Mods / Mini Ship Fix

Tags: #QoL #Tweak
Author: kastrom3
Side: Both
Created: Jun 29th at 9:55 PM
Last modified: Jul 12th at 7:55 PM
Downloads: 323
Follow Unfollow 9

Latest release (for Vintage Story 1.20.12, outdated):
MiniShipFix_1.0.1.zip  1-click install


A simple mod that fixes a couple of shortcomings associated with the sailboat.

  1. Fixes a bug with the texture of the planks on the ancient ship
  2. Slightly speeds up the ship, but slows down reverse and turning
  3. Also slightly speeds up the raft
    (if you play with the Primitive Survival mod, it is recommended to set the following values ​​in the config so that their raft is not too fast: "RaftWaterSpeedModifier": 0.08, "RaftFlotationModifier": 0.02)
Technical information  Click to read)) 

To regulate the speed, 5 parameters in the ship file are now used:

  • forwardSpeedMultiplier - Forward speed multiplier
  • backwardSpeedMultiplier - Backward speed multiplier
  • angularSpeedMultiplier - Turning speed multiplier
  • speedMultiplier - Doesn't work anymore
  • bowAngle - Determines the pitch angle (bow rise) NOT specified in degrees, so select the values by eye
  • rollAngle - Determines the roll angle (hull tilt when turning) NOT specified in degrees, so select the values by eye

 

The code was written using AI, so ships now sail slower, and vanilla values need to be multiplied by about 2 times. (I think I fixed it in 1.0.1)


Простой мод исправляющий пару недочётов связанных с парусником.

  1. Исправляет баг заменты текстуры досок у древнего корабля
  2. Немного ускоряет корабль, но замедляет задний ход и поворот
  3. Так-же слегка ускоряет плот
    (если играете с модом Primitive Survival, реккомендуется в конфиге выставить следующие значения, что-бы их плот был не слишком быстрым: "RaftWaterSpeedModifier": 0.08, "RaftFlotationModifier": 0.02)
Техническая информация  Нажми что-бы прочитать)) 

Для регулирования скорости теперь используется 5 параметров в файле судна:

  • forwardSpeedMultiplier - Множитель скорости движения вперёд
  • backwardSpeedMultiplier - Множитель скорости движения назад
  • angularSpeedMultiplier - Множитель скорости поворота
  • speedMultiplier - Теперь не работает
  • bowAngle - Определяет слиу дифферента (подъём носа) указывается НЕ в градусах, так-что подбирайте значения на глаз
  • rollAngle - Определяет слиу крена (наклона корпуса при повороте) указывается НЕ в градусах, так-что подбирайте значения на глаз

 

Код писался с помощью ИИ, так-что судна теперь плавают медленее, и ванильные значения нужно умножать примерно в 2 раза. (вроде пификсил в 1.0.1)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.1 minishipfix 223 Jul 12th at 7:55 PM MiniShipFix_1.0.1.zip 1-click install
  • Fixed a bug with a sharp acceleration of a boat/raft during lags
  • Added parameters for the trim angle and roll
  • It seems that somehow the bug with the slowdown of ships has been fixed, which is why the multipliers have been reduced (Report if something is wrong, and just in case if the speed remains the same)) )

 


 

  • Исправлен баг с резким ускорением лодки/плота при пролагах
  • Добавлены параметры для угла дифферента и крена
  • Похоже каким-то образом исправлен баг с замедлением кораблей, из-за чего множетели уменьшил (Сообщите если что-то будет не так, ну и на всякий если скорость осталась такой-жей)) )
1.0.0 minishipfix 100 Jun 29th at 9:59 PM MiniShipFix.zip 1-click install

...


5 Comments (oldest first | newest first)

💬 adres4t, Aug 8th at 5:56 AM

The lag is still there. I had to delete this mod because of it. SO, going somewhere on the boat was interrupted by mini-lag, every second stuttering, annoying but bearable. Going out to the menu and back fixed it. Until next trip.

There was also a heavy lag. I am not sure if it was produced by traders or land canals that I've made to get to them ( 3 traders in one place ). When I was approaching that bit of land the game wouldheavy stutter to a still and crash a moment later.

I hope all above makes sense. Deleting the mod fixed it all. 

💬 Glorfy, Jul 12th at 8:28 PM

Version 1.0.1 fixed the lag issue I was having, thank you. Nose rise is a thousand times better as well

💬 Glorfy, Jul 10th at 7:37 PM

@kastrom3 You can reduce the nose rise?! That would be fantastic

💬 kastrom3 , Jul 10th at 1:24 PM

Glorfy

Yes, I noticed it too, but only when closing several chests on the ship at the same time. However, I think any lag leads to acceleration.
I'll see what can be done, and also I'll reduce the rise of the nose from speed, otherwise it looks too unrealistic))

💬 Glorfy, Jul 9th at 10:06 PM

Great mod, might be the only boat speed mod that still works on the current VS version. However, me and some friends are experiencing an issue with boat speed while using this mod on our server, hoping you can help.

Problem
Boat speed is normal until either a new chunk loads or you open the map (causing the map to load explored areas). In either case, the ship suddenly goes twice as fast then slowly slows down to normal speed.

Steps to Replicate
You can replicate this by opening the map while sailing, zooming out, then rapidly panning the map to explored areas that haven't loaded yet. You can abuse this to make your boat go insanely fast depending on how much explored area you have to load in the map. So my uneducated guess would be game lag = speed being multiplied too many times.

Testing Done
This bug stopped occurring when the mod was removed (removed from server and client + caches cleared), and immdetiately returned when it was reinstalled.

I'm not super familiar with modding this game, but I recall seeing a forum discussion about how vanilla VS has code in place specifically to correct for game lag affecting boat speed calculations. I assume that speed correction isn't being applied with this mod enabled because you're using your own speed parameter, forwardSpeedMultiplier, and the lag correction code only references the vanilla speedMultiplier parameter. I can try to dig up the forum discussion if this sounds like something that could be the culprit.

 (edit comment delete)
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