Mods / Respawn Point

Tags: #QoL #Simplification #Tweak #Utility
Author: Lemurface
Side: Server
Created: May 31st at 11:43 PM
Last modified: Jun 9th at 4:05 PM
Downloads: 2139
Follow Unfollow 44

Latest release (for Vintage Story 1.20.10 - 1.20.12, outdated):
RespawnPointMod-v1.3.0.zip  1-click install


Changes

  • Allows you to optionally set a respawn point by...
    • Laying down in a Wood or Aged Wood bed.
    • Laying down in a Hay bed. (default off)
    • Dismounting a Raft. (default off)
    • Dismounting a Sailboat. (default off)
  • Respawn point resets to default if your respawn point is broken or picked up.
  • Chat notification whenever your respawn point is set or lost through this mod.

Notes

  • All configurations are server-side.
    • For singleplayer, go to AppData\Roaming\VintagestoryData\ModConfig\RespawnPointConfig.json
    • For multiplayer, go to your server's DataPath\ModConfig\RespawnPointConfig.json
  • Default config will be created if it doesn't exist.
{
  "AllowWoodBeds": true,
  "AllowHayBeds": false,
  "AllowRaft": false,
  "AllowSailboat": false,
  "AllowMultiplePlayersPerBed": true,
  "ShowChatNotification": true
}

Plans

  • More configurable options. (respawn count)
  • Other ways to set your spawn point. (elk)
  • Chat notification when anything affects your respawn point (eg. Temporal Gears) for consistency.
  • Suggestions?

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 lemurfacerespawnpoint
1.20.10 - 1.20.12
1487 Jun 9th at 3:54 PM RespawnPointMod-v1.3.0.zip 1-click install

Removed JSON patch which added a behavior to beds. Existing beds won't break and respawn points won't reset.

The mod is now properly server-side only. It never did anything client-side, but now it won't be loaded by clients either.

1.2.0 lemurfacerespawnpoint
1.20.10 - 1.20.12
365 Jun 3rd at 10:48 PM RespawnPointMod.zip 1-click install

Added option AllowMultiplePlayersPerBed (default on)

1.1.0 lemurfacerespawnpoint
1.20.10 - 1.20.12
149 Jun 3rd at 3:10 AM RespawnPointMod.zip 1-click install

Added server-side configurations.

  • All respawn point types are now optional.
    • Wood beds (default on)
    • Hay beds (default off)
    • Rafts (default off)
    • Sailboat (default off)
1.0.0 lemurfacerespawnpoint
1.20.10 - 1.20.11
136 Jun 1st at 6:35 PM RespawnPointMod.zip 1-click install

Initial release! Only tested on 1.20.10, but .11 didn't change beds or relevant APIs.


8 Comments (oldest first | newest first)

💬 Malikyte, Sep 15th at 2:00 PM

Anyone tested to see if this still works in 1.21 yet?

💬 Caelthran, Aug 25th at 8:59 AM

I might just end up doing it myself tough, i was thinking of looking into vintage story modding 🤔

💬 Caelthran, Aug 25th at 12:27 AM

Lemurface hi! it might be out of the scope of this mod, but i have an idea for a new way of setting your spown point and want to share it:

with a knife in your hand, hold sneak right click to grind your temporal gear and consume the temporal bar to set a temporary single use spawn point in the point you stand

  • you have to do a single uninterrupted grinding action to create a spawn point
  • spawn point set trough other means (from this mod or from using a temporal gear) are saved and restored after this one is consumed, and if more permanent spawn point are set, they overwrite the temporary spawn point, as it does creating a new one
  • a message notifies you when you create (or fail to create) a spown point

 

config should have options for:

  • how many spawn points you get for one grind (default 1)
  • how much of the temporal gear you have to consume (default 75%, can be set from 0 to 100%, the spawn point is set after the threshold amount is consumed, but you can continue grind it, with everything that can happen when your temporal bar reach 0)
  • an option for the chance for a spown point to actually go through and be set (default 65%), if it fail, you have to wait to have enough temporal stability to do one single grinding action

 

i think it would be a neat way to set your spawn point in a more lore friendly way, can help a lot with travelling while keeping a more permanent base, and is fully configurable!

tell me what you think and if you are interested in adding it :)

💬 AnaLoGMunKy, Jul 9th at 10:24 PM

Lemurface It was a wooden bed I put down about 10k from the start point outside the second story dungeon.

I tried removing the mod and using the "/serverconfig setspawnhere" command but it wouldnt work.

I reinstalled the mod and slept in a bed back at base and that seems to have fixed it.

 

I also have a bunch of mods installed fyi but none affect spawn iirc. 

💬 Lemurface , Jun 18th at 2:40 PM

Thanks for letting me know AnaLoGMunKy.

Did you get the message "Respawn point lost." when the bed was broken? Which bed was it?

💬 AnaLoGMunKy, Jun 18th at 12:38 AM

Im having an issue where my respawn is not resetting to default when I break the bed I used to set my spawn.

💬 Lemurface , Jun 3rd at 6:02 PM

Wahazar Yeah, that's probably coming in the next update. (Now available in 1.2.0+)

💬 Wahazar, Jun 3rd at 12:14 PM

Is it possible to have option "one bed one player" - if bed is already used as a spawn point, another player can't use it (unless first player redefined his spawn point to another place)

 (edit comment delete)
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