Mods / Pulverize grindables

Tags: #QoL #Tweak
Author: fiqusonnick
Side: Both
Created: Oct 28th 2024 at 7:13 PM
Last modified: May 3rd at 10:02 AM
Downloads: 538
Follow Unfollow 27

Latest release (for Vintage Story 1.20.0 - 1.20.9, outdated):
pulverizeGrindables_v1.1.0.zip  1-click install


Every item in vanilla game that can be ground in a quern can now also be crushed in the pulverizer with any tier pounder caps, including the newly added copper caps.

 

KNOWN ISSUE:

  • Copper pounder caps are invisible - Pulverizer has its own renderer class in code with a hardcoded list of materials which doesn't include copper, this is a content mod and I intend to keep it that way

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.1.0
1.20.0 - 1.20.9
212 May 3rd at 10:02 AM pulverizeGrindables_v1.1.0.zip 1-click install

Update names and add calcined flint

1.0.0
1.19.5 - 1.19.8
326 Oct 28th 2024 at 8:21 PM Empty pulverizeGrindables_v1.0.0.zip 1-click install

4 Comments (oldest first | newest first)

💬 fiqusonnick , May 3rd at 10:04 AM

LarekFlynn Sorry for the long wait, I lost interest in the game. Update for 1.20.x is out and fixes that.

💬 LarekFlynn, Jan 31st at 6:17 AM

crashes after loading fresh world

Running on 64 bit Windows 10.0.19045.0 with 32711 MB RAM
Game Version: v1.20.3 (Stable)
01/31/25 12:16:28 AM: Critical error occurred
Loaded Mods: pulverizegrindables@1.0.0, game@1.20.3, creative@1.20.3, survival@1.20.3
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1677
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 400
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 40
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 86
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 418
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

💬 NastyFlytrap, Oct 29th 2024 at 5:24 PM

Why this is not a thing, i have no idea.

💬 JustSomedude, Oct 28th 2024 at 10:20 PM

Sweet, this will help me out.

 (edit comment delete)
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