functions on 1.21
  • Fixed errors from non initialized entities when game starts
  • Fixed increasing health of entities that already been increased
  • No longer try to increase status of dead entities
1.1.8
1.21.0-pre.1 - 1.21.0-rc.4
720 Aug 12th at 10:09 PM rpgdifficulty_1.1.8.zip 1-click install
  • .NET SDK 8.0
  • Fixed native patch for damage
1.1.7
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
1299 Jun 24th at 3:19 PM rpgdifficulty_1.1.7.zip 1-click install
  • Fixed wrong log notification error when loading configs
  • Fixed levelup been necessary to run the mod
1.1.6
1.19.0 - 1.19.3 1.19.5 - 1.19.8 1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
198 Jun 14th at 1:24 PM rpgdifficulty_1.1.6.zip 1-click install
  • Compatibility with LevelUP 2.0
  • Better math calculations
  • Better logs
1.1.5
1.19.0 - 1.19.3 1.19.5 - 1.19.8 1.20.0 - 1.20.3
1254 Feb 15th at 11:59 PM rpgdifficulty_1.1.5.zip 1-click install
  • Fixed some entities spawning with 0 health
1.1.4
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.8
659 Jan 7th at 9:09 PM rpgdifficulty_1.1.4.zip 1-click install
1.1.3
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.8
135 Jan 7th at 8:21 PM rpgdifficulty_1.1.3.zip 1-click install
  • Fixed entities duplicating status when re-longing or restarting the server
1.1.2
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.8
201 Jan 5th at 5:53 PM rpgdifficulty_1.1.2.zip 1-click install
  • New spawn conditions
  • Maximum status config
  • Extended logs is set to false by default now
  • Fixed damage tier been calculated before the variation system
1.1.1
1.19.0 - 1.19.3 1.19.5 - 1.20.0-pre.0
469 Oct 31st 2024 at 11:45 PM rpgdifficulty_1.1.1.zip 1-click install
  • Reworked damage functionality
  • Reworked harvest functionality
  • Better compatibility between mods, less chance to get outdated
  • New configuration for status variations
  • New configuration for increasing damage tier
  • LevelUP experience will now be earned with world age too if enabled
  • RPGOverlay compatibility
1.0.8
1.19.0 - 1.19.3 1.19.5 - 1.19.8
776 Aug 10th 2024 at 1:12 PM rpgdifficulty_1.0.8.zip 1-click install
  • Configurations now will be stored in ModConfig/RPGDifficulty
1.0.7
1.19.0 - 1.19.3 1.19.5 - 1.19.8
606 Jul 8th 2024 at 11:23 PM rpgdifficulty_1.0.7.zip 1-click install
  • Specific whitelists, requested by Thalius
  • Specific blacklists, requested by Thalius
  • Increase by world age, requested by Thalius
1.0.6
1.19.0 - 1.19.3 1.19.5 - 1.19.8
253 Jul 6th 2024 at 2:50 PM rpgdifficulty_1.0.6.zip 1-click install
  • Fixed the harvest not increasing in standalone version, reported by SoulReaperz
1.0.5
1.19.0 - 1.19.3 1.19.5 - 1.19.8
279 Jun 27th 2024 at 10:04 PM rpgdifficulty_1.0.5.zip 1-click install
  • Fixed the harvest bug on standalones version (without LevelUP), reported by Thalius
1.0.4
1.19.0 - 1.19.3 1.19.5 - 1.19.8
300 Jun 15th 2024 at 1:35 PM rpgdifficulty_1.0.4.zip 1-click install
  • Fixed the damage calculation for standalone and LevelUP compatibility
1.0.3
1.19.0 - 1.19.3 1.19.5 - 1.19.8
233 Jun 13th 2024 at 10:38 PM rpgdifficulty_1.0.3.zip 1-click install
  • Increase LevelUP experience based on distance/height
1.0.2-rc.2
1.19.0 - 1.19.3 1.19.5 - 1.19.8
223 Jun 13th 2024 at 3:40 PM rpgdifficulty_1.0.2+2.zip 1-click install
  • New increased loots droprate by distance and height, requested by Wandour and Thalius
  • Fixed the calculation for entity life
  • Adjustments in compatibility for LevelUP mod
  • Entity damage is now increased before LevelUP calculations, so armor levels will reduce the damage in entities
1.0.1-rc.1
1.19.0 - 1.19.3 1.19.5 - 1.19.8
230 Jun 11th 2024 at 10:16 PM rpgdifficulty_1.0.1+1.zip 1-click install
  • More logs for extended logs option
  • New options for increasing status in height, requested by Thalius
  • New option for disabling distance status increase
1.0.0
1.19.0 - 1.19.3 1.19.5 - 1.19.7
395 Apr 28th 2024 at 10:46 PM rpgdifficulty_1.0.0.zip 1-click install
  • First release

41 Comments (oldest first | newest first)

💬 BreakIncaseOfEme, Nov 14th at 5:20 AM

when i turn the whitelist on it just makes it so i cant take damage or no creatures deal damage

💬 Thorin48, Nov 5th at 10:56 PM

Not sure why this is being thrown but 

Spoiler
 [Server Error] [RPGDifficulty] ------------------------
 [Server Error] [RPGDifficulty] ERROR: Entity health calculations goes really wrong: Rooster, 
[Server Error] [RPGDifficulty] Distance: 0.0225 
[Server Error] [RPGDifficulty] Height: 0.077 
[Server Error] [RPGDifficulty] Age: 0 
[Server Error] [RPGDifficulty] Health Percentage: 0.0995 
[Server Error] [RPGDifficulty] Base Max Health: 4.367445E-20
[Server Error] [RPGDifficulty] Max Health: 4.367445E-20 
[Server Error] [RPGDifficulty] Health: 4.367445E-20 
[Server Error] [RPGDifficulty] Old Base Max Health: 1.4088532E-19 
[Server Error] [RPGDifficulty] Old Max Health: 1.4088532E-19 
[Server Error] [RPGDifficulty] Old Health: 1.4088532E-19 
💬 OsminogrTrue, Oct 16th at 11:04 AM

image

💬 OsminogrTrue, Oct 16th at 11:03 AM

Hello! 

Loot multyper doesnt works

image

💬 Kaschperle, Sep 17th at 11:00 PM

thanks for the update!

💬 Kaschperle, Sep 14th at 8:54 PM

jup this mod needs an update to work for the latest version!

💬 JokoJose, Sep 8th at 6:06 AM

I experience the same as FoxLGV . it doesnt seems to be working. Enemies dont seems to get stronger regardless of how far from spawn i am. 

💬 Fefa, Sep 8th at 6:05 AM (modified Sep 8th at 6:05 AM)

i have same issue as FoxLGV it seems like is not working on my game, same with RPG Overlay mod, looks like is not working on the 1.21.0 (Stable)

💬 FoxLGV, Aug 30th at 12:07 AM

How would I go about testing if this is working? Trying it on a server setup and I see no difference in monster damage or durability based on distance.
Is it not plug and play with the default config?

💬 Kaschperle, Jun 24th at 7:30 PM

thank you (now that you also fixed the berrybush loot drop when destroying them / sticks I can have both again. I haven't tested it ingame yet but we'd see)

💬 BoboDev , Jun 24th at 3:29 PM

Kaschperle Fixed

 

💬 Kaschperle, Jun 20th at 8:04 PM

20.6.2025 15:49:06 [Error] [rpgdifficulty] An exception was thrown when trying to start the mod:
20.6.2025 15:49:06 [Error] [rpgdifficulty] Exception: Could not load file or assembly 'LevelUP, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
at RPGDifficulty.Initialization.StartServerSide(ICoreServerAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 661
20.6.2025 15:49:06 [Error] Failed to start system RPGDifficulty.Initialization

 

not sure is level up now required? I had level up installed but it increased the mushroom harvest by 64x same with sticks so i removed it. I guess adding it and then removing it makes rpg difficulty search for it. I also deleted the cache of the rpg difficulty well for now i added back level up and just made most stuff false

💬 Tisajokt, Apr 9th at 6:34 PM

"Adding lower values to the stats increase every... can cause performance problems in high numbers of status on low end cpus, this calculations is made every time a entity creature spawn in the world."

This happens because in the code you use a loop to repeatedly subtract that value from another, instead of flooring a division, which would be a lot more efficient and would not require a loop.

💬 Clamatt, Feb 24th at 3:45 AM

@BoboDev Thank you so much for fixing our bug! We'll be installing it soon and I'll let you know if we have any problems :)!

💬 BoboDev , Feb 15th at 11:58 PM

Clamatt My bad, i finally can simulate this to fix

💬 BoboDev , Feb 2nd at 2:15 PM

Clamatt I think you missed something in the configurations or have some other mod breaking the rpg difficulty, i have tested using the default configs and vanilla and works pretty well

💬 Clamatt, Jan 25th at 12:12 AM

Really strange bug that we're having on our 1.20.1 server..

 

It seems that near our base at 0,140,0 as well as any animals around the base seem to have no loot on them at all? We're killing bears and Moose and they drop literally not a single item. After uninstalling the mod the animals dropped the stuff as they should.

 

It's also worth noting some of the animals, such as a Fox spawned with 0/0 HP making them one shot, and then still dropped nothing.

 

We really want to use this mod, but it's ruining the experience for us for what seems like a bug, any help would be great! :)

💬 BoboDev , Jan 9th at 11:48 AM

Lehm Sorry, you probably downloaded the 1.1.2 version that multiply the entity status when relogging, you will need to delete this entity manually

💬 Lehm, Jan 9th at 7:25 AM

I had a like 4 wolf with like 20k+ health the other one is even at 64k health. i tried to remove the mod for a bit bit didn't change the wolf so I'm kinda scared lmao

they kinda close to my base 

💬 Quiche, Sep 13th 2024 at 2:57 AM

Thank you very much! I'll go pop this bug on their page then. Also bless you for telling me how to disable! You're a star.

💬 BoboDev , Sep 8th 2024 at 9:51 AM

Quiche You can disable the logs in base.json in the RPGDifficulty configuration, the crash you are receiving is from the mod Attributer is not related to the RPGDifficulty

💬 Quiche, Sep 7th 2024 at 5:39 PM

Experiencing this crash for one of my players in my server.

[Server Error] Exception: Object reference not set to an instance of an object.
at attributer.src.patch.WearableStatsPatch.handleDamagedWearableStats(IPlayer player, Single damage, DamageSource dmgSource, ICoreAPI& ___api, Single& __result) in C:\Users\andy-\Documents\GitHub\VS-Attributer\mod-src\patch\WearableStatsPatch.cs:line 23
at Vintagestory.GameContent.ModSystemWearableStats.handleDamaged_Patch2(ModSystemWearableStats this, IPlayer player, Single damage, DamageSource dmgSource)
at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage(DamageSource damageSource, Single& damage) in VSEssentials\Entity\Behavior\BehaviorHealth.cs:line 169
at RPGDifficulty.DamageInteraction.ReceiveDamage(Entity __instance, DamageSource damageSource, Single damage) in E:\Templates\RPGDifficulty\RPGDifficulty\Overwrite.cs:line 140
at Vintagestory.API.Common.Entities.Entity.ReceiveDamage_Patch1(Entity this, DamageSource damageSource, Single damage)
at Vintagestory.API.Common.EntityAgent.ReceiveDamage_Patch1(EntityAgent this, DamageSource damageSource, Single damage)
at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 355
at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(Packet_Client packet, ConnectedClient client)

at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 138

💬 Quiche, Sep 4th 2024 at 10:14 AM

Brilliant mod, absolutely love the challenge it gives venturing out great distances for my players. I do have a teensy issue with getting a lot of console log spam however:

4.9.2024 10:12:20 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:23 [RPGDifficulty] game:drifter-tainted increasing max health in: 21 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:23 [RPGDifficulty] game:drifter-deep increasing max health in: 16 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:23 [RPGDifficulty] game:drifter-deep increasing max health in: 16 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:23 [RPGDifficulty] game:drifter-tainted increasing max health in: 21 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:23 [RPGDifficulty] game:drifter-tainted increasing max health in: 21 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:24 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:24 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:24 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:26 [RPGDifficulty] game:drifter-corrupt increasing max health in: 29 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:26 [RPGDifficulty] game:drifter-corrupt increasing max health in: 29 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:26 [RPGDifficulty] game:drifter-corrupt increasing max health in: 29 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:29 [RPGDifficulty] game:drifter-corrupt increasing max health in: 29 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:31 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:31 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1
4.9.2024 10:12:31 [RPGDifficulty] game:drifter-nightmare increasing max health in: 39 damage percentage: 0.1 loot percentage: 0.1

Makes it difficult to catch when errors or crashes happen on my multiplayer server. Thank you!

💬 BoboDev , Aug 7th 2024 at 11:08 PM

SoulReaperz This is very strange, because rpgdifficulty is compatible with levelup, the only reason that i think is some versions inconsistence, you are using a levelup version that is not compatible, always use the last versions for the two mods

💬 SoulReaperz, Jul 26th 2024 at 6:18 PM

BoboDev

well i was able to get the rpg difficulty to fully work by turning the knife skill in level up to false, thuse disabling the knife skill completely

💬 SoulReaperz, Jul 20th 2024 at 12:23 AM

BoboDev

ok, just found the issue
didnt know you made level up aswell
and didnt know level up would cause all these issues
would love to see a compatibility patch for the two to work together
cant really have the rpg difficulty and not have the level up benefits to go with it accordingly

when i removed the Level up Mod, the RPG DIfficulty mod started working at 100% pefectly
but with Level up added, everything breaks

💬 BoboDev , Jul 19th 2024 at 9:10 PM

SoulReaperz I don't think the load order will make difference, but you can go to the source download it to your computer compile by your self, the only thing you will need to change is the function ExecuteOrder in the Initialization.cs to 0.1, if you struggle to do that you can send me a dm in discord #bobodev

💬 SoulReaperz, Jul 19th 2024 at 3:34 PM

BoboDev

not sure if its intentionall, but it appears this mod has to be loaded into the world/server as a very first mod before adding anything else for it to work for me
not sure if your able to just code it to load first on the mod list instead of loading wherever it is loading at, but adding this after adding other mob adding mods does not apply its effect to any of those mobs, and when restarting it just resets it back to a lower order on the list it appears

well i cant get it to increase in the mod load order at all to stay at the top no matter what i do, and all the guides say is change name and it made it worse lol

also rustbound mage

keeps throwing that it needs a patch for the mage class to be supported

💬 Thalius, Jul 9th 2024 at 3:30 AM

Thank you for adding the distance/depth/age parameters, and for making the mod so easily configurable! Makes for some interesting options.

 

💬 BoboDev , Jul 6th 2024 at 4:52 PM

NiclAss Yes should work

💬 NiclAss, Jul 6th 2024 at 3:27 PM

Does this also work for stuff like structures spawners ?

💬 BoboDev , Jul 6th 2024 at 2:48 PM

SoulReaperz Looking through the code theres is a bug when getting the entity status distance/height, fixed in the 1.0.6

adres4t If all entities from the vanilla works and the primitive simple bugs, theres nothing i can do

💬 SoulReaperz, Jul 5th 2024 at 8:22 PM

@BoboDev

when you say

Loot drop increase

do you mean increased drop chance?

or increased drop amounts?

ive been trying to get increased amounts but doesnt seem to be working for me, but chances seems to be higher tho

altho just tested with normal drifter and i actually was getting less amounts but more chance at farther distances

with two headed drifter(by default it already had higher drop chances to begin with) but at farther distances it did not yeild any differences for me

also none of the other entity mods are getting propper boosts, outlaws are still their 6-16 hp and no increase on anything

rhinos and several other fauna of the stone ages mobs dont get boosts either,

ive checked their respective mods and they do have health notes in them but no increase at all with the distance

ive tested at 500,000x500,000

250,000x250,000

125,000x125,000

67,500x67,500

32,500x32,500

16,000x16,000

and next to spawn at 220x115

and did not see any differences in any loot drops other then with normal drifters actually dropping less item amounts

💬 adres4t, Jun 30th 2024 at 9:46 PM

Following my previous post, pit viper one shot me just now and I cannot damage it at all. I won't be changing anything just for this mod to work.

Cheers.

my mod list:

aculinaryartillery, alchemy, offhandpenalty, anim
ationmanagerlib, atwatersedge, egocaribautomapmarkers, trophies, beartrap, betteritemflags, bettercrates, betterfirepit, bett
erjonasdevices, betterruinslootchanges, betterruins, blacksmithenhancements, branchcutter, bricklayers, bullseye-continued, b
utchering, cancrops, carpet, carryon, Ceramos, chiblocksel, chiseltools, Clumps, commonlib, composter, configureeverything, c
rackedrockweak, cruciblecapacity, cumanmod, decayingcreatures, deconstructchutes, decor, dont-place-sticks, doubleslabs, Drys
toneParity, eftraders, electricityaddon, electricity, expandedfoods, em, extendedcrafts, fairplayguardian, fancyplanters, fev
erstonehorses, flourbags, sirenia, fromgoldencombs, fruitpresstweaked, gardenerz, hangingbaskets, HangingOilLamps, herbarium,
 honeypressmittim, justanarrowheadmold, lastingarmor, lessannoyingdrifters, lichenredux, mannequinstand, medievalexpansion, m
illwright, minerz, moreanimals, morepiles, nailsmold, Spear-Expantion-by-Kanahaku, petai, pileful, pei, playercorpse, playerl
ist, potontheshelf, claywheel, primitivesurvival, prospecttogether, RedDyeFromBerries, reducedwater, rifteye, rivers, roadwor
ks, rotcraft, rpgdifficulty, sortablestorage, stonebakeoven, stonetobricks, stonequarry, storagecontroller, storageoptions, t
h3essentials, thatchexpanded, toolsrequirerope, trailmod, trailmod, usefulstuff17, vanity, vichnybackpack, viesblocks, vincon
omy, vsrecipes, wildcraftherb, wildfarmingrevival, worldgenfixremix, xlib, xskillscatchablepatch, xskills
 
Found in the log:
 
22:39:31 [Notification] [RPGDifficulty] primitivesurvival:pitviper increasing max health in: 1648 damage percentage: 206.4 loot percentage: 206.4
30.6.2024 22:39:35 [Notification] [RPGDifficulty] game:player is on blacklist, ignoring damage
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 11 damage percentage: 0.5 loot percentage: 0.5
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 11 damage percentage: 0.5 loot percentage: 0.5
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 13 damage percentage: 0.6000000000000001 loot percentage: 0.6000000000000001
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 15 damage percentage: 0.7000000000000001 loot percentage: 0.7000000000000001
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 19 damage percentage: 0.8 loot percentage: 0.8
30.6.2024 22:39:36 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 12 damage percentage: 0.5 loot percentage: 0.5
30.6.2024 22:39:37 [Notification] [RPGDifficulty] game:drifter-tainted increasing max health in: 14 damage percentage: 0.6 loot percentage: 0.6
30.6.2024 22:39:38 [Notification] [RPGDifficulty] game:drifter-corrupt increasing max health in: 23 damage percentage: 0.7000000000000001 loot percentage: 0.7000000000000001
30.6.2024 22:39:38 [Notification] [RPGDifficulty] primitivesurvival:pitviper damage increased by 1647.2
30.6.2024 22:39:38 [Notification] [RPGDifficulty] playercorpse:playercorpse increasing max health in: 0 damage percentage: 0 loot percentage: 0
30.6.2024 22:39:38 [Notification] [playercorpse] Created adres4t's corpse at x=494, y=145, z=-20, id 2294852
💬 BoboDev , Jun 30th 2024 at 5:27 PM

Ryuu No the monster do not level up, the monster will be the same stats until they die.

SoulReaperz This mod should be compatible with any other mods, probably the mod you are talking about is not setting a health attribute to the entities, maybe they missing something in the json code.

💬 SoulReaperz, Jun 29th 2024 at 5:25 AM

any plans on outlaw and/or fauna of the stone ages support to bump up their stats? the drifters work wonders but imagin an outlaw or rhino or lion with high stats at 50k from spawn

ive ran off into the distance and the looters still had 6hp at 13k from spawn and the animals still had their 12-50 hp with no increase
the better drifters definitly got a good boost the double headed at 13k had over 200hp and the surface had over 50hp

 

💬 Mogadis, Jun 28th 2024 at 11:58 PM

Can monsters level up if they kill someone many times? Perhaps turning them into a 'named' mob or Tiered mob ?

💬 BoboDev , Jun 27th 2024 at 4:18 PM

adres4t The mod simples change the health attributes on spawning, should be compatible with any mod that adds new entities, try reducing the health scalling on mod configurations /assets/config/base.json

💬 adres4t, Jun 25th 2024 at 5:00 PM

I couldn't kill a snake from Primitive Survival and its healthbar was full after a few spears thrown at it.

I will give it another chance and see if it's clashing with other mods.

Do you know which mods might be incompattible?

💬 BoboDev , Jun 11th 2024 at 10:48 PM

Wandour The level up mod is this: LevelUP, its not increase the drop rate, actually only health and damage

💬 Wandour, Jun 11th 2024 at 10:24 PM

what do you mean by lvl up mod? 

are you referring to xskills?

does increased difficulity also give more drops?

 (edit comment delete)
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