Mods / multisign
Author: SiiMeR
Side: Both
Created: May 27th at 7:27 PM
Last modified: Sep 7th at 9:53 AM
Downloads: 4373
Follow Unfollow 22
Latest release (for Vintage Story 1.21.0, potentially outdated):
multisign_1.2.0.zip
1-click install
Ever wanted to have multiple signatures on a piece of parchment or a book? Without going through the trouble of handing out multiple documents and getting them cross-signed?
With this mod, it is now possible.
How to multisign? Reopen the signed document, and the sign button will be active if you have something to sign with in your offhand.
This mod can be safely removed from existing worlds. Upon removal, existing signatures will cease to be displayed on the document (they will still remain as item attributes though, so you can re-add the mod in the future)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.0 | multisign | 1388 | Sep 7th at 9:53 AM | multisign_1.2.0.zip | 1-click install | ||
|
* Updated to VS 1.21 & .NET8 | |||||||
| 1.1.0 | multisign | 2697 | May 29th at 8:01 PM | multisign_1.1.0.zip | 1-click install | ||
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| 1.0.0 | multisign | 288 | May 27th at 7:34 PM | multisign_1.0.0.zip | 1-click install | ||
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Initial release | |||||||
Just updated. Try it out and let me know if there are any issues, seemed to work for me.
Dana's signature cancelling only removes the initial signature, not the additional ones.
Kappir
I hope that it'll get updated to 1.21! Also do you know how it interacts with dana's signature canceling?
You reopen the letter/book and the "Sign" button is still there. Rythillian
Heya, testing this out. How do we actually sign the other names on the book/parchment?
The signatures are stored in a separate attribute on the item, meaning that it will revert back to the original functionality of showing 1 signature after removal.
Rythillian
What happens when you remove the mod after adding multiple signatures?