Mods / No Temporal Stability
Tags:
#Other
Author: SpearAndFang
Side: Both
Created: Aug 9th at 5:04 PM
Last modified: Oct 19th at 12:25 AM
Downloads: 90
Follow Unfollow 15
Author: SpearAndFang
Side: Both
Created: Aug 9th at 5:04 PM
Last modified: Oct 19th at 12:25 AM
Downloads: 90
Follow Unfollow 15
Recommended download (for Vintage Story 1.21.0-rc.1 - 1.21.5):
notemporalstability_1.0.0.zip
1-click install
Everywhere you go is temporally unstable. No exceptions.
Question: Does this make the game easier?
sigh
Some sick son of a bell might want this mod. I certainly don't, so I'm leaving it here.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.0 | temporalstability | 90 | Aug 9th at 5:07 PM | Empty | notemporalstability_1.0.0.zip | 1-click install |
Ricksdetrix
Sorry I'm not doing anything else with this mod, but if you would like to work on it I can hand the source code over to you. It's pretty basic.
Is there any chance we could have a config to change how quickly stability goes down? Currently it seems like it's the max so it goes down faster than anything can 'heal' it back up
For anyone curious, this might pair well with temporality plus. Gonna test it
Rex87 I think the point of low temporal stability damaging the player is so they can't just hide away. You regain temporal stability by killing enemies IIRC, though the noise is a pain (ha).
make the mod to not deal any passive damage, or separate addon that would be even better because temporal stability damage doesn't make sense for me in normal playthrough, it's the enemies that should deal damage to you because this is when they start spawning, also hurt noises are so loud so yeah, that would be nice if you can do something like that.
Great challenge run mod, I might have to try this.
Would be neat if you could add a config file to it to adjust for the max stability you could have
This could be really interesting if there was a way to mitigate the constant damage. Probably give you a headache after a while though lol.
This mod sounds like a fun challenge to poke around xD
Making a modpack with a mod that drops drifter loot at once and a mod that boosts temporal gear loot drops by a lot would make this challenge playthrough more or less viable cause you'd have a loop of killing drifters to gather a bunch of temporals, and then doing normal stuff by constantly inhaling temporal dust to keep yourself sane xD
Sound's like a good challenge))
Вариант для улучшения мода:
1. Увеличить повышение темпоральной стабильности за убийство поверхностных монстров (дрифтеры, боуторны и шиверы).
2. При убийстве "Мирных" животных - стабильность падает.
Получаем симулятор резни, когда не монстры охотятся за нами, а мы на них!)
Oh my god, this is hell...
FINALLY, I'M COMING HOME, SATAN!!!
this would make for a (not so) fun challenge run, saving for later