Mods / No Random Break On Use
Tags:
#QoL
#Simplification
#Tweak
Author: Aureus_Prime
Side: Both
Created: Mar 2nd at 11:55 PM
Last modified: Sep 7th at 5:54 PM
Downloads: 667
Follow Unfollow 27
Author: Aureus_Prime
Side: Both
Created: Mar 2nd at 11:55 PM
Last modified: Sep 7th at 5:54 PM
Downloads: 667
Follow Unfollow 27
Latest release (for Vintage Story 1.21.0, potentially outdated):
norandombreakonuse.zip
1-click install
By default the crude door has an 8% chance to break whenever you open or close it. Im not sure why such a feature was added since it basically makes the door pointless/annoying to use.
This mod simply removes that feature.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | norandombreakonuse | 234 | Sep 7th at 5:54 PM | norandombreakonuse.zip | 1-click install | ||
|
Fixed the in game description for the crude door. | |||||||
| 1.0.0 | norandombreakonuse | 433 | Mar 3rd at 12:01 AM | norandombreakonuse.zip | 1-click install | ||
|
initial release | |||||||
Personally I think the random break is funny as fuck but I understand why people don't like it
A must have mod. Would be cool if the tooltip was removed since it's just lies with the mod installed, but it doesn't really matter.
Working on 1.21 just fine.
Destroyer_V0
"Just use another just as easily craftable door / gate" is exactly why the change is as hated as it is, and as you said, they don't even take logs. It doesn't make sense to me why it was brought back. If their intention was to have people upgrade their door since solid doors are insulating, why not just put a tooltip on the door item and the block info that points out it doesn't insulate? It's just a really annoying change.
Gonna be honest to those of ya complaining about this change. Using rough gates and wattle gates don't break by default. Wattle gates in particular are cheaper too. Same number of sticks, no logs, and your knife durability instead of an axe.
Is it annoying to right click twice to open your door? Perhaps. But it is already EASY to make a durable door for your hut in vanilla while in the stone age.
Not going to pick this mod up myself, but it is nice it exists.
Aureus_Prime:
Thanks a lot for this mod.
This allways annoyed me and my children.
Yes, a door made of some sticks may not be that duarable, but that it get kicked out of the wall every second time you open it makes no sense.
Thank you, we will be using your mod on our server :)
Aureus_Prime I respect your opinion, but this is one of the least annoying mechanics in the game in my opinion at least. If one starts to remove too many of the realistic features from the game, I fear it would start to play more like Minecraft with how easy it is to gather resources and how progression doesn't feel as earned as vintage story. Thanks for your work on modding tho, so people always have the option to install this if they feel the need.
Best mod on the site to fix this useless feature. Making the early game more trivial for the player is just annoying and doesn't add to the survival experience.
i dont really mind it, but i might if i planned on using it permanently for aesthetic reasons.
i dont think the door is pointless because you can get it far earlier than the others.
maybe you should be able to upgrade it with some kind of item to make it no longer fall appart? that i could understand, and would probably be a cool mod. maybe you could put.. resin on it? or rope? to keep it from falling apart.
the game is a survival sandbox, so i think it is justified by the survival part.
icehorse This is a sandbox game no one should be force to upgrade due to annoying mechanics regardless of realism at that point might as well not even have them at all.
The reason this happens is to incentivize getting more advanced doors with planks so that ppl aren't stuck with crude doors into the steel age just because there was no reason to upgrade. Plus, it realistically makes sense for a door made in the stone age to not last very long and to break from too much use.