Mods / MoreBlades

Tags: #Weapons
Author: LazyLion93
Side: Both
Created: Nov 14th 2024 at 11:42 AM
Last modified: Nov 19th 2024 at 1:52 AM
Downloads: 838
Follow Unfollow 18

For testers (for Vintage Story 1.20.0-pre.0, outdated):
moreblades-1.0.2.zip  1-click install


Adds variants to some of the swords in vanilla, alongside with restoring some ruined ones.
Currently implemented:


Blackguard variants (copper to steel, skipping iron, as that is already ingame)

Forlorn variants (copper to steel, skipping meteor iron.)

Translations for PT-BR, PT-PT

To Do:
Combat Overhaul compat

Restore the ruined variants.

12/07/2024 Edit:
Figure out how to add or change animations so i can have new weapons with existing animations, but tweaked

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 615 Nov 19th 2024 at 1:52 AM moreblades-1.0.2.zip 1-click install

Fixed the swords hitting more than once per animation.

Also removed the extra range on the estocs and upped their damage. Messy and stupid lion!

1.0.1 129 Nov 14th 2024 at 8:37 PM moreblades 1.0.1.zip 1-click install

Remove unused compat folder, sorry :(

1.0.0 90 Nov 14th 2024 at 11:57 AM moreblades1.0.0.zip 1-click install

Initial release... hopefully this time!


4 Comments (oldest first | newest first)

💬 Dirty_Shisno, Jan 9th at 2:10 PM

Neat, I wanted more swords (and only swords) in the game! Plus, I'm trying to learn to make my own mods so your explanation is helpful as well. Thanks for everything!

💬 LazyLion93 , Nov 19th 2024 at 1:57 AM

Found out what was causing the problem described below. posting here for posteriority: you need to use { "name": "AnimationAuthoritative" } in your behaviors if you want the animation to decide stuff. In this case: the frame where the weapon can actually register the hit.

💬 LazyLion93 , Nov 17th 2024 at 1:49 AM

Quaker Do you mean the blackguard using the falx anims or the Estocs using spear animations? Because what i did was just change the animation used, not the animations themselves. In fact, the forlorn estoc, which was used as the base for the estocs, uses spears anims itself.

Edit: took a look at where the anims are defined. they are defined in the player.json and that defines what frame is where the sound plays and where it registers the hit. i have not touched that part. if possible, can you contact me in the official VS discord? my user name is the same as here.

💬 QuakerOatz, Nov 17th 2024 at 12:11 AM

can you please time the attack to the animation

otherwise i love the idea and the models 

 (edit comment delete)
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