Mods / Proto's Mechanic Tweaks

Tags: #Creatures #Other #QoL #Tweak
Author: prototype464
Side: Both
Created: Nov 22nd at 9:19 PM
Last modified: 23 hours ago
Downloads: 55
Follow Unfollow 6

Recommended download (for Vintage Story 1.21.5):
ProtoMechanicTweaks_1.0.4.zip  1-click install


NOTICE

This mod is provided as-is, which is another way of saying I will not provide support for most issues. This was made primarily for a co-op with friends.

This mod is also NOT COMPATIBLE WITH COMBAT OVERHAUL due to conflicting patches affecting rust creatures. A solution will likely be implemented in the future.

ConfigLib toggles are only provided for the class tweaks at the moment.

 

  • Contains literally hundreds of tweaks to the stats of rust creatures - NOT COMPATIBLE WITH COMBAT OVERHAUL!
    • A detailed list of the changes will be provided eventually, but here's a brief rundown:
      • Bells have been buffed significantly but made more rare and given an idle sound with a far range (32 blocks)
      • Drifters have had slight tweaks to all sorts of values
      • High tier shivers have been toned down health and damage-wise, shivers overall have less health than drifters
      • Bowtorn have been rebalanced, devastating melee and better range, but runs slower and has much less health than drifters and shivers
      • Locusts received slight tweaks, and sawblade locusts can now be hacked with the tuning spear but have reduced stats compared to wild ones

      • All rust creatures have a significantly higher chance to flee upon recieving damage, and flee slightly slower
      • All rust creatures have had their temporal stability reward on kill buffed, with bowtorn rewarding the most. Due to the increase in lower tier temp-stab rewards, Nightmare-tier rust creatures reward less than before.
      • All rust creatures have had their knockback resistances changed: Drifters take little knockback, bowtorn take none, shivers get knocked around, and bells no longer take knockback. This is to make these enemies less annoying to fight.

      • Tweaks to spawning heights of all rust creatures, bowtorns encountered higher up and shivers encountered lower down. Drifters are common and everywhere.
      • All rust creatures given a negative spawnCapPlayerScaling multiplier, which is what should have been done in the first place instead of lowering the cap entirely (??)
      • Raised the spawn cap of drifters back to their former glory, shivers are encountered more often than bowtorn

  • Stole a few of Tetere's Class Tweaks
    • Didn't take many of them, rust creatures counting as mechanicals doesn't even make sense

 

This mod is also being used as a de-facto testing mod for potential Temporal Symphony features:

  • riftweather.json Rework
    • Make Calm / Low / Medium fairly common, but make High / Very High / Apocalyptic (especially) worthy of their names
    • Spawning multipliers increased for High (2x) / Very High (5x) / Apocalyptic (12x) - (Why name it "Apocalyptic" if it's not gonna be insane?)
      • It should be noted that Drifters have a spawnCapPlayerScaling multiplier of 0.5x, so take whatever Apocalyptic makes it, and halve that.
    • Adjust times where certain rift activities can start happening in a world
    • Adjust durations of rift activities
  • New Drifter Sounds
  • New Bowtorn Sounds
  • New Bell Sounds

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.4 8 23 hours ago ProtoMechanicTweaks_1.0.4.zip 1-click install

- Made Drifters / Shivers / Bowtorn spawn at light levels 5 / 3 / 1 respectively
  - (Tired of them spawning in our large house even though lanterns are literally everywhere, leading to micromanaging lighting, when this wasn't a problem pre-1.20)
- Reverted lightLevelType change for drifters (set back to OnlyBlockLight)

1.0.3 16 5 days ago ProtoMechanicTweaks_1.0.3.zip 1-click install

- Reduce Malefactor scrap bomb recipe cost, swap flax twine for rope
- Update Malefactor alternate scrap bomb recipe description

1.0.2 5 5 days ago ProtoMechanicTweaks_1.0.2.zip 1-click install

- Slightly decreased higher tier Shiver knockback resistance
- Reduced the spawnCapPlayerScaling value on bowtorn to that of shivers (0.75x) instead of increasing it by 1.25x
- Lowered the spawn chance of shivers, and significantly lowered spawn chance of bowtorn
  - (Trying to make drifters more common by reducing the chances of the other two, and because bowtorn are #%$&ing annoying)

 

1.0.1 13 6 days ago ProtoMechanicTweaks_1.0.1.zip 1-click install

- Fixed wrong path for drifter sounds
- Adjusted riftweather values
  - (Trying to combat the world being stuck on Very High rift activity. Is this bug still a thing?)
- Changed lightLevelType on rust creatures to "MaxTimeOfDayLight" instead of "OnlyBlockLight"
  - (Trying to fix an issue with drifters spawning in the house. Why was this changed?)

1.0.0 11 Nov 22nd at 9:19 PM ProtoMechanicTweaks_1.0.0.zip 1-click install

- Initial Release


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