Mods / Reedless Packs

Tags: #Clothing #Crafting #Furniture
Author: FEB
Side: Both
Created: Mar 7th at 3:39 PM
Last modified: Apr 5th at 12:14 PM
Downloads: 2069
Follow Unfollow 79

Latest release (for Vintage Story 1.20.7, outdated):
reedlesspacks-1.1.0.zip  1-click install


This mod was created as a means to provide an alternative to cattails and papyrus in arctic regions or when using world generation mods. Enjoy!

  • Find and cut down some wild vines.
  • Use a knife with the vines in the crafting grid to cut them into a green vine stem.
  • Cure the stems in the open air, in a container or simply in inventory for 8 hours, creating cured vine stems.
  • Use cured vine stems instead of cattails or papyrus to craft reed chests, baskets, basket traps, hunter backpacks, bee skeps, beenades and the crude shield.
  • Decorative and wearable vine wreaths.

 

Ukranian localization by Monia A.

Help, advice and tolerance for endless questions from the Vintage Story Discord community.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.0 reedlesspacks 1233 Apr 5th at 12:14 PM reedlesspacks-1.1.0.zip 1-click install
  • Added a vines basket trap variant.
  • Added vine wreaths that can be worn and hung on the walls.
  • Added Russian and Ukranian localization.
1.0.3 reedlesspacks 188 Mar 29th at 7:43 PM reedlesspacks_1.0.3.zip 1-click install
  • Fixed recipies for basket traps and reed/vines chests.
  • Added recipies for crude shields and beenades.
1.0.2 reedlesspacks 316 Mar 16th at 8:01 PM reedlesspacks_1.0.2.zip 1-click install

Removed WIP files that broke skep textures once harvestable.

1.0.1 reedlesspacks 122 Mar 15th at 1:22 PM reedlesspacks.zip 1-click install

Nerfed vine / vine stem ratio;
Added temporary recipes for reed basket traps and bee skeps.

1.0.0 reedlesspacks 210 Mar 7th at 3:48 PM reedlesspacks_1.0.0.zip 1-click install
Initial version of the mod. Known issues: Vines chest lacks a lid opening animation; Vines chest cannot be used to craft traps; Bee skeps still drop cattails when harvested.

14 Comments (oldest first | newest first)

💬 FEB , Apr 11th at 10:42 AM

For vine farming, check out the Wildfarming mod.
For vine cultivation, there's a very cool feature in the Floral Zones: Mediterranian mod that lets you collect wild grapes and replant them on stakes. I could maybe add a compatch that spawns some vine stems from that.

Asil

💬 Asil, Apr 10th at 9:31 PM

Just found you! How about a vine farming mod? Growing vines for decoration and function will be cool. They could be added to orchards for the illusion of blooming trees. Pius, who doesn't want a flower crown for Spring King or queen?

💬 FEB , Apr 6th at 8:07 AM

Thanks for the feedback! This is a lovely idea.

I too thought about adding green or even flowery wreaths. I am still undecided on whether that should be made into it's own mod to avoid feature bloat.

Maybe if I only make a few greener / seasonal variants, this will be a much more balanced addition.

Yamina

💬 Yamina, Apr 6th at 2:43 AM

Maybe you could add more lively wreath? Like adding green vine to cured one would create wreath that is covered with leaves ~ would be good for greenhouse decor and nature-like outfits

💬 FEB , Mar 29th at 8:50 PM

Hopefully, in v. 1.0.3 this issue has been fixed.

Endarius_Termina

💬 Endarius_Termina, Mar 17th at 7:24 PM

Earlier today i found that there is a glitch that makes the Reed Chests and Animal Traps uncraftable atm. I love the mod concept, its a pain to find reeds a lot of the time

 

💬 FEB , Mar 16th at 7:58 PM

No, I've checked the uploaded file, you are correct, I forgot to remove the WIP files for skeps. Will fix in 1.0.2 and add variants once I am more familiar with coding.

Nefyus

💬 Nefyus, Mar 16th at 7:46 PM

Thanks for the answer, if no one has the same problem, it's probably a problem with another mod. Skeps are white with a red question mark as always when something is wrong

💬 FEB , Mar 16th at 5:32 PM

Please check if the skeps are actually gone or invisible. They should highlight on the top bar when you look over the spots thay used to be at.
The mod currently makes no changes to the vanilla skep, so this should not be happening.
Nefyus

💬 Nefyus, Mar 16th at 12:55 PM

Idk why but i lost all my skeps after update

💬 Alindrome, Mar 7th at 9:19 PM

Great idea! I love seeing mods that make living in the exterme climates more viable 😁 

💬 FEB , Mar 7th at 7:26 PM

binmgus HoosierDaddy

Reasonable suggestions, and thanks for support! v.1.0.0 is already dialed down from original 4h curing time, looks like I overshot the conversion number. Will pull it down to 2:1 or 1:1 based on future testing.

Turning vines into a reed chest is indeed a simple workaround, but in the future I want a variant vine basket trap. VanillaVariants has papyrus basket traps, so making one for trhis mod should be possible.
My main issue with skeps tuening into reeds in immersion. Ideally, I would split skeps into variants based on primary crafting material, similar to aforementioned chests.

💬 binmgus, Mar 7th at 6:31 PM

i'd install in a heartbeat if it were inverted, multiple vines to craft 1 crafting material

💬 HoosierDaddy, Mar 7th at 6:15 PM

Nice. Something that I think has been needed for quite a while.

 

  • Vines chest cannot be used to craft traps;

By far the easiest way to address this is just a grid recipe to turn your vine chest iinto a reed chest.

 

  • Bee skeps still drop cattails when harvested.

The only downside is that it makes it possible to craft poultices. Not a deal breaker for me. The reeds just hold the mashed horsetail in place, so whatever a skep dropped it should be able to do that.

 

It's the 4:1 ratio of stems vines that makes it OP. Vines are so common, so easily harvested, and you only need so much rope and no more that 2:1 or even 1:1 would be more balanced. In my server, even with 1:1, most people make skeps of vines.

 (edit comment delete)
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