Mods / QuickStep Fork
Tags:
#QoL
Author: Ampyri
Side: Both
Created: Aug 6th 2023 at 11:45 AM
Last modified: Aug 6th 2023 at 11:45 AM
Downloads: 458
Follow Unfollow 12
Author: Ampyri
Side: Both
Created: Aug 6th 2023 at 11:45 AM
Last modified: Aug 6th 2023 at 11:45 AM
Downloads: 458
Follow Unfollow 12
Latest release (for Vintage Story 1.18.7, outdated):
quickstepfork.zip
1-click install
A rewrite of goxmeor's QuickStep mod (https://news.kalataka.ru/show/mod/381) that works on more recent versions of Vintage Story.
You still keep the smooth step-up when approaching a block, but you would sometimes clip the edge of the block, causing an annoying "stuttering" motion when walking up slabs and stairs. Now, if you run into the edge of a slab, it snaps you up, instead of forcing you to slide up the edge of the block.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.1 | 458 | Aug 6th 2023 at 11:45 AM | Empty | quickstepfork.zip | 1-click install |
15.3.2025 18:01:31 [Error] [quickstepfork] An exception was thrown when trying to start the mod:
15.3.2025 18:01:31 [Error] [quickstepfork] Exception: Patching exception in method null
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.Harmony.PatchAll(Assembly assembly)
at HarmonyLib.Harmony.PatchAll()
at QuickStep.QuickStepMod.StartClientSide(ICoreClientAPI capi)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
15.3.2025 18:01:31 [Error] Failed to start system QuickStep.QuickStepMod
Is this doing the same thing as Better Stepping?