Mods / Mini Sewing Fix
Author: kastrom3
Side: Both
Created: Aug 24th at 1:20 AM
Last modified: Oct 3rd at 1:31 PM
Downloads: 684
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Latest release (for Vintage Story 1.21.1, potentially outdated):
MiniSewingFix_1.0.2.zip
1-click install
A small mod that corrects the illogicality of the Sewing kit.
Since in fact, any person could make a Sewing kit, but using it is the opposite. I decided to make a mod that corrects this illogicality:
- Needles made of bone and hard metals have been added
- Sewing kits in crafting now require a needle instead of a stick
- Linen cloth and fabric now restore 30%
- Linen twine only 6%
- To repair clothes, you now need to use a repair material, and the Sewing Kit must be in the hotbar.
- When using the Kit, it will spend durability.
- However, if you do not have the Tailor trait:
- You can repair clothes by a maximum of 60%
- And also when using you have a 10% chance to damage clothes by 10-30% of their current durability
(That is, if you currently have 50% durability, then if they break, you will lose 5-15%)
- To craft any clothing, leather, quilted armor and camisole, as well as bags and backpacks, you need to use a sewing kit (in short, for almost any work with leather, hide and fabric)
- The Sewing Kit craft no longer requires the Tailor trait
Compatibility:
- Butchering -Sewing Kit crafts also do not require the trait
Небольшой мод исправляющий нелогичность набора для шитья.
Поскольку на самом деле набор для шиться изготовить вполне могли любые люди, а вот пользоваться наоборот. Я решил сделать мод исправляющий эту нелогичность:
- Добавленны иглы из кости и твёрдых типов металлов
- Наборы для шитья в крафте теперь требуют иглу вместо палки
- Льняное полотно и ткань теперь восстанавливают 30%
- Льняной шпагат лишь 6%
- Для починки одежды теперь требуется использовать материал для починки, а так-же в хотбаре должен находится Набор для шитья.
- При использовании Набора, он будет тратить прочность.
- При этом если у вас нет черты Портной:
- Вы сможете починить одежду максимум на 60%
- А так-же при использовании у вас есть 10% шанс повредить одежду на 10-30% от текущей прочности
(Т.е. если у вас сейчас 50% прочности, то при поломке потеряете 5-15%)
- Для крафта любой одежды, кожаной, стёганной брони и камзола, а так-же мешков и рюкзаков требуется использовать набор для шитья (короче для практически любой работой с кожей, шкурами и тканью)
- Для крафта Набора шитья больше не требуется черта Портной
Совместимость:
- Butchering - крафты Набора для шиться так-же не требуют черты
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.2 | 286 | Oct 3rd at 1:31 PM | MiniSewingFix_1.0.2.zip | 1-click install | ||
|
Bones can now be placed on the ground again (to do this, hold down Shift and Ctrl) Bugs have been fixed and new recipes requiring a sewing kit have been added All recipes now require less durability Кости теперь снова можно складывать на землю (для этого необходимо с Shift зажать и Ctrl) Исправлены ошибки и добавлены новые рецепты требующие швейный набор Все рецепты теперь требуют меньше прочности | ||||||
| 1.0.1 | 266 | Aug 30th at 6:41 PM | MiniSewingFix_1.0.1.zip | 1-click install | ||
|
Added bone and metal needles, which are needed to craft a sewing kit. The sewing kit now has durability and spends it on creating clothes/armor/bags, as well as when repairing armor To repair clothes, you need twine or fabric/canvas. Добавлены костяные и металические иглы, которые необходимы для крафта швейного набора. Швейный набор теперь имеет прочность и тратит её на создание одежды/брони/сумок, а так-же при починки брони Для починки одежды требуется шпагат либо ткань/полотно. | ||||||
| 1.0.0 | 129 | Aug 24th at 1:28 AM | MiniSewingFix_1.0.0.zip | 1-click install | ||
|
... | ||||||
Whoops. Iron durability is 30 not 20. my bad!
Corrected the snippet.
Michael97
Okay, I think if you use all of its durability when crafting, it will allow you to avoid the free repairs from using a nearly broken kit in crafting))
Good point on the traders.
So its an added:
{
"ingredientPattern": "S",
"ingredients": {
"S": { "type": "item", "code": "minisewingfix:sewingkit-iron", "isTool": true, "toolDurabilityCost": 30 }
},
"width": 1,
"height": 1,
"output": { "type": "item", "code": "game:sewingkit" }
}
to have them interchangable.
Would you add this?
I think thats the cleanest way to do it, as even from a pure vanilla perspective the survival goods traders buys vanilla kits, but you can't make these for them.
Michael97
Regarding the vanilla sewing kit, I based my decision on the fact that it used an iron texture for its tools. Moreover, it can still be purchased from merchants, so I decided leaving it iron would be perfectly fine, since merchants are clearly not living in the Stone Age))
As for other mods, I'm not opposed to adding compatibility if needed.
Although I think that making a compatibility patch yourself won't be a problem either))
I made a hacky edit to /assets/minisewingfix/recipes/grid/sewingkit.json adressing the following:
>Vanilla sewing kits are made with a wooden stick. Why should this turn into an iron age tool?
>The mod replaces vanilla sewing kits as a tool, but as a crafting ingredient they are still relied on by other mods wich are made incompatible by their inobtainability.
Can you push or reimplement these changes your way?
My isTool aproach to prevent circlecraft durabilityscumming feels somewhat unclean but is functional.
Else I'd fork.
[
{
"ingredientPattern": "FFS,FF_",
"ingredients": {
"F": { "type": "item", "code": "game:flaxtwine" },
"S": { "type": "item", "code": "minisewingfix:needle-*", "name": "material" }
},
"width": 3,
"height": 2,
"output": { "type": "item", "code": "minisewingfix:sewingkit-{material}" }
},
{
"ingredientPattern": "S",
"ingredients": {
"S": { "type": "item", "code": "minisewingfix:sewingkit-bone", "isTool": true, "toolDurabilityCost": 12 }
},
"width": 1,
"height": 1,
"output": { "type": "item", "code": "game:sewingkit" }
},
{
"ingredientPattern": "S",
"ingredients": {
"S": { "type": "item", "code": "game:sewingkit" }
},
"width": 1,
"height": 1,
"output": { "type": "item", "code": "minisewingfix:sewingkit-bone" }
}
]
Thanks for the feedback, that will be enough for me to modify it for my server.
Tahvohck
The patch affecting crafting of cloth/leather items is located at "assets\minisewingfix\patches\sewing_recipe.json."
You can either delete this file from the archive (if you're use it on a one), or create a simple patch that disables my patch (if you plan to use it on a server). My mod is open source, so feel free to modify it however you like))
Perhaps in the future, when I have more time, I will expand compatibility with other mods)
Is it possible to get a version of this that doesn't add needles/change crafting recipes (besides the removal of the tailor trait)? I'd like to use this in conjuction with Tailor's Delight but I'm concerned about overlap between the two mods. Extra needles would technically be fine, but I'm worried about the changes to the crafting recipes for clothing clobbering each other.
kastrom3 Thank you!
Beathrus siffrinw
Yes, I'll see what I can do))
Hello, Can you change how to make bone needles? I try to make a pile of bones in the new version but it just tries to make bone needles.
could you make it so that you can combine sewing kits? ive been making backpacks and having 4 half used iron sewing kits lying around is a bit inconvenient and very wasteful of materials.
Ikkus
Yes, it's because the craft requires 16 durability. I thought that the mechanics of replacing the tool when there is insufficient durability would be applied here, but apparently in this case it won't work...
(all durability costs were calculated based on the amount of material in it)
If it's critical, I can lower its craft by 1 durability.
Leather Backpack recipe won't work with Bone Sewing Kit or Tin Bronze Sewing Kit.
Please make backport to 1.20. Thank you!
If you use the Butchering mod, download ver. again, fixed the compatibility error)
Works on 1.21.0. Thanks for the mod.
Giovanni_MIS
Жесть, не знал, ща переработаю)))
Что насчет льняного полотна, которое чинит на 50%? И насчет шпагатов на 10%? Смысл в наборе для шытья просто исчезает.