Mods / No Temporal Stability

Tags: #Other
Author: SpearAndFang
Side: Both
Created: Aug 9th at 5:04 PM
Last modified: Oct 19th at 12:25 AM
Downloads: 90
Follow Unfollow 15

Recommended download (for Vintage Story 1.21.0-rc.1 - 1.21.5):
notemporalstability_1.0.0.zip  1-click install


Everywhere you go is temporally unstable. No exceptions.

 

 Question: Does this make the game easier?
sigh


Some sick son of a bell might want this mod. I certainly don't, so I'm leaving it here.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 temporalstability
1.21.0-rc.1 - 1.21.5
90 Aug 9th at 5:07 PM Empty notemporalstability_1.0.0.zip 1-click install

15 Comments (oldest first | newest first)

💬 SpearAndFang , 21 minutes ago (modified 21 minutes ago)

Ricksdetrix

Done - I've uploaded the source to github, added a highly permissive license, and added a "Source" button at the top of this page so you can easily find it.

It's basically just the temporalstabilityModSystem.cs file, so like 50 lines of code.  Enjoy!

💬 Ricksdetrix, 1 hour ago

SpearAndFang if that's okay with you, yes please! 

💬 SpearAndFang , Nov 27th at 3:34 PM

Ricksdetrix
Sorry I'm not doing anything else with this mod, but if you would like to work on it I can hand the source code over to you.  It's pretty basic.

💬 Ricksdetrix, Nov 26th at 1:07 PM

Is there any chance we could have a config to change how quickly stability goes down? Currently it seems like it's the max so it goes down faster than anything can 'heal' it back up

💬 Ricksdetrix, Nov 26th at 12:01 PM

For anyone curious, this might pair well with temporality plus. Gonna test it

💬 Emperor_Q, Oct 8th at 1:19 AM

Rex87 I think the point of low temporal stability damaging the player is so they can't just hide away. You regain temporal stability by killing enemies IIRC, though the noise is a pain (ha).

💬 Rex87, Oct 8th at 12:59 AM

make the mod to not deal any passive damage, or separate addon that would be even better because temporal stability damage doesn't make sense for me in normal playthrough, it's the enemies that should deal damage to you because this is when they start spawning, also hurt noises are so loud so yeah, that would be nice if you can do something like that.

💬 prototype464, Sep 27th at 10:17 PM

Great challenge run mod, I might have to try this.

💬 Danjio, Sep 10th at 12:06 PM

Would be neat if you could add a config file to it to adjust for the max stability you could have

💬 Roughgalaxy, Aug 21st at 6:32 PM

This could be really interesting if there was a way to mitigate the constant damage. Probably give you a headache after a while though lol.

💬 Brick, Aug 18th at 4:59 PM (modified Aug 18th at 5:01 PM)

This mod sounds like a fun challenge to poke around xD

Making a modpack with a mod that drops drifter loot at once and a mod that boosts temporal gear loot drops by a lot would make this challenge playthrough more or less viable cause you'd have a loop of killing drifters to gather a bunch of temporals, and then doing normal stuff by constantly inhaling temporal dust to keep yourself sane xD

💬 El_Neuman, Aug 16th at 9:43 PM

Sound's like a good challenge))

💬 Saytromi, Aug 10th at 10:58 AM

Вариант для улучшения мода:
1. Увеличить повышение темпоральной стабильности за убийство поверхностных монстров (дрифтеры, боуторны и шиверы).

2. При убийстве "Мирных" животных - стабильность падает.

Получаем симулятор резни, когда не монстры охотятся за нами, а мы на них!)

💬 EveeDaPhantasm, Aug 9th at 9:59 PM

Oh my god, this is hell...

FINALLY, I'M COMING HOME, SATAN!!!

💬 Ashleyyy33, Aug 9th at 6:58 PM (modified Aug 9th at 6:58 PM)

this would make for a (not so) fun challenge run, saving for later

 (edit comment delete)
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