Mods / More Blue Clay

Tags: #Tweak #Worldgen
Author: Droseran
Side: Server
Created: Feb 28th at 5:41 PM
Last modified: Oct 14th at 9:22 PM
Downloads: 9893
Follow Unfollow 313

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
MoreBlueClay_1.0.2.zip  1-click install


The world generation changes in 1.20 made blue clay extremely rare, especially when using Terra Prety world generation. This mod increases the chances for a deposit of blue clay to occur from 0.004 to 0.05 per chunk. The screenshots show the difference between vanilla (two deposits), MBC 1.0.1 (24 deposits) and MBC 1.0.2 (17 deposits). You can extract the mod and edit the value as you wish.

This mod is a JSON patch and should work with all versions of Vintage Story unless blue clay's generation is changed again.

 

Version 1.0.1 sets the triesPerChunk to 0.09. I recommend this version for use with Terra Prety 6.

Version 1.0.2 sets the triesPerChunk to 0.05. I recommend this version for use with Terra Prety 7 and vanilla.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 moreblueclay
1.21.2 - 1.21.5
1615 Aug 26th at 9:02 PM MoreBlueClay_1.0.2.zip 1-click install

Blue clay seemed a bit over-abundant with this mod in Terra Prety 7.0.5, so I reduced triesPerChunk from 0.09 to 0.05.

1.0.1 moreblueclay
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12 1.21.2 - 1.21.5
8143 Mar 1st at 12:23 PM MoreBlueClay_1.0.1.zip 1-click install

Fixed mod contents being in a subfolder instead of the root folder.


18 Comments (oldest first | newest first)

💬 TheSalamiLid, Sep 19th at 11:21 AM

Could you make a version that also slightly increases the height limit that blue clay spawns at, to say maybe y level 120, i find it annoying that some landmasses dont go to the 100-110 height area that blue clay spawns at.

💬 Cc8tv, Aug 25th at 1:49 PM

for some reason in my modpack this was causing 5 second freezes or longer

💬 Droseran , Jul 24th at 9:07 PM

Koda

This should pretty much always work, it's just a simple JSON patch. The fix for deposits based on world height might affect blue clay generation, but I don't think it will. I can't really test this in 1.21 until the full release. The blue clay soil deposit JSON has not changed in 1.21.

💬 Koda, Jul 24th at 7:45 AM

Any word on this working in 1.21?

💬 Majestik, May 27th at 2:57 PM

So I tested it in vanilla, and it is indeed a bit overtuned, I have found maybe 5-6 blue clay deposits for only 1 of red clay in the area around the spawn

💬 VaelophisNyx, Apr 28th at 4:40 PM

any chance you could whip up a patch for fire clay to make it spawn like it used to (identically to blue clay)?
I tried and keep failing so...

💬 Droseran , Mar 6th at 2:42 PM

ElusiveEnigma

This should be server side only as world generation is performed by the server.

💬 ElusiveEnigma, Mar 5th at 8:21 PM

Droseran

Hey, I installed this server side and it does not seem to want to perform a check to ensure all clients connecting also have this mod. Do you have this initalized for server-side only or do clients also need it?

💬 Droseran , Mar 3rd at 12:56 PM

Dimasas

No problem! I'm glad this mod isn't causing the issue.

💬 Dimasas, Mar 2nd at 7:01 PM

Dorean on further examination, it seems some other mod is causing this. Haven't figured out which one, but as to your mod, it seems to work the way it's supposed to and doesn't cause newly generated chunks in existing saves to change landscape. Sorry for my initial mistake.

💬 Droseran , Mar 2nd at 1:34 PM

Dimasas

I haven't tested it with existing worlds because I needed to see how much blue clay was being added between frequency increases. However, the world generation never looked different other than some soil blocks being replaced with blue clay when testing it repeatedly with the same world seed. The only change made is to the chance for a blue clay deposit to replace existing soil, so I wouldn't think it would change the landform itself. What differences are you noticing?

💬 Dimasas, Mar 2nd at 7:18 AM

Is this mod supposed to be compatible with existing saves? At least from my initial testing, it seems to change the landscape enough to where borders between new and old chunks are clearly visible

💬 Droseran , Mar 1st at 12:25 PM

Junrall

Thanks, fixed.

💬 Junrall, Mar 1st at 3:22 AM

Droseran

You'll need to update the zip file. Ditch the folder MoreBlueClay_1.0.0 and put the mod files into the root of the zip.

💬 Junrall, Mar 1st at 2:37 AM

Droseran

Thank you, I'm starting a new run and will be adding this.

💬 Droseran , Feb 28th at 11:47 PM

Junrall

I do not know as I have not played vanilla in 1.20. I increased the rate until I found blue clay occuring at least once on the shores of most of the larger lakes and at infrequent but not rare intervals along coastlines. I used a couple of static seeds to test the changes between each increase as well as a few random seed worlds to get a general idea of the impact of the final value. Blue clay is still uncommon, but walking a shoreline at sea level for 10 minutes should find some instead of the hour or more it took before.

💬 Junrall, Feb 28th at 9:47 PM

Does this make TerraPretty blue clay rarity similar to vanilla's  rarity? 

💬 shard_, Feb 28th at 8:54 PM

Just as I was getting annoyed with the lack of blue clay in a Terra Prety world I see this uploaded, thank you so much!

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