Mods / Reedless Packs
Tags:
#Clothing
#Crafting
#Furniture
Author: FEB
Side: Both
Created: Mar 7th at 3:39 PM
Last modified: Apr 5th at 12:14 PM
Downloads: 2069
Follow Unfollow 79
Author: FEB
Side: Both
Created: Mar 7th at 3:39 PM
Last modified: Apr 5th at 12:14 PM
Downloads: 2069
Follow Unfollow 79
Latest release (for Vintage Story 1.20.7, outdated):
reedlesspacks-1.1.0.zip
1-click install
This mod was created as a means to provide an alternative to cattails and papyrus in arctic regions or when using world generation mods. Enjoy!
- Find and cut down some wild vines.
- Use a knife with the vines in the crafting grid to cut them into a green vine stem.
- Cure the stems in the open air, in a container or simply in inventory for 8 hours, creating cured vine stems.
- Use cured vine stems instead of cattails or papyrus to craft reed chests, baskets, basket traps, hunter backpacks, bee skeps, beenades and the crude shield.
- Decorative and wearable vine wreaths.
Ukranian localization by Monia A.
Help, advice and tolerance for endless questions from the Vintage Story Discord community.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.0 | reedlesspacks | 1233 | Apr 5th at 12:14 PM | reedlesspacks-1.1.0.zip | 1-click install | ||
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| 1.0.3 | reedlesspacks | 188 | Mar 29th at 7:43 PM | reedlesspacks_1.0.3.zip | 1-click install | ||
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| 1.0.2 | reedlesspacks | 316 | Mar 16th at 8:01 PM | reedlesspacks_1.0.2.zip | 1-click install | ||
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Removed WIP files that broke skep textures once harvestable. | |||||||
| 1.0.1 | reedlesspacks | 122 | Mar 15th at 1:22 PM | reedlesspacks.zip | 1-click install | ||
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Nerfed vine / vine stem ratio; | |||||||
| 1.0.0 | reedlesspacks | 210 | Mar 7th at 3:48 PM | reedlesspacks_1.0.0.zip | 1-click install | ||
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Initial version of the mod. Known issues: Vines chest lacks a lid opening animation; Vines chest cannot be used to craft traps; Bee skeps still drop cattails when harvested.
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For vine farming, check out the Wildfarming mod.
For vine cultivation, there's a very cool feature in the Floral Zones: Mediterranian mod that lets you collect wild grapes and replant them on stakes. I could maybe add a compatch that spawns some vine stems from that.
Asil
Just found you! How about a vine farming mod? Growing vines for decoration and function will be cool. They could be added to orchards for the illusion of blooming trees. Pius, who doesn't want a flower crown for Spring King or queen?
Thanks for the feedback! This is a lovely idea.
I too thought about adding green or even flowery wreaths. I am still undecided on whether that should be made into it's own mod to avoid feature bloat.
Maybe if I only make a few greener / seasonal variants, this will be a much more balanced addition.
Yamina
Maybe you could add more lively wreath? Like adding green vine to cured one would create wreath that is covered with leaves ~ would be good for greenhouse decor and nature-like outfits
Hopefully, in v. 1.0.3 this issue has been fixed.
Endarius_Termina
Earlier today i found that there is a glitch that makes the Reed Chests and Animal Traps uncraftable atm. I love the mod concept, its a pain to find reeds a lot of the time
No, I've checked the uploaded file, you are correct, I forgot to remove the WIP files for skeps. Will fix in 1.0.2 and add variants once I am more familiar with coding.
Nefyus
Thanks for the answer, if no one has the same problem, it's probably a problem with another mod. Skeps are white with a red question mark as always when something is wrong
Please check if the skeps are actually gone or invisible. They should highlight on the top bar when you look over the spots thay used to be at.
The mod currently makes no changes to the vanilla skep, so this should not be happening.
Nefyus
Idk why but i lost all my skeps after update
Great idea! I love seeing mods that make living in the exterme climates more viable 😁
binmgus HoosierDaddy
Reasonable suggestions, and thanks for support! v.1.0.0 is already dialed down from original 4h curing time, looks like I overshot the conversion number. Will pull it down to 2:1 or 1:1 based on future testing.
Turning vines into a reed chest is indeed a simple workaround, but in the future I want a variant vine basket trap. VanillaVariants has papyrus basket traps, so making one for trhis mod should be possible.
My main issue with skeps tuening into reeds in immersion. Ideally, I would split skeps into variants based on primary crafting material, similar to aforementioned chests.
i'd install in a heartbeat if it were inverted, multiple vines to craft 1 crafting material
Nice. Something that I think has been needed for quite a while.
By far the easiest way to address this is just a grid recipe to turn your vine chest iinto a reed chest.
The only downside is that it makes it possible to craft poultices. Not a deal breaker for me. The reeds just hold the mashed horsetail in place, so whatever a skep dropped it should be able to do that.
It's the 4:1 ratio of stems vines that makes it OP. Vines are so common, so easily harvested, and you only need so much rope and no more that 2:1 or even 1:1 would be more balanced. In my server, even with 1:1, most people make skeps of vines.