Mods / R.Meat

Tags: #Crafting #Creatures #Food #QoL #Tweak
Author: LordOri
Side: Both
Created: Oct 7th 2024 at 10:28 PM
Last modified: Sep 1st at 9:26 AM
Downloads: 2907
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Latest release (for Vintage Story 1.21.0, potentially outdated):
R.Meat_v0.0.6.zip  1-click install


R.Meat

Russian

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Мне с друзями надоело охотится на кучу животных и всё так же голодать, поэтому собрал этот JSON-mod который делает "выхлоп" мяса с туши более реалистичным.
Если коротко говоря мы словили лудонарративный диссонанс в его минимальном проявлении.

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Мод сильно смещает акцент игровых механик с добычи пропитания на усовершенствование способов хранения продуктов

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Вот список изменённого дропа в количестве в сортировке по

количеству мяса

[среднее количество]-[разброс в обе стороны]
1. **Лось** 168-10
2. **Медведь** 124-10
3. **Ёльк (вапити)** 110-10
4. **Олень** 100-7
5. **Толсторог** 90-8
6. **Газель** 85-10
7. **Кабан** 80-8
8. **Волк** 65-10
9. **Гиена** 55-10
10. **Козёл** 45-8
11. **Лисица** 27-4
12. **Енот** 24-6
13. **Заяц** 17-4
14. **Курица** 12-5

количеству жира
1. **Медведь** 31-4
2. **Лось** 29-2
3. **Ёльк (вапити)** 26-3
4. **Олень** 24-2
5. **Толсторог** 20-3
6. **Кабан** 18-2
7. **Гиена** 17-1
8. **Волк** 16-2
9. **Газель** 14-2
10. **Козёл** 12-2
11. **Лисица** 6-1
12. **Енот** 5-1
13. **Заяц** 4-1
14. **Курица** 1-1

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По итогу мод смещает акцент с постоянного недоедания (при игре с несколькими людьми) на новую потребность в улучшеном хранении пищи (маленький шаг в сторону пчеловодства ради мёда для консервации)
Я использую вместе с модом Butchering для более приятной иммерсивности, так же рекомендую использовать дополнительные моды

  1. From Golden Combs
  2. Expanded Foods
  3. A Culinary Artillery
  4. BetterEntityInteraction
  5. Immersive Corpse Drop


Выражаю благодарность авторам этих модов за их труд!

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Так же этот мод патчит и другие модификации на данный момент это

Medieval expansion patch v1.0.1

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English

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My friends and I got tired of hunting a bunch of animals and still going hungry, so I put together this JSON-mod that makes the "exhaust" of meat from the carcass more realistic.
In short, we caught the ludonarrative dissonance in its minimal manifestation.

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The mod greatly shifts the focus of game mechanics from food production to improving food storage methods.

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Here is a list of the changed drops in quantity sorted by

quantity of meat

[average quantity]-[range in both directions]
1. **Moose** 168-10
2. **Bear** 124-10
3. **Spruce (wapiti)** 110-10
4. **Deer** 100-7
5. **Bighorn** 90-8
6. **Gazelle** 85-10
7. **Boar** 80-8
8. **Wolf** 65-10
9. **Hyena** 55-10
10. **Goat** 45-8
11. **Fox** 27-4
12. **Raccoon** 24-6
13. **Hare** 17-4
14. **Chicken** 12-5

fat amount
1. **Bear** 31-4
2. **Moose** 29-2
3. **Wapiti** 26-3
4. **Deer** 24-2
5. **Bighorn** 20-3
6. **Wild Boar** 18-2
7. **Hyena** 17-1
8. **Wolf** 16-2
9. **Gazelle** 14-2
10. **Goat** 12-2
11. **Fox** 6-1
12. **Raccoon** 5-1
13. **Hare** 4-1
14. **Chicken** 1-1


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As a result, the mod shifts the focus from constant malnutrition (when playing with several people) to a new need for improved food storage (a small step towards beekeeping for honey for preservation)
I use it together with the Butchering mod for a more pleasant immersion, I also recommend using additional mods

  1. From Golden Combs
  2. Expanded Foods
  3. A Culinary Artillery
  4. BetterEntityInteraction
  5. Immersive Corpse Drop


I would like to thank the authors of these mods for their work!

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This mod also patches other modifications at the moment.

Medieval expansion patch v1.0.1

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My mods: LIST

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
0.0.6 1233 Sep 1st at 9:26 AM R.Meat_v0.0.6.zip 1-click install

1.Fix Chicken drop

2.The fat now has a shelf life of a little more than 3 months

0.0.5 82 Aug 30th at 3:56 PM R.Meat_v0.0.5.zip 1-click install

1.21
Прошу помогите с тестированием!

0.0.4 810 Mar 14th at 10:01 PM R.Meat_v0.0.4.zip 1-click install

Убрана жёсткая зависимость от мода Medieval Expansion Patch 

0.0.3 63 Mar 12th at 6:15 PM R.Meat_v0.0.3.zip 1-click install

Добавлена поддержка модификации Medieval expansion patch версии v1.0.1

спасибо DilanRona за патч для этой модификации

0.0.2 153 Mar 4th at 2:43 PM R.Meat_v0.0.2.zip 1-click install

Обновление к актуальной на данный момент версии 1.20.4

0.0.1 561 Oct 7th 2024 at 11:16 PM R.meat_v0.0.1.zip 1-click install

Первый релиз!


32 Comments (oldest first | newest first)

💬 Dragonchampion, Sep 3rd at 9:19 AM

Fair, sorry for the trouble! Thanks for making the mod regardless!

💬 LordOri , Sep 2nd at 9:20 AM

Dragonchampion Theoretically, it is possible, but it is quite a laborious task, so it is unlikely to happen, especially on versions below 1.21.

💬 Dragonchampion, Sep 2nd at 8:34 AM

Any chance you could make a patch for compatability with Fauna of the Stone Age? Preferably in 1.20.12.

💬 GriffinsWings, Aug 30th at 9:36 PM

LordOri No worries at all! That makes perfect sense. I'll admit I know very little about how to make a config file like that either.
Thanks again for all the work put into these mods, I think they're wonderful! :)

💬 LordOri , Aug 30th at 6:39 PM

GriffinsWings the problem is that i'm not very good at modding and almost all my mods are based on very simple patches so i can hardly make a config file glad you like it

💬 GriffinsWings, Aug 30th at 6:27 PM (modified Aug 30th at 6:27 PM)

I'm really loving this series of small mods! Would you ever potentially consider also creating one big "R Series" mod that can have the features toggled in configs? While I can absolutely appreciate the value of the series' modular nature, it could also help to keep modpacks' mod count from looking super intimidating if someone is using many of them lol.
Thank you for all your hard work on these mods, and for your consideration!

💬 GOODYOB, Jun 24th at 10:32 AM

When loaded with medieval expansion patch, throws two errors in server log
Game version is 1.20.7

[Error] Patch 2 (target: medievalexpansion:entities/land/aurochs-lamb.json) in rmeat:patches/survival-entities-land-aurochs-lamb.json failed because supplied path /server/behaviors/6/drops/2/quantity/avg is invalid: The json path /server/behaviors/6/drops/2/quantity/avg was not found. Could traverse until /server/behaviors/6/drops, but then '2' does not exist. Full json at this path: [
{
"type": "item",
"code": "redmeat-raw",
"quantity": {
"avg": 32,
"var": 4
}
},
{
"type": "item",
"code": "hide-raw-small",
"quantity": {
"avg": 0.5,
"var": 0.5
}
}
]
[Error] Patch 3 (target: medievalexpansion:entities/land/aurochs-lamb.json) in rmeat:patches/survival-entities-land-aurochs-lamb.json failed because supplied path /server/behaviors/6/drops/2/quantity/var is invalid: The json path /server/behaviors/6/drops/2/quantity/var was not found. Could traverse until /server/behaviors/6/drops, but then '2' does not exist. Full json at this path: [
{
"type": "item",
"code": "redmeat-raw",
"quantity": {
"avg": 32,
"var": 4
}
},
{
"type": "item",
"code": "hide-raw-small",
"quantity": {
"avg": 0.5,
"var": 0.5
}
}
]

💬 DilanRona, Apr 29th at 12:30 PM

Will direct further comments to R.Permanentskin.

💬 LordOri , Apr 29th at 6:35 AM

DilanRona Do I already have this mod on the theme, or do you have a more specific suggestion for skin drops?
R.Permanentskin

💬 DilanRona, Apr 28th at 9:54 AM

Fat is fine. Its the leather drops that might need adjusting.

💬 LordOri , Apr 28th at 9:24 AM

DilanRona Sure, but can you tell me what exactly needs to be corrected? Fat?

💬 DilanRona, Apr 27th at 8:19 PM

Will you be able to push an update to adjust the leather drops a bit for some of the animals, when you get a chance?

💬 LordOri , Mar 31st at 5:47 PM

DefiledMage Of course you are

💬 DefiledMage, Mar 31st at 4:57 PM

Can I customize the amount of loot?

💬 DilanRona, Mar 21st at 5:33 AM

Chickens does indeed drop properly. As do the wolves and foxes.

💬 Aloy, Mar 18th at 4:06 PM

@LordOri i'll post the error log when i get home- but as far as i remember it was deer, rabbits, bears, pigs, wolves, chickens, and one other (i think foxes)

💬 LordOri , Mar 17th at 11:34 PM

Aloy Describe more precisely, which female animals reflect the wrong loot?

💬 Aloy, Mar 17th at 11:26 PM

doesnt work in 1.20.3- females still drop vanilla amount of meat regardless of species

💬 DilanRona, Mar 15th at 8:22 PM

Ok, the hard dependancy has been removed, after I sent the right file to LordOri. Again, sorry for the inconvienience that my compatibility patch caused, Abed. And thanks for the update, LordOri.

💬 DilanRona, Mar 14th at 4:13 PM

Ok, looks like my initial contrib made it a hard dependancy. I'm sending an update to remove the hard dependancy to LordOri to fix that problem. My apologies, Abed for the inconvienience caused.

💬 LordOri , Mar 13th at 10:04 AM

Abed no, the mod will work without it

💬 Abed, Mar 13th at 8:14 AM

So Medieval Expansion Patch is now a dependency and required!?

💬 Yarro, Mar 12th at 9:05 PM

LadyEdain I'm assuming "In short, we caught a ludonarratic dissonance in its minimum manifestation." would be better translated to, "In short, we caught a ludonarrative (ludo narrative) dissonance in it's...smallest form?" So, what the game presents vs what we actually get is out of sync.

💬 LordOri , Mar 12th at 6:16 PM

DilanRona Already done, thank you!

💬 DilanRona, Mar 12th at 2:14 PM

Ok, I got the compatibility for it working now. If you can please contact me on the forum, I can send the updated zip to you directly. www.vintagestory.at/profile/241685-dilan-rona/. Did a final test, for the bull, cow, and calf. And I used values that I thought look approproate, will leave the final values for you once you took a look at my modification. Will also give you an idea on what to do to add https://news.kalataka.ru/feverstonewilds compatibility as well.

💬 LordOri , Mar 11th at 1:18 PM

DilanRona  Yes, sure

💬 DilanRona, Mar 11th at 9:08 AM

If you dont mind, can I try to add support for it then?

💬 LordOri , Mar 10th at 9:54 PM

DilanRona  Sorry, but I don't have the ability to add support right now, besides that I haven't patched third-party mods, so for me it's a bit of a difficult task

💬 DilanRona, Mar 10th at 3:46 PM

Can you please add support for Medieval Expansion Patch (https://news.kalataka.ru/medievalexpansionpatch)

💬 LadyEdain, Mar 5th at 12:32 AM

Cury_EO Google Translate is a personal friend of mine:

My friends were tired of hunting for a bunch of animals and still starving, so I collected this JSON-MOD that makes the “exhaust” of meat from the carcass more realistic.
In short, we caught a ludonarratic dissonance in its minimum manifestation. [I'd really like to know what this sentence is supposed to be, LOL]

Mod strongly shifts the emphasis of game mechanics from the extraction of food to improve products storage methods

Here is a list of a changed drop in the amount in the sort of

the amount of meat

[average number]-[spread in both directions]
1. ** Elk ** 168-10 [I think this is supposed to be moose]
2. ** Bear ** 124-10
3. ** Yolk (vapiti) ** 110-10
4. ** Deer ** 100-7
5. ** Tvhggy ** 90-8
6. ** Gazelle ** 85-10
7. ** Boar ** 80-8
8. ** Wolf ** 65-10
9. ** Hyena ** 55-10
10. ** Goat ** 45-8
11. ** Fox ** 27-4
12. ** Raccoon ** 24-6
13. ** Hare ** 17-4
14. ** Chicken ** 12-5

the amount of fat
1. ** Bear ** 31-4
2. ** Elk ** 29-2
3. ** Yolk (vapiti) ** 26-3
4. ** Deer ** 24-2
5. ** Tvhggy ** 20-3
6. ** Boar ** 18-2
7. ** Hyena ** 17-1
8. ** Wolf ** 16-2
9. ** Gazelle ** 14-2
10. ** Goat ** 12-2
11. ** Fox ** 6-1
12. ** Raccoon ** 5-1
13. ** Hare ** 4-1
14. ** Chicken ** 1-1

I do not know what "spread in both directions means." Maybe + or - that number? Like 168 average meat from an elk, plus or minus 10?

I do think the game is pretty stingy when it comes to meat, because you'd get a lot of servings of meat off large animals. A whitetail dear in my area gives about 30 pounds of meat, which is 120 4oz servings (what's considered a proper serving of meat) or 60 8oz steaks. The mod creator has 100 meat average for a deer, which seems in-line with what you could expect IRL. Wild rabbits here in the Southern US are only about 3 pounds of meat (12 servings), but I saw hares when I was England that were as big as groundhogs, so I think the meat estimate on that is correct for a European hare, as opposed to a standard American rabbit.

You'd definitely need Primitive Survival's smoker to process all that meat. But that's the way it was historically: If you could bring down big game, you'd spend several days processing all of it. This would also reward hunting in colder weather (November was the traditional butchering period) because your food won't spoil so fast as you work to preserve it. You would actually want to put up food to eat over the summer, rather than the winter, or save your hunting for smaller game in the summer.

💬 AlebenTod, Nov 21st 2024 at 12:21 PM

LordOri


Привет! Вы можете добавить совместимость с Feverstone Wilds?  
Очень уж мало мяса с лютоволка падает)

💬 Cury_EO, Nov 11th 2024 at 10:18 AM

If it would be in English it would be better to undestand for everyone qwq 

 (edit comment delete)
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